Heres the bow im working on:

Im gonna +7 before i work on blues (failed to +5 twice, +6 once, +7 once




TOloseGT wrote:if you want a perfect bow, risk it. high reinforcement is good =]







Krushrpants wrote:If I'm remembering correctly... your phy damage would be the phy damage on the bow itself (which, obviously a higher %age on that would give a higher phy damage), + how many str you have multiplied by the physical reinforce value.
So lets say you have 300 str points - your phy damage with that bow would be:
LOW END: 1093+(165.2% x 300) = 1588.6
HIGH END: 1304+(220.5% x 300) = 1965.5
(dont forget to change the reinforce values to 1.xx or 2.xx b/c they are %'s you have to shift the decimal)
Which is why SOME people say that being full str, or full int is better because the reinforce multiplied with how many str or int points you have will make your damage slightly better. I would tend to agree, except for the fact that a full int would have an extremely low amount of HP, which they do, but YES, their damage is huge.
As for your question about changing the reinforce values... suppose you got higher values:
lets say you got these numbers for your mag damage and reinforce:
1093+(180.0 x 300) = 1633
1304+(240.0 x 300) = 2024
Its not all THAT much of a difference... maybe 50-150 or so damage depending on your build, but 50-150 nonetheless.
--
I have no idea what the phy and mag reinforces do for protectors, but I can only assume the higher the better, just like any other stat
Azilius wrote:I'd rather have 61% reinforce than phy attack. It's basically another addition to the damage formula which influences damage substantially.
weymouthhall wrote:Krushrpants wrote:If I'm remembering correctly... your phy damage would be the phy damage on the bow itself (which, obviously a higher %age on that would give a higher phy damage), + how many str you have multiplied by the physical reinforce value.
So lets say you have 300 str points - your phy damage with that bow would be:
LOW END: 1093+(165.2% x 300) = 1588.6
HIGH END: 1304+(220.5% x 300) = 1965.5
(dont forget to change the reinforce values to 1.xx or 2.xx b/c they are %'s you have to shift the decimal)
Which is why SOME people say that being full str, or full int is better because the reinforce multiplied with how many str or int points you have will make your damage slightly better. I would tend to agree, except for the fact that a full int would have an extremely low amount of HP, which they do, but YES, their damage is huge.
As for your question about changing the reinforce values... suppose you got higher values:
lets say you got these numbers for your mag damage and reinforce:
1093+(180.0 x 300) = 1633
1304+(240.0 x 300) = 2024
Its not all THAT much of a difference... maybe 50-150 or so damage depending on your build, but 50-150 nonetheless.
--
I have no idea what the phy and mag reinforces do for protectors, but I can only assume the higher the better, just like any other stat
Thanks for the explanations!
I've been wondering for awhile now how phy reinforce works regarding your attack power overall.
Nice explanations!
Thanks again

Character Attack
Physical Attack = (str points x weapon physical reinforce + physical attack) x 1.N ; N = weapon mastery level
Magic Attack = (int points x magic reinforce + magic attack)
___________________________________________________________________
Character Defence
Physical Defence = (str points x total physical reinforce + total physical defence) + cold passive if any
Magic Defence = (int points x total magic reinforce + total magic defence)
total reinforce/defence = sum of all 6 gears + shield if there's any
___________________________________________________________________
taking my char as example.
I'm using sun+7 spear, Heuksal mastery 71
phy atk 1002~1156
mag atk 1708~2012
phy reinforce 152.2%~181.1%
mag reinforce 262.8%~321.2%
Physical Attack = (196 x 152.2% + 1002) x 1.71 ~ (196 x 181.1% + 1156) x 1.71 = 2223~2583 (small error)
Magic Attack = (335 x 262.8% + 1708) ~ (335 x 321.2% + 2012) = 2588~3088
total phy reinforce = 90.6%
total mag reinforce = 192.3%
total phy def = 505.4
total mag def = 1077.4
cold armor lvl 7 +59 phy def
Physical Defence = ( 196 x 90.6% + 505.4) + 59 = 741.9
Magic Defence = (335 x 192.3% + 1077.4) = 1721.6
In short, int/str, phy/mag atk/reinforce, phy/mag def/reinforce effect your character stats and the way it affects shown as above.
CLOT wrote:weymouthhall wrote:Krushrpants wrote:If I'm remembering correctly... your phy damage would be the phy damage on the bow itself (which, obviously a higher %age on that would give a higher phy damage), + how many str you have multiplied by the physical reinforce value.
So lets say you have 300 str points - your phy damage with that bow would be:
LOW END: 1093+(165.2% x 300) = 1588.6
HIGH END: 1304+(220.5% x 300) = 1965.5
(dont forget to change the reinforce values to 1.xx or 2.xx b/c they are %'s you have to shift the decimal)
Which is why SOME people say that being full str, or full int is better because the reinforce multiplied with how many str or int points you have will make your damage slightly better. I would tend to agree, except for the fact that a full int would have an extremely low amount of HP, which they do, but YES, their damage is huge.
As for your question about changing the reinforce values... suppose you got higher values:
lets say you got these numbers for your mag damage and reinforce:
1093+(180.0 x 300) = 1633
1304+(240.0 x 300) = 2024
Its not all THAT much of a difference... maybe 50-150 or so damage depending on your build, but 50-150 nonetheless.
--
I have no idea what the phy and mag reinforces do for protectors, but I can only assume the higher the better, just like any other stat
Thanks for the explanations!
I've been wondering for awhile now how phy reinforce works regarding your attack power overall.
Nice explanations!
Thanks again
lightheart u noob =__=
that "phy/mag attack power of weapon + (str/int x reinforce)) = char phy/mag attack" formula is around for so long already
u can calculate ur own char dmg with this formula and it will show the exact attack of ur char when u press "C"
of coz the final dmg output depends on many other things too, 1st gotta multiply with ur weapon mastry lvl dmg increase, den all the buffs, den imbue, den ur weapon AR, den enemy parry ratio, enemy def power, enemy buffs etc.
as for attack power vs reinforce, juz use the bow as example
comparing phy 9% reinforce 61% vs phy 61% reinforce 9% (taking lower end values)
and lvl 90 str would have ard 430 str wif pimped gear, so 300 is not a fair value
phy 9% = 1064, reinforce 61% = 168.7%
char attack fr reinforce = 430 x 168.7% = 725.41
phy 61% = 1093, reinforce 9% = 165.2% (notice juz 3.5% diff)
attack fr reinforce = 430 x 165.2% = 710.36
Conclusion : phy attack power diff = 29, reinforce diff = 15.05
almost twice the attack diff from attack power
OT: i would advise u to pimp it of coz to get any bit of dmg u can get, but only wif 10% stones and prepare to spend cuz white stats are the hardest to pimp depending on ur luck (prepare for alot of alchemy success 9% -> 9% or 0% -> 0%)



huejas wrote:What do they do on a weaponIs it worth the risk to attempt to change it if my bows other whites are pretty good?
Heres the bow im working on:
Im gonna +7 before i work on blues (failed to +5 twice, +6 once, +7 once), but im working on whites aswell. I bought the bow for 5m with SHIT stats, managed to get crit 9, phy 61% and atk rate 61%. Im not goign for higher on phy but im still working to get the mag to 61%. So should i try to change the Phy Rein?
NuclearSilo wrote:huejas wrote:What do they do on a weaponIs it worth the risk to attempt to change it if my bows other whites are pretty good?
Heres the bow im working on:
Im gonna +7 before i work on blues (failed to +5 twice, +6 once, +7 once), but im working on whites aswell. I bought the bow for 5m with SHIT stats, managed to get crit 9, phy 61% and atk rate 61%. Im not goign for higher on phy but im still working to get the mag to 61%. So should i try to change the Phy Rein?
What a good knowledge we got from a lvl 85+ player...




huejas wrote:...whats your point?
non ego man wrote:huejas wrote:...whats your point?
I would have thought this was obvious.



huejas wrote:non ego man wrote:huejas wrote:...whats your point?
I would have thought this was obvious.
You cant read either?
....what happened silo?
NuclearSilo wrote:Ok u are not lvl 85. But 80++ ??
It's sad that a long time player of sro doesnt know the basis of the game. You are supposed to teach the newbies the mechanic of the game.
Sorry no offense to you. But if i see someone lvl 90 asks about the meaning of critical, or parry ratio, hit ratio or smt similar like that, i'll smash his head.




JohnPayne wrote:phy__base_dmg = (weapon_phy_reinforce * str + weap_phy_dmg) * mastery_bonus
phy_base_dmg is the Phy. Atk that you see in your stats if you press C ingame. This formula for that is 100% correct, but you gain values which are +/- one or maybe two damage points. Thats cuz your weapon, and your reinforce are longer than that what you see. You see as example only 835-1092 phy damage on your weapon instead of 835,92-1092,3
Yes, silkroad just cut it and if you calculate it, then use always only the high values first and only the the lower values as second or otherwise. Then you get the damage range that you see in your statmenu or if you press C.
(For the mastery_bonus you have to use as example 1,54 if your mastery of the weapon that you use is lvl 54.)
greezt, Payne
magisuns wrote:hmm i like this bump ty for info.... but how would it be calculated with defense involved in this.

NuclearSilo wrote:Ok u are not lvl 85. But 80++ ??
It's sad that a long time player of sro doesnt know the basis of the game. You are supposed to teach the newbies the mechanic of the game.
Sorry no offense to you. But if i see someone lvl 90 asks about the meaning of critical, or parry ratio, hit ratio or smt similar like that, i'll smash his head.

[TS]=Hark=[TS] wrote:actually ive been playing for 2years now and i didnt know that. afaik i dont even really have a clear understanding on how parry or attack rating work. i know they are good and i kinda get the jist but ive been told many things and all different so idk who to belive. some have told me that attack rating makes you hit higher, some said makes you attack faster, some say its "the anti parry".
