But If I go hybrif int 7:1 how I have to set the stat points then?
allready many thx,...

Dreq wrote:just put 70 levels of only int and 10 levels of only str

Blinxx wrote:everytime you reach 7th lvls you put 1 str stat point, when putting INT or STR points.
so it'll be:
0:str,3:int
0:str,3:int
0:str,3:int
0:str,3:int
0:str,3:int
0:str,3:int
1:str,2:int
etc, etc...
that's basically it...
same applies to 1:2,1:3,1:4,1:5,1:6 blah blah blah...
Backfire wrote:Blinxx wrote:everytime you reach 7th lvls you put 1 str stat point, when putting INT or STR points.
so it'll be:
0:str,3:int
0:str,3:int
0:str,3:int
0:str,3:int
0:str,3:int
0:str,3:int
1:str,2:int
etc, etc...
that's basically it...
same applies to 1:2,1:3,1:4,1:5,1:6 blah blah blah...
uh no.. Its every 7 POINTS
0:str, 3:int [3 total]
0:str, 3:int [6 total]
[Next lvl]
1 int puts you at 7 INT points
Add an STR
So now you have what?
1:str 7:int total
Start back in with the ratio
0: str, 1: int
ect ect
But just do the first 11 levels u gain into STR. Much easier then keeping the ratio

Nitro wrote:Anyway ... lets take example .. 1:7 (1 str ,7 int )
That is build , in which you will put after every 7 ints, 1 str
Example. I'll show you how its done ...
Note: You have 3 points to distribute per level
Lv.1 - You put -- Int , Int , Int
Lv.2 - You put -- Int , Int , Int
Lv.3 - You put -- Int , Str , Int
Lv.4 - You put -- Int , Int , Int
Lv.5 - You put -- Int , Int , Int
Lv.6 - You put -- Str , Int , Int ...
And so on ... You got what I mean?
