1-Table of contents:
1-Table of contents
2-Armor and Gear
3-Skills
4-Grinding
2-Armor and Gear:
A Cleric rod

A Shield

A Staff

Robe

3-Skills:
Wizard Skills:
Earth Spirit: Required, Increases the attack power of earth.
Cold Spirit: Required, Increases the attack power of cold.
Fire Spirit: Required, Increases the attack power of fire.
Lightning Spirit: Required, Increases the attack power of lightning.
Intelligence: Required, Decreases MP consumption when using wizard skills.
Life Control: Optional,Reduces HP but increases mag. Damage.
Magic Bound: Optional,Increases attack range for wizard skills.
Life Turnover: Optional, See Life Control.
Ground Charge: Optional.
Root: Optional, It Stuns the enemy, usefull against party monsters while healing yourself.
Earth Shock: Required, like ground charge but longer range.
Earth Barrier: Required.
Ground Rave: Optional.
Mesh Root: Optional, see Root.
Earth Quack: Required, see Earth Shock.
Ice Bolt: Required.
Mana Drain: Dont take it.
Snow Wind: Required, Attacks enemies around the target.
Invisible: Required, Makes you Invisible, Optional after Crystal Invisible.
Frozen Spear: Required.
Mana Drought: Dont take it.
Blizzard: Required, see Snow Wind.
Crystal Invisible: Required, See invisible.
Fire Bolt: Required.
Fire Trap: Optional, Creates a trap the injurs the passing enemies.
Fire Blow: Required, Usefull against party monsters and giants.
Detect: Dont take it.
Meteor: Required.
Lava Trap: Optional, see Fire Trap.
Salamander Blow: Required, see Fire Blow.
Sprawl Detect: Dont take it.
Lightning Bolt: Optional.
Lightning Shock: See Root.
Charged Wind: Required, Hits enemies 6 times and knock them back.
Teleport: Required, Teleports you from one place to another.
Chain Lightning: Optional
Lightning Impact: see Root.
Arial Teleport: Reqiured, see teleport.
Charged Squall: Required, see Charged Wind.Cleric Skills:
Heavenly Rage: Optional.
Trial Cross: Optional, Attacking Skill.
Healing: Required.
Reverse: Required, Ressurects a dead body.
Inocent: Optional, Reduces Effect of bad status exept faint and freeze.
Justice Cross: Optional, Attacking Skill.
Healing Breath: Required.
Grand Reverse: Required, see Reverse.
Integrity: Optional, see Inocent.
Faith: Required, Increases HP healing and decreases mana consumption.
Over Healing: Optional, attacking skill.
Glut healing: Optional, Attacking Skill.
Group Healing: Required, heals party members.
Healing Division: Required.
Healing Cycle: Required, Restores the targests HP little by little for a fixed amount of time.
Group Healing Breath: Required, see Group Healing.
Healing Favor: Required.
Healing Orbit: Required, see Healing Cycle, but for yourself and party members.
Bless Spell: Required.
Recovery: Required.
Recovery Division: Required.
Group Recovery: Optional.
Holy Recovery: Required.
Holy Recovery Division: Required.
Holy Group Recovery: Optional.
Group Reverse: Optional, Ressurrects your party members.
Reverse Oblation: Dont take it.
Holy Group Rebirth: Optional, see group reverse.
Rebirth Immolation: Dont take it.
Charity: Take it if you have a light armor, it increases the effect of all Blessing Spells.
Glory Armor: Take it if you have a light armor. Increases Phy. defence.
Favor Armor: Take it if you have a light armor. Increases Mag. defence.
Offering: Optional, attacking skill.
Pure Offering: Optional, attacking skill.
Holy Word: Required, protects party members from bad status.
Heaven Flash: Optional, Stuns enemies.
Holy spell: Required, See Holy word.
Heaven Glare: Optional, See heaven Flash.
Force Blessing: Required
Mental Blessing: Required
Body Blessing: Required
Soul blessing: Required
Force Deity: Required
Mental Deity: Required
Body Deity: Required
Soul Deity: Required4-Grinding
From level 1-10 grind on mobs your own level
then from 10-20 1 level above you.
20-90 2-3 levels above you.
Woah, that was tough, hope its usefull.














