9. Partying with others can increase both EXP and SP gained per kill.(thx, Shadow)
- There are two (2) types of Parties:
- Four (4) member parties (a.k.a. 'Distribution' or 'SP' parties) All characters in a full SP party (4 players) gain 10% ~ 20% skill experience points bonus per kill (400 skill experience points = 1 SP) and it doesn’t matter if they are close to each other or not. Of course less people in the party means less bonus.
- Eight (8) member parties (a.k.a. 'Share' or 'EXP' parties) for PLeveling. Characters need to be within range to benefit from kills made by other players. Typically this distance is ~how far you can see if you are zoomed out. You can check your picture to be sure. The amount of xp you would get per kill (if you are in range) depends on the number of people and their levels relative to yours. Best experience for all is found from an 8 member party where everybody is participating.
- There may be differences for Euro characters. My guess is that Euro characters prefer the 8 man type parties and am told this is due to their specializations.
That's ½ wall o' text only, mid-life crisis coming?
Thx, Shadow. Appreciate the input, hope I 'boiled' it down well enuf.
I did attempt an [EDIT] to include your excellent input.
There's soooo much information and trying to say in 3 page or less is very difficult (for me).
~Granps


