Yup, mana switch would be usefull to str bard. I didnt include str bard in the guide because i'm an int bard. I dont want to assume things. I rather give info on what I did myself. So in theory, mana switch would be useful to str bard. And regarding the str bard in wars, I agreed it is not a good choice. BUT, if you are low lvls and doesnt have much to contribute, why not throw in mana tambour for the party? Yes, knockback and knockdown doesnt matter much on lvls, but if you knockdown a target, your wizards cannot nuke them. So, it does have a good and a bad result. It's just a suggestion, I cant comment much on it since I'm not a str bard.-.- wrote:nice guide
but a tip you didn't include for str bards is they should max mana switch. you said it wasn't useful since mana cycle will do job... but str bards as you said have problems with mp so use mana switch. I dont know if it is a bug or not, but you can mana switch the entire party (not the 4 it lists) so with switch on wizards and mana cycle on self, a str bard actually has no problems managing mp because when needed a mp pot can be used to initiate a switch/cycle, you can even switch people outside pt :S its nice getting bots to help fill your mp lol
in a group pvp, str bards should just use their str tree to attack, no point in being a bard since pvp and grinding is different, grinding wants to max grind time/damage while pvp is about surviving/damage so trading 1 less bard buff for extra person to kb/kb will help pt survive since a cleric that is on ground cant do job for other side
I have something to edit on the guide but I'm quite busy partying right now. I'll update it as soon as I have some free time. For the time being, I'll just answer the questions.







