Warrior
- vacsux
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Warrior
Hi, I'm making a warrior.
I want to know which of the 3 is the best for solo-grinding.
And which the best for party-grinding.
Also, do I need Bard as sub? (3 gap)
Or should I just stick with Warrior only? (1 gap)
I want to know which of the 3 is the best for solo-grinding.
And which the best for party-grinding.
Also, do I need Bard as sub? (3 gap)
Or should I just stick with Warrior only? (1 gap)
- mike456
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Re: Warrior
2h is good for solo, s/s is good for partying, and cleric would be better for a sub class
- noobert mclagg
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Re: Warrior
Dual axes for solo and 1h for party, because dual axes can outdamage a 2hand has better defense, and 1h is good for parties because of its tanking ability. The best sub would prolly be cleric or warlock for this build.

- vacsux
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Re: Warrior
I'm soloing more, so I will take 2h or axe.
Now I have no idea which to take.
Which will actually level faster and can take down ptmobs & giants easily?
Now I have no idea which to take.
Which will actually level faster and can take down ptmobs & giants easily?
Re: Warrior
From experience, two-hand sword user is much faster than dual axes. I'd use one to two skills from two-hand sword or when using maddening (which is a one hit kill) to kill a monster. While dual axes need three to four skills when killing a monster. Clearly, the damage dealer is the two-hand sword off the back because of the damage buff and the damage output.
Last edited by Zing on Thu Feb 28, 2008 12:05 pm, edited 1 time in total.
- vacsux
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Re: Warrior
Is a 2axe-user really that weaker than a 2h?
*Also, can someone explain me the 'Damage Return' skill, I don't understand what it does.
*Also, can someone explain me the 'Damage Return' skill, I don't understand what it does.
Last edited by vacsux on Thu Feb 28, 2008 12:06 pm, edited 1 time in total.
Re: Warrior
In terms of damage, two-hand is the champion.
Damage Return means exactly what it says. When the enemy hits you, which deals damage, there's a probability (chance) that a percentage (depending on the level) of the damage that was dealt on you will go back onto the attacker.
Damage Return means exactly what it says. When the enemy hits you, which deals damage, there's a probability (chance) that a percentage (depending on the level) of the damage that was dealt on you will go back onto the attacker.
Last edited by Zing on Thu Feb 28, 2008 12:09 pm, edited 1 time in total.
- vacsux
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Re: Warrior
Ah ok, I think I'm taking 2h.
But what does Damage Return do?
But what does Damage Return do?
Re: Warrior
By the way, if you want to be solely a solo leveler, bard would come in handy. Though, if you're thinking about being in parties, go cleric. My suggestion would to go cleric, since you gain much more out of cleric than bard generally.
(About damage return: read my above post)
(About damage return: read my above post)
- vacsux
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Re: Warrior
Ah ok, thanks.
Is it acceptable to leave Taunting Target and Howling Shout at 1?
Because with those on 1 I will be able to aggro mobs, right?
*Same for Sprint Assault, I just want it for the effects (especially stun).
Can I also keep that at 1?
Is it acceptable to leave Taunting Target and Howling Shout at 1?
Because with those on 1 I will be able to aggro mobs, right?
*Same for Sprint Assault, I just want it for the effects (especially stun).
Can I also keep that at 1?
Re: Warrior
(Taunting) Yes, assuming you won't be in parties. You can just use them to lure them towards you. It is also great for luring multiple monsters so you can use your AoE skill (bash or maddening) on them. This is assuming you're going to be solo-grinding all or most of the time.
Though, if you're going to be partying, you'll want to level those up. Since, aggro means the monster will be aggressive towards you only and not towards your friends (clerics, wizards, etc.). If it is low, a wizard (for example), which you are trying to protect, might or probably will aggro it due to your weak taunt. Also, it is really useful when directing a monster towards yourself when it is after a friend. With such a low level, you won't be able to if your friend has an aggro on it.
Sprint assault is really useful when you want a quick stun, which can really turn the tables on your enemy. With a low level sprint assault, the chances of stunning your enemies at higher levels is very slim to impossible. Though, if your usage is to only get to someone fast, then don't level it. My suggestion is to keep it up to date, the stun is what you want.
Though, if you're going to be partying, you'll want to level those up. Since, aggro means the monster will be aggressive towards you only and not towards your friends (clerics, wizards, etc.). If it is low, a wizard (for example), which you are trying to protect, might or probably will aggro it due to your weak taunt. Also, it is really useful when directing a monster towards yourself when it is after a friend. With such a low level, you won't be able to if your friend has an aggro on it.
Sprint assault is really useful when you want a quick stun, which can really turn the tables on your enemy. With a low level sprint assault, the chances of stunning your enemies at higher levels is very slim to impossible. Though, if your usage is to only get to someone fast, then don't level it. My suggestion is to keep it up to date, the stun is what you want.
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Bounzzer
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Re: Warrior
vacsux wrote:Ah ok, thanks.
Is it acceptable to leave Taunting Target and Howling Shout at 1?
Because with those on 1 I will be able to aggro mobs, right?
*Same for Sprint Assault, I just want it for the effects (especially stun).
Can I also keep that at 1?
The howling shout is not absolutly needed.
The sprint assault is abosolutly needed!!! espaccialy when you solo, couse of the speed, KB and stun its a must have!
and be wise (you were) and choose 2 handed, much better then duel axer.
for you to know, I even ks full int nukers 2 lvl above me on giants/pt's
<<banned from SRF for rules violations. -SG>>
- AngelEyes
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Re: Warrior
If you do take a 2h and you do get in a party, just remember one thing. Do not use your knock down skill. It drives the wizards nuts. I'll kick 2h if they keep using KD after being told not too.
IGN: Angel Eyes
Build: Pure Bard
Guild: Freelance

STATUS: Currently trying to figure out how to make myself smile.
Build: Pure Bard
Guild: Freelance

Grace wrote: First make yourself smile, then work on the rest of the world.
STATUS: Currently trying to figure out how to make myself smile.
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Bounzzer
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Re: Warrior
SlyckMyx wrote:If you do take a 2h and you do get in a party, just remember one thing. Do not use your knock down skill. It drives the wizards nuts. I'll kick 2h if they keep using KD after being told not too.
agree, its very anoying for others
good for solo bad for pt (only this skill though)
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- noobert mclagg
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Re: Warrior
Look at this
Too bad Dual Axes never outdamage Two-Handed Sword. Skills don't get 50% damage bonus from Bleed, just from the status. Since you're planning to use Axes after you get your target stunned, combos will cancel the stun midway through the combos.
O rly? brb with proof
Konpaku loads mad slow >.<
EDIT: you're right about bleed, I got it confused with bind.
Dual axe seems like the better of the 3 party wise. 1H is the best tank wise, 2H is good for PvP parties, but dual axe at 70+ in a fully functional party will [no joke] outdmg 2h.
You're probadly thinking that because dual axe does chains it can't:
I'm gonna get hypothetical now:
* Assuming there are no outside variables interfering [lag, stun glitch, etc]
* Taking in account the 5* seconds of stun [when glitch is not applied]
Dual Axe:
Dual Counter
Image
Two Hand:
Triple Swing
Image
* Assuming both are level 120 [Ignoring passives *for the time being*]
2h first:
200% from dull bind stun and sleep [4x]
50% from KD [1.5x]
114% increase [2.14x*estimate*]
3 hits: maximum: 2615*2.14*4*1.5 = 33k per hit*3 = 99k [assumuing all hit and no blocks]
3 hits: minimum: 2140*2.14*4*1.5 = 27k per hit*3 = 81k [assuming all hit and no blocks]
Dual Axe:
200% from dull bind stun and sleep [4x]
50% from KD [1.5x]
73% increase [1.73x]
4 hits: max: 2615*1.73*4*1.5 = 27k per hit*4 = 108k [assuming all hit and no blocks]
4 hits: min: 2140*1.73*4*1.5 = 22k per hit*4 = 88k [assuming all hit and no blocks]
Now you're probably going to say the variables are unrealistic, so lets remove bind stun sleep and dull:
Dual axe:
max: 108k/4 = 27k total
min: 88k/4 = 22k total
2h:
max: 99k/4 = 25k total
min: 81k/4 = 20k total
Also put into consideration that the dual axe hits faster, end result: dual axe is better than 2h, and I'm sure if we did this equation for all skills the result would be the same. [*they all had the same mutiplier]
EDIT: Disregard weapon reinforce, and Physical out put from weapons [their the same]
[Assuming enemy is still knock downed]
Passives:
Dual Axe: Passive Physical Atk*2.20
Max: 27k*2.20 = 59k/4 = 15k per hit [very fast 4 hits]
min: 22k*2.20 = 48k/4 = 12k per hit [very fast 4 hits]
2H: Passive Physical Atk*2.19
Max: 25k*2.19 = 55k/3 = 18k per hit [medium speed 3 hits]
min: 20k*2.19 = 44k/3 = 15k per hit [medium speed 3 hits]
we could do critical rush VS daredevil. E.G. 2*6.5 vs 5*1.63
