Cruor wrote:XemnasXD wrote:why is Cruor using summations and Sigma's....i thought he was like 12, way too smart.....
I suppose I look younger than my age, but a 12 year old?
i meant no disrespect, apologize, apologize all around.
Cruor wrote:XemnasXD wrote:why is Cruor using summations and Sigma's....i thought he was like 12, way too smart.....
I suppose I look younger than my age, but a 12 year old?

PicoMon wrote:<<banned from SRF for remaking a banned account. -SG>>
PileOfMush wrote:PicoMon wrote:<<banned from SRF for remaking a banned account. -SG>>Man I really wanted to ask him how he calculated the dmg without even knowing which skill would be used. Seriously.

Kratos wrote:Guys you realize if the damage formula is given to everyone, everyone will just have the same build and it'll sux even more to play SRO?... just find it yourself or something
PileOfMush wrote:PicoMon wrote:<<banned from SRF for remaking a banned account. -SG>>Man I really wanted to ask him how he calculated the dmg without even knowing which skill would be used. Seriously.
Kratos wrote:Guys you realize if the damage formula is given to everyone, everyone will just have the same build and it'll sux even more to play SRO?... just find it yourself or something
PileOfMush wrote:Yeah, he needs to find some loophole in the SRF justice system and tell us the secrets to the damage formula. I know you worked on that a lot too last year.

ThiefzV2 wrote:Kratos wrote:Guys you realize if the damage formula is given to everyone, everyone will just have the same build and it'll sux even more to play SRO?... just find it yourself or something
it's not all just about the damage though. damages arent the only thing that win games![]()

Kratos wrote:ThiefzV2 wrote:Kratos wrote:Guys you realize if the damage formula is given to everyone, everyone will just have the same build and it'll sux even more to play SRO?... just find it yourself or something
it's not all just about the damage though. damages arent the only thing that win games![]()
Well it takes a good part in SRO huh. PvP ofc, uniques too, war maybe less cuz there are group movements etc but still. If you hit hard u kill more xD (that's the max my brain can handle, no huge formula with graphics and shit)
use multivariable calculus, numerical analysis, and other advanced mathematical techniques to mathematically prove what ... combination will maximize the damage output by using the differential to find the maxima. Or you can take the absolute maxima to get the highest dmg build, if you don't mind what build/class to play on.



NuclearSilo wrote:Sadly, it's not. Ever heard about reverse engineering? When u have the formula, the only thing else to do is doing math, statistic.
JohnPayne wrote:phy_dmg = ( phy_base_dmg + phy_skill_dmg * 5 ) * phy_balance - phy_enemy_def
mag_dmg = ( mag_base_dmg * mag_mastery + mag_skill_dmg * 5 ) * mag_balance - mag_enemy_def

NuclearSilo wrote:What's so difficult to understand?
Skill power, weapon power, are fixed number. The only variables are Str, Int, defense. Therefore u can draw a graph with Str as X axe, Int as Y axe, defense as Z axe. Dmg is the result from all combination

Kazaxat wrote:NuclearSilo wrote:What's so difficult to understand?
Skill power, weapon power, are fixed number. The only variables are Str, Int, defense. Therefore u can draw a graph with Str as X axe, Int as Y axe, defense as Z axe. Dmg is the result from all combination
lol obviously i was right... u dont know anything. u just go blah blah blah blah like u always do. if you are trying to find what combination is best... nothing are fixed numbers as they are all variables that you have to somehow manipulate to get the stats of everything and consequently the dmg. like i said in my prev post, instead of blah blah blah, from those two formula in JohnPayne post, do your "math"and let us know what are the numbers that would give us the maximum dmg. u just pretend like u know stuff when u dont. i dont like people like that
PicoMon wrote:You can use advanced mathematics to model pretty much anything in real life (or in the virtual world of Silkroad). For instance, you can use Calculus to model an equation for the amount of HP you get a level in Silkroad:
The picture above is the model of the exact amount of HP points you get get STR point, per level. Notice that it's not a straight line, which pretty much in the real world, almost nothing is.
Similarly, you can use multivariable calculus, numerical analysis, and other advanced mathematical techniques to mathematically prove what combination of STR/INT points will give you the most melee damage output in Silkroad, so you can decide which build you'd like to make to maximize the damage you do on others. It can be modeled by the following:
NuclearSilo wrote:Are u stupid enough, dear? Give me the right dmg formula then i'll do math for u.
Test can be done using NPC item, or gear full blue (+100%). I dont give a shit about 1 or 2 more defensePicoMon wrote:You can use advanced mathematics to model pretty much anything in real life (or in the virtual world of Silkroad). For instance, you can use Calculus to model an equation for the amount of HP you get a level in Silkroad:
The picture above is the model of the exact amount of HP points you get per STR point, per level. Notice that it's not a straight line, which pretty much in the real world, almost nothing is.
Similarly, you can use multivariable calculus, numerical analysis, and other advanced mathematical techniques to mathematically prove what combination of STR/INT points will give you the most melee damage output in Silkroad, so you can decide which build you'd like to make to maximize the damage you do on others. It can be modeled by the following:

NuclearSilo wrote:So u tell me to do math without giving a formula, isnt it paradoxal?
JohnPayne wrote:phy__base_dmg = (weapon_phy_reinforce * STR + weap_phy_dmg) * mastery_bonus
mag_base_dmg = weapon_mag_reinforce * STR + weap_mag_dmg
phy_dmg = ( phy_base_dmg + phy_skill_dmg * 5 ) * phy_balance - phy_enemy_def
mag_dmg = ( mag_base_dmg * mag_mastery + mag_skill_dmg * 5 ) * mag_balance - mag_enemy_def
The one who could find the dmg formula and HP, balance formula by reversing the server code. So I did tell u how, but sadly im not the one who reversed code.

Kazaxat wrote:so you are saying PicoMon got the HP formula and dmg formula by reversing the server code? how would that be possible? how come someone reverse a server code even though it's on joymax server? obviously you are trying to make excuses from ur inability to find the formula after trying so hard for so long
NuclearSilo wrote:Kazaxat wrote:so you are saying PicoMon got the HP formula and dmg formula by reversing the server code? how would that be possible? how come someone reverse a server code even though it's on joymax server? obviously you are trying to make excuses from ur inability to find the formula after trying so hard for so long
How could that not be possible? Ever heard about private server? If they dont have the same config as JM's server, how could they make a correct dmg formula to work with the game?
Also, ever heard about private server got hacked? By who?

so you are saying PicoMon got the HP formula and dmg formula by reversing the server code?
Kazaxat wrote:and you are saying picomon hacked the server?

NuclearSilo wrote:so you are saying PicoMon got the HP formula and dmg formula by reversing the server code?
Yes, he reversed the code (or not him but his friend then share him). He only said in a post: obtained the formula by reverse engineering method.

) where A = amplitude, w = omega, t = time, and
= phi (displacement from start). If the mass is pulled down and let go, what equation best describes its velocity when S(t) is at a minimum when t=0Kazaxat wrote:NuclearSilo wrote:so you are saying PicoMon got the HP formula and dmg formula by reversing the server code?
Yes, he reversed the code (or not him but his friend then share him). He only said in a post: obtained the formula by reverse engineering method.
Quote?
Kazaxat wrote:NuclearSilo wrote:What's so difficult to understand?
Skill power, weapon power, are fixed number. The only variables are Str, Int, defense. Therefore u can draw a graph with Str as X axe, Int as Y axe, defense as Z axe. Dmg is the result from all combination
lol obviously i was right... u dont know anything. u just go blah blah blah blah like u always do. if you are trying to find what combination is best... nothing are fixed numbers as they are all variables that you have to somehow manipulate to get the stats of everything and consequently the dmg. like i said in my prev post, instead of blah blah blah, from those two formula in JohnPayne post, do your "math"and let us know what are the numbers that would give us the maximum dmg. u just pretend like u know stuff when u dont. i dont like people like that