Mousetrap wrote:Barotix wrote:
blahblah
@blitzkrieg, you misspelled virgin, dunce. You're statement is invalid.
Your

You GOT ME XD.
@No silk, The +1 only applies to the individual because only one person owns their herd of sheep, they're sharing the land not the sheep. The land gets hurt which leads to overgrazing; that means weaker sheep (i.e) sheep of less value for the individual to sell at the market. The individual is the only one that gains from owning multiple sheep at the expense of those who share the commons, and because of Human nature most likely all will contribute to the destruction of the commons. Its a self destructive pattern
@Epic, A Social trap is defined as an act done because it gives a short term aid or satisfaction to the individual, but in the end hurts said individual and others.
When you bot you achieve or believe you achieved a goal. By botting you get the end result (which is 80) for no effort, this helps you ,and
only you, the
individual. Now Most botters that don't use free bots are going to level so quickly that they will not have enough gold to fund their future expendutures. Now they need gold and gear to be the strongest in a Virtual Universe that apparently isn't important to them. So they buy gold.
Now Lets try to break that apart:
The botter gets level 80 and 1337 Gear: short term, but in the Long run 1]Steals Money from the company 2]Slows down updates 3]crowds servers with non paying clientless gold bots either directly by running them their self or indirectly by buying gold from the companies that sell gold obtained by said bots.4]It prevents potential customers from logging in 5]It forces the company to add a captcha and update the client so it d/c after a failed log in attempt. 5]It cause server inflation, which causes more gold buying which causes more gold bots, which (surprise, surprise) creates a decrease in gold prices to satisfy the hungry consumer, and with lowered prices more gold is bought, so the ones running the clientless gold bots (player bots) run more clientless bots, and because its clientless it uses no ram to run. This slowly over a long period of time decrease the revenue of the company and the value of the gaming experiance.
So who got "hurt" (who was effected negetively) After the botter majority got their instant satisfaction (this is over a long period of time, not near instantaneous like the 'reward' botters recieve for doing nothing):
Legits because now they can't play the bots (directly) and golbuyers (indirectly) crowded the grinding area
Botters because their bot has no where to bot, they crowded it with gold bots.
New Comers because They can't log in, since they can't log in they don't have an incentive to buy a premium for a free ( to a certain extent) game.
Joymax because they lose a lot of potential revenue.
Who wins:
No one because the collective (group) losses out wiegh the individual gain(s).
Short Sighted Goals gained through Illegitimate means (referring to botting and MMOs) results in a Lose-Lose situation for both the short sighted individual and the bystander (or contributor to the problem) who happens to share the commons (MMO).
Refer to The Grazer Sheep Example.
7>2.
@Vin,
I see your point barotix, but how is a legit supposed to compete with kids that buy tons and tons of gold, and bot and bot and bot like crazy. They have an advantage, and to compete with them...its just not pretty.
Exactly its not pretty, which is why so many Legits have turned to botting and goldbuying: to keep up with botters and goldbuyers. If everyone in the beginning just rejected/tried to reform botters then the game would be in a better shape but to many players, even the most fervently Legit, are prey to Short Sightedness and because of matters like "winning that GW" we now have full blown bot servers. Once a botter or gold buyer starts there is little incentive to stop unless everyone stops. (refer to pollution).