When Warrior use this skill his HP is incresed, and physical/magical damage are decreased by 35%.
But the question is : how a warrior can make magical damage ? Required weapon : 1H/2H Sword or dual axe... no one make magical damage ... Is it a mistake in the skill description?
When Warrior use this skill his HP is incresed, and physical/magical damage are decreased by 35%.
But the question is : how a warrior can make magical damage ? Required weapon : 1H/2H Sword or dual axe... no one make magical damage ... Is it a mistake in the skill description?
Thanks
maybe a wizard....etc (euro int) use warrior as a sub and use this skill so it decrease
_Panu_ wrote:joymax prolly made the skill say reduces mag/phy attack just to make it feel balanced.
maybe yes
ziuf wrote:I think as you , but required items have only physical damage,so if we switch for cleric/warlock-rod or staff, vital increase will be canceled.
you i guess it's only there for a simple reason, a mistake? the only way i know how that's used is from warrior/cleric combo build. switch to cleric rod/shield > bless spell > change to 1h sword > Vital increase
a survivability for euros, though it may have some other way to use. don't know them yet >.<
This skill is usefull when I make party with 2 wizzards with pain quota + magical/physical fence.It's very helpfull when I have to tank giant party 10 level above (I'm 2H/Cleric)
But I'm just curious to know how this skill reduce magical damage
With prem or avatar items u increase mag and phy dmg by 10% i belive, idk if u would do mag dmg with prem and a warrior wep or not, but it could be for this reason
It's a typo, which is to be expected from Joymax. Euros are either physical or magical, not both like their chinese counterparts. Once equipted with a warrior weapon (1h, 2h, dual axe) you can only do physical damage, never magical dmg.
We should stop treating people like objects, or at least treat our objects with more respect.