[REQ] pk2 editing map part

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farid
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[REQ] pk2 editing map part

Post by farid »

i need help plz :D

i've extracted the map slices hexedited and changed to dds added the spawn points to the slices and saved then hexedited again n made it ddj when i import them again i get a null error and when i do manually i write the pat Media/interface/worldmap and tryed also Media/interface/worldmap/map it says sucsses but its not working

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any idea what i did wrong or what i should do :)

thanks in advance

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Rumai
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Re: [REQ] pk2 editing map part

Post by Rumai »

i think you should use the search button!
<< banned for being a constant problem. -cin >>

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farid
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Re: [REQ] pk2 editing map part

Post by farid »

i did couldnt find what i need if u saw what i need somewhere in the forum paste the link here plz

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XMoshe
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Re: [REQ] pk2 editing map part

Post by XMoshe »

Adding spawnpoints to your map gives you an unfair advantage over the others and that isnt allowed here on SRF (pk2 wise)...But I guess I'm wrong blehbleh
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farid
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Re: [REQ] pk2 editing map part

Post by farid »

i dont see anything not fair in that :D . everybody has the unique maps already :)

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Sovereign
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Re: [REQ] pk2 editing map part

Post by Sovereign »

Whats not fair about it? You can go unique huting, and have the maps open in another window. All this allows you to do is not bothering to switch windows.

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farid
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Re: [REQ] pk2 editing map part

Post by farid »

Any Help :D?

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William-CL
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Re: [REQ] pk2 editing map part

Post by William-CL »

It disadvantages other people so no one is going to do it for you at risk of getting banned.
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