The Hybrid Theory

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90 Mastery Build for Hybrids?

90Heuksal 90Fire 60Light 60Cold
12
27%
90Heuksal 90Light 90Cold 30Fire
25
56%
Others (Pls. post your build. Thanks!)
8
18%
 
Total votes: 45

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CLOT
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Re: The Hybrid Theory

Post by CLOT »

nohunta wrote:
CLOT wrote:
alcoholic wrote:well at 90 cap
hueskal 90
bicheon 90
light 90
30 pacheon for attake rating or fire


lol no ice? no snowshield? :shock:
unless u hv full sun set or +7 to +9 set, i doubt u can survive str char with that

and if u go 30ice, no fire? not ice immune = pwned at any time :wink:


gl i crit 3.8k on people around my level and they only have like 1k hp.

lol it depends on what build you pvp.
i have 14k hp[/quote]

not to mention its juz a 2x or 3x pvp?
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ahmedsabry
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Re: The Hybrid Theory

Post by ahmedsabry »

GaRLiCMuFFiN wrote:Good day to all. Wow, I miss SRO. It’s been awhile for me, 5 months of hibernation and waiting for 9d. Just checked the forums and the site now when I heard from a friend that 90cap is coming soon. Still haven’t logged in the game though, keeping the anticipation heated.:) Well, now it’s back to brainstorming for me for the best mastery build for my char – kinda more int than the ‘standard’ 2:1Int build: 93% MagBal-74%PhyBal when gears have perfect Int-Str stats, Heuksal. The decision isn’t as easy as when you have PureInt/Str char. PureInt should rely only on MagicDamage, as PureStr to PhyDamage. These make the choices of masteries at 90cap (or 100+cap after) with maybe still 300 total mastery easier for them. They just have to consider basically Fire Mastery = Best Imbue+PhyDmgIncrease passive and active buff + MagicDef buff, Lightning Mastery = MagicDmgIncrease active buff + Speed, Cold Mastery = PhyDef buff, Force Mastery = Heal + Negative Buff + Debuffs, and of course their choice of Weapon Mastery.

For PureInt, he maybe can decide to be
90light 90cold 90wep 30fire (light imbue and nukes + weapon skills + ultimate snow shield + insignificant mag def increase and phy atk increase buff :P),
90light 90cold 90fire 30heuksal (pure nuker build?).
While for PureStr maybe a
90wep 90fire 90light 30cold will do (fire imbue + speed + a bit of snow shield?).

But Hybrids, for example my build, which rely on MagicDmg as well as PhyDmg, these brings a predicament: MagDmg not only from nukes but in Imbue when using weapon skills, and PhyDmg mainly from making crits. Crits (crit multiplier as we know depends on %PhyBal of char) for hybrids, overpower sometimes the power of nukes especially when you’re 2:1. For example, I use the FlyingDragon skill sometimes in place of nuke for starter or when opponent is away because it has less casting time, almost same damage at normal but outdamages my nuke when crits. Also the SoulSpear-Emperor and GhostSpear-Mars undoubtedly outdamage our nukes esp when it crits. I just wanted to point out that PhyAtk for us, hybrids, is essential, too.

So what is the best Mastery Build for Hybrid Ints in 90cap? (I’ll consider my char with heuksal mastery.)

90Heuksal 90Fire 60Light 60Cold?

90Heuksal – As we know weapon skills are essential for hybrids: SoulSpear-Emperor, GhostSpear-Mars!, WindlessSpear, FlyingDragon-Bless, BloodySnakeStorm!
90Fire – Fire Imbue has highest damage. Take at least one max nuke. MagDef increase buff. And most importantly it has PhyDmg increase passive and active buffs.
60Light – 14%(?)MagDmg Increase, 59%(?)Movement Increase, ParryRatio.
60Cold – A good 40%Snow Shield!, active and passive PhyDef increase buffs.

Why 90Fire over 90Light?
My build now in my 80 char is 80Heuksal 80Fire 60Cold 70Light. I stopped increasing Light Mastery when I thought about my 90 build. The differences between 70Light and 80Light are maybe 3 or 4% movement speed, parry, nuke damage, and just 1% in MagDmgIncrease buff. I tested lv69-70 Fire and Light imbues. I took Light Imbue to 70, too, because of my option of making 90Light at 90cap before. The difference in damage was around 1000 in average. It’s really big. Now 1000 is 10% of 10000 damage for example as compared to the 1% (MagDmgIncrease buff) per 10levels of Light Mastery. The difference in 60Light and 90Light is maybe only 3%.

So at 90Fire and 60Light, I may lose 3% of MagDmgIncrease buff but I have lead in Imbue which makes 10% more damage than Light Imbue of same mastery level with Fire. Plus, I will have around 20% PhyDmgIncrease passive and active buffs! (I ignored def buffs of force masteries since we can get now more effective buffs from clerics.)

But this mastery build is good only for 90cap though. When cap increases at 100 and so on with still same total mastery levels of 300 for a char, this build would be a prob. Lots of SP would be lost when only resuscitation potions are used for deleveling.=X So I just hope it would be increased.=P But then, it’s still far away and enjoy 9d first.=)

Also, I have thought about before of having 90Heuksal 90Light 90Cold 30Fire though. But I dunno. Too much snow shield since we have considerably good HP to tank already? Weaker damage? I dunno.

Well, what is it with you, guys? I want to know your views and opinions about this topic. Why is it so hard for hybrids? It feels like hybrids are underdogs and no place for them in SRO. Because we all know that PureInt nuke or weapon skill damage or PureStr crits hit hardest in this game and with snow shield now, it makes them harder to kill. My 25% difference in MagBal with PureInts with 118% MagBal costs 50% less in damage, maybe nuke or weapon skill (without crits). It’s quite imbalanced but I don’t know. I feel like the calibration of Atk vs Balance is quite not right. I really wanted to hear about this from the ones who made the technicalities and calibration of stats of this game. Is this game for Pures?

Thanks, guys, good luck playing!

PS: Hybrid Bowers are another thing.:P 80:80 and 2:1 Int Bowers are strong.:P

thats too complicated, just go euro :D :D :!:
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TukKertj
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Re: The Hybrid Theory

Post by TukKertj »

90 heuskal
90 force
90 light
30 cold :)

with force u will hit uber high when u normaly hit 10 k then u hit 17 k :)

and u can debuff him then he hits like nothing on u u can tank a full str without snow then :)

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CLOT
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Re: The Hybrid Theory

Post by CLOT »

something interesting i found out again

Total phy def power of whole 9D last set Prot is only 73 more than Total phy def power of 9D last set Garm

but ice 90 iceguard + passive gives 180 more than 60ice...

something interesting to note and it seems more worth it to go for ice90 than ice60 in prot
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rocker_666
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Re: The Hybrid Theory

Post by rocker_666 »

rocker_666 wrote:iam lvl80 mastery fire 80 weapon 80 light 80 cold 60

hybrid int 1:5 naked 59%phy 85%mag with gears 70%-102%


i need help guys plz :'(

what is the best mastery for me ????

and i will be 5:1 @ lv 90,need help plz :'(

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tomiotar
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Re: The Hybrid Theory

Post by tomiotar »

CLOT wrote:something interesting i found out again

Total phy def power of whole 9D last set Prot is only 73 more than Total phy def power of 9D last set Garm

but ice 90 iceguard + passive gives 180 more than 60ice...

something interesting to note and it seems more worth it to go for ice90 than ice60 in prot


The difference it will be higher than that because the reinforcment on protector are different. At high levels with full alchemy on your set the reinforcement can add more protection than the defence values (this is much more noticeable if you are pure int or str).


EDIT: I was making some numbers. Ive look at korean to take the actual values of last tier 9D for garment and protector and this are results for a 1:2 hybrid (considering that you get a 66 str 66int set):

Prot

Phys Def = Phys Value + Phys reinf = 722.1 + 338.7 = 1060.8

Mag Def = Mag Value + Mag reinf = 1212.9 + 760.7 = 1973.6

Garment

Phys Def = Phys Value + Phys reinf = 649.8 + 304.9 = 954.7

Mag Def = Mag Value + Mag reinf =1386.3 + 868.4 = 2254.7


Then each time that you get all your set at a certain "+" you will get:

Prot:
Phys def= 22.9 Mag def= 38.5
(i.e, typical +5 set get extra 22.9*5=114.5 phys def and 38.5*5=192.5 mag def)

Garm:
Phys def= 20.6 Mag def= 44
(+5 set get 103 phys and 220 mag def)


Then you have the passive and buff from ice that at lvl60 give you 84 extra phys defence and at lvl90 give you 264 extra phys defence (180 difference as CLOT said) and fire give you 171 extra mag defence.


I still believe that the best for you is protector and 90heuskal 90fire 60ice 60light to get the best balance defence/atack. I will use garment because my hybrid has more str than yours.
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NuclearSilo
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Re: The Hybrid Theory

Post by NuclearSilo »

^Reinforce multiply, not add

If u found reinforce 338.7 it means that the power is 33.87% increase
Fix your post :)
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tomiotar
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Re: The Hybrid Theory

Post by tomiotar »

NuclearSilo wrote:^Reinforce multiply, not add

If u found reinforce 338.7 it means that the power is 33.87% increase
Fix your post :)



That I did there it was:

Step 1) add all reinf values of the 6 part of last set.
Step 2) multiply that value with the amount of str or int (depending on which reinf Im using)
Step 3) This step is the one that I show on my previuos post. It consist on adding that I've obtained on step 2 (phys reinf*str and mag reinf*int) to the value thats is obtained adding the 6 defence values of the set.

So, defence that is add by the reinforcement:

Phys reinf def= adding all reinf*Str point values = 128,3%*264(str points for 1:2 hyb with maxed blues)= 338,7


I think is correct ^^.
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NuclearSilo
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Re: The Hybrid Theory

Post by NuclearSilo »

oh ok, i thought u wrote 338.7 is the reinforce
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piXie_niXie
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Re: The Hybrid Theory

Post by piXie_niXie »

i say all ints should go 60 light/cold and 90 fire/bicheon
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linya
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Re: The Hybrid Theory

Post by linya »

hey guys ;)

ill go for 7:1 (8:1) hybrid int spear. what mag balance i should get naked?

ill do heuksal 90
fire 90
light 60
ice 60


hope u guys can tell me ;)
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linya
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Re: The Hybrid Theory

Post by linya »

bump :?
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