[Guide]Warlock/Cleric Guide v4.0 [Outdated~] [56k Warning]

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madah123
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by madah123 »

can alvl 90 warlock ff do anything against lvl 90 cleric subbed anything?

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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by izmeister »

madah123 wrote:can alvl 90 warlock ff do anything against lvl 90 cleric subbed anything?


Yes. Cleric is not immune to wheel bind. Use that and they heal considerably less. Stun, DoTs and wheel bind, vampire kiss and touch and you should do ok.
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by madah123 »

the skill fog sight what does it really do?
also it says it doesnt work for monsters but it does is that abug?

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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by izmeister »

madah123 wrote:the skill fog sight what does it really do?
also it says it doesnt work for monsters but it does is that abug?


Fog Sight does not do anything to monsters. It reduces the range of the attack your opponent is using. Not really useful unless you plan on running away.
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by BloodyBlade »

Bandwith exceeded.

yay! xD
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by ciko1984 »

What do you think about dusk armor @ fw, gw, job etc.? it does 1809 damage @ lvl90 :?
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by Glavie's Girl »

Dusk armor is absoult dmg, I use it when a blader is on me, but for the most part. if anyone gets that dam close to you your dead, 1.8k of dmg isnt gonna help you jack. lol
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by liberator368 »

Hey, you ran out of bandwidth, now I can't see the guide :( I wanted to start on my new warlock today...

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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by Sovereign »

Wow this is an awesome guide. The layout and overall eye friendlyness is great. So max points to you there :)
If i could be bothered to make a new character, i would probably follow this.

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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by keiichiz »

so ive read this guide and im lovin it i have a question tho
how fast do warlock/clerics lvl?
cuz im tired of depending on parties to lvl (bye bye bard)
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by strangelove »

Sovereign wrote:Wow this is an awesome guide. The layout and overall eye friendlyness is great. So max points to you there :)
If i could be bothered to make a new character, i would probably follow this.

Thanks! =]

@ keiichiz

Overall, Euros level faster and more efficiently in a party. You learn to play your character alongside other builds and learn to use your skills more efficiently. I highly recommend you try leveling in parties. Warlocks have no issues solo'ing. Just make sure you take a speed scroll or potion or you'll be very slow. =) That's your only limitation.

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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by keiichiz »

gah thanks for reply
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by izmeister »

keiichiz wrote:so ive read this guide and im lovin it i have a question tho
how fast do warlock/clerics lvl?
cuz im tired of depending on parties to lvl (bye bye bard)


Parties is the fastest way to level, no doubt. Warlocks can also solo surprising good though, but I would only solo if there was a lack of a party.
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by keiichiz »

why no res skills?
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by izmeister »

I think he just forgot to include them in guide :P
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by strangelove »

I didn't forget to include ress skills or STR/INT buffs. I simply did not add them because I intended this build to be leveled as a Warlock, not a Cleric. Instead of always being a generic Cleric in party, you will play your part as a Warlock which, in my opinion, is much more entertaining to play than just a regular party buffer. If you have the SP to level all your skills- go for it. =) I did not want my character to be a buffer, which is why I referred to my Cleric sub-class as 'the selfish Cleric'.

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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by keiichiz »

Fug_Dup wrote:I didn't forget to include ress skills or STR/INT buffs. I simply did not add them because I intended this build to be leveled as a Warlock, not a Cleric. Instead of always being a generic Cleric in party, you will play your part as a Warlock which, in my opinion, is much more entertaining to play than just a regular party buffer. If you have the SP to level all your skills- go for it. =) I did not want my character to be a buffer, which is why I referred to my Cleric sub-class as 'the selfish Cleric'.


heres where i get a lil confused
why get over healing and glut healing
and not reverse oblit (so at least u have one res skill just in case)
and the def buffs (cuz u can give them to urself and switch weapons i think..)
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by strangelove »

keiichiz wrote:heres where i get a lil confused
why get over healing and glut healing
and not reverse oblit (so at least u have one res skill just in case)
and the def buffs (cuz u can give them to urself and switch weapons i think..)

Over Healing and Glut Healing are Absolute Damage. While Warlock does have absolute damage skills, Cleric Absolute Damage skills inflict more damage on a target. Reverse Oblation and Immolation and any other ress or buffing skill are completely optional. It's up to you to decide whether you want to spend the SP or not. I simply decided not to. The Cleric defense buffs will be canceled on you once you switch back to Warlock. Like I mentioned before, I wanted to play a Warlock not a buffer with my character so I chose not to level buffs for that reason. =)

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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by keiichiz »

Fug_Dup wrote:
keiichiz wrote:heres where i get a lil confused
why get over healing and glut healing
and not reverse oblit (so at least u have one res skill just in case)
and the def buffs (cuz u can give them to urself and switch weapons i think..)

Over Healing and Glut Healing are Absolute Damage. While Warlock does have absolute damage skills, Cleric Absolute Damage skills inflict more damage on a target. Reverse Oblation and Immolation and any other ress or buffing skill are completely optional. It's up to you to decide whether you want to spend the SP or not. I simply decided not to. The Cleric defense buffs will be canceled on you once you switch back to Warlock. Like I mentioned before, I wanted to play a Warlock not a buffer with my character so I chose not to level buffs for that reason. =)


but when are u ever gonna use glut/over healing?
the only place i could see it used is in pvp but u could do the slumber + offering combo
so im just wondering when and why its used
sorry for being thick headed >.>

also: the cleric defense buffs(body blessing sould blessing body diety soul diety) stays when u switch weapons tested and proved.
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by strangelove »

keiichiz wrote:but when are u ever gonna use glut/over healing?
the only place i could see it used is in pvp but u could do the slumber + offering combo
so im just wondering when and why its used
sorry for being thick headed >.>

xD It's fine. I had a hard time understanding some skills as well when I first leveled this character. =)

You will use Over Healing and Glut Healing mostly versus INT-based characters that are buffed by other Euros. For example, let's say a Warrior, a Cleric, and two Bards are buffing a Wizard in a job war. The Wizard will have extremely high defense so killing them will be very hard to do. Instead, you use Absolute Damage skills. The Warlock's Absolute Damage skills are simply a Staus Effect, meaning Holy Spell or Special Pills can remove it. Cleric Absolute Damage, however, are attacks, so casting them will immediately inflict damage upon a target. Cleric Absolute Damage skills deal around 9K damage at level 90, which will be more than enough to take out a Wizard, or any Pure INT for that matter. =)

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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by ciko1984 »

+1, and it is nearly impossible to kill a str that ressed with reverse immo. %70 abs. :banghead:
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by keiichiz »

Fug_Dup wrote:
keiichiz wrote:but when are u ever gonna use glut/over healing?
the only place i could see it used is in pvp but u could do the slumber + offering combo
so im just wondering when and why its used
sorry for being thick headed >.>

xD It's fine. I had a hard time understanding some skills as well when I first leveled this character. =)

You will use Over Healing and Glut Healing mostly versus INT-based characters that are buffed by other Euros. For example, let's say a Warrior, a Cleric, and two Bards are buffing a Wizard in a job war. The Wizard will have extremely high defense so killing them will be very hard to do. Instead, you use Absolute Damage skills. The Warlock's Absolute Damage skills are simply a Staus Effect, meaning Holy Spell or Special Pills can remove it. Cleric Absolute Damage, however, are attacks, so casting them will immediately inflict damage upon a target. Cleric Absolute Damage skills deal around 9K damage at level 90, which will be more than enough to take out a Wizard, or any Pure INT for that matter. =)


oohhh ok thanks!
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by keiichiz »

ciko1984 wrote:+1, and it is nearly impossible to kill a str that ressed with reverse immo. %70 abs. :banghead:


isnt that a good thing?
find that 2h warrior in ur pt
reverse immo him
then debuff whoever hes fighting hehehe
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by Pan_Raider(`_´) »

BEST GUIDE EVVVAR

:shock: :shock: :shock: :D :D
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by strangelove »

keiichiz wrote:
ciko1984 wrote:+1, and it is nearly impossible to kill a str that ressed with reverse immo. %70 abs. :banghead:


isnt that a good thing?
find that 2h warrior in ur pt
reverse immo him
then debuff whoever hes fighting hehehe

Not if it's the enemy. :P
Pan_Raider(`_´) wrote:BEST GUIDE EVVVAR

:shock: :shock: :shock: :D :D

Thanks! :D

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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by thechampion80 »

Glavie's Girl wrote:Dusk armor is absoult dmg, I use it when a blader is on me, but for the most part. if anyone gets that dam close to you your dead, 1.8k of dmg isnt gonna help you jack. lol


in group pvp you can use that for some extra damage because you've got people healing you

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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by keiichiz »

how should we go about farming?
i think that holding a 5 gap is gonan be a lil ridiculous
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by strangelove »

keiichiz wrote:how should we go about farming?
i think that holding a 5 gap is gonan be a lil ridiculous

Entirely your choice, but I would recommend powerfarming at Ongs. If that's not possible, your only other option is to level with a gap or make a 9 level gap and farm somewhere with a good spawn rate.

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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by bryanvan »

May I ask what your lvl is atm ? And if you could send me some screens of your char. I'm very interested in this build.
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LvL 81 Wizzard/Bard Active Iris
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Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]

Post by Glavie's Girl »

thechampion80 wrote:
Glavie's Girl wrote:Dusk armor is absoult dmg, I use it when a blader is on me, but for the most part. if anyone gets that dam close to you your dead, 1.8k of dmg isnt gonna help you jack. lol


in group pvp you can use that for some extra damage because you've got people healing you


Its rare to group pvp, and if you do you get called a noob. people can barely party grind in thier roles, let alone throw the same group into the chaos of group pvp, besides what group would seriously not go after the cleric first, that huge glowing circle above your head its like a huge please hit me sign. lol

On a side note I hit lvl 89 a few days ago. My gear is coming around to last tier, but dam those 89/90 chest/legs are impossable to obtain. >.> I will be working with dutchy to make a pvp video of my version of this build. I am pure int atm, still havent deceided if I should make the last 5 lvls into str or int, but to be honest I dont miss the int at all. I dunno, I will see how it goes.
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