300 skill cap

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SilkTraveler
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300 skill cap

Post by SilkTraveler »

So, what you guys think will happen on 120 cap? Will the max for chinese still be 300? :?

Eventually we'll get to lv150, am I right? So that's only 2 trees at all for chinese characters, like euros. Would chinese be better then to fight euros by then (since we get loads of new skills), or will still get owned? :banghead:


And about Force Mastery? Who the hell would take Force when only 2 trees are availble? Some crazy full Int Ice+Force? :P


Share your oppinions. :wink:
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NuclearSilo
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Re: 300 skill cap

Post by NuclearSilo »

Ever heard about full int Light+Force only kill ppl with Vital Spot + Nuke + Lion shouts?
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Re: 300 skill cap

Post by w00t »

I remember reading somewhere that chinese chars are ment to have only 2 trees. Dont start the you will suck part. SRO is a game made for teamwork..
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Re: 300 skill cap

Post by ShadowSpell »

yes it was post quite a while back on SRO.net by MD that the mastery will stay 300 and the end lvl is planned for 150 meaning 2 trees.
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Berto
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Re: 300 skill cap

Post by Berto »

NuclearSilo wrote:Ever heard about full int Light+Force only kill ppl with Vital Spot + Nuke + Lion shouts?

=\ That'll be pretty cool damage but without weapon skills that would be such a repetitive, boring build to play. And it would really lack defence :\. Besides we can't really plan for 150 cap now, that's just way too far to think about. I'm personally kinda
wondering what will happen with euros. Many of us don't get new skills at all for any of the new cap raises, that isn't too much to look forward to...
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SilkTraveler
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Re: 300 skill cap

Post by SilkTraveler »

Berto wrote:
NuclearSilo wrote:Ever heard about full int Light+Force only kill ppl with Vital Spot + Nuke + Lion shouts?

=\ That'll be pretty cool damage but without weapon skills that would be such a repetitive, boring build to play. And it would really lack defence :\. Besides we can't really plan for 150 cap now, that's just way too far to think about. I'm personally kinda
wondering what will happen with euros. Many of us don't get new skills at all for any of the new cap raises, that isn't too much to look forward to...


That's why euros are way better now, I think. Chinese, as they gain new skills with time, will increasingly get better and better.

So, on one hand, euros are very powerful now, but on the other hand, they already got all skills, it'll get a bit boring playing with them later, without nothing to look forward to get but very few skills, while chinese will keep getting new ones, until the game it's balanced again. =D


I want to bet anyone that I'll be the only one with Cold mastery at lv150 cap. People will see the last book of Ice Wall and Snow Shield and go "wtf, what is that thing?" xD
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Re: 300 skill cap

Post by piXie_niXie »

this is where JM really farked over the chinese race. at 150 cap for a nuker, a wiz will have 150 wiz maery and 150 sub masery. Within this wiz mastery are 4 nuke trees, light, cold, earth, fire, each of which are near equivilant to 1 chinese mastery(except for earth). So for a ero wiz it will have 4 high lvl powerful nukes. However at 150cap a chinese nuker, at most, will have 2 masteries of nukes, light and fire for most damage, and still its cut short of the euors number of nukes and still doesnt have the extra mastery for def or shit(like bard for noise and all its goods buffs)

serioulsy i dont even know how joymax didnt see this huge **** up before they released euro. sooner or later you'll have to go to euro, but im staying chinese as long as i can
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Re: 300 skill cap

Post by Apples »

your all forgetting also there is a third race coming the Islam race..and that might come for KSRO next before a next level cap..so who knows how the balance will go then. I think that KSRO will get it maybe this summer with the lvl 110 area being a grey color..and that area with the cap to come for them next year...Im hoping this means well get our 90 cap this summer, and islam maybe christmas..but who knows
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Re: 300 skill cap

Post by foudre »

either way chinese are pretty tough and with all their new skills i think the ever reducing amount of masteries they can have will balanace things out, either that or completely rape the chinese of any value
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Re: 300 skill cap

Post by grejac »

even with lvl 90 im confused dont know what to drop :/
chinese are loosing all their appeal as lvl cap rises
whole point with china chars is to make your own build unique(atleast try to) . with only 2 masterys its as booring as euro.
good thing is that by the time all this is implemetned ill probably get boored of SRO anyways :p

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Re: 300 skill cap

Post by MrFudge »

Berto wrote:
NuclearSilo wrote:Ever heard about full int Light+Force only kill ppl with Vital Spot + Nuke + Lion shouts?

=\ That'll be pretty cool damage but without weapon skills that would be such a repetitive, boring build to play. And it would really lack defence :\. Besides we can't really plan for 150 cap now, that's just way too far to think about. I'm personally kinda
wondering what will happen with euros. Many of us don't get new skills at all for any of the new cap raises, that isn't too much to look forward to...


impotent status vital spot gives you better defense than chinese fire protection and guards of ice 8)

but force gives no imbue wtffffffffffffffffff
what shall i do, maybe its time to re-roll lol.
Or gimme poison imbue or something.
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Re: 300 skill cap

Post by HawaiianMix »

Image

~~~ edit ~~~

Personally, chinese should have 2 masteries and euro should have 1.
Image Image Image

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Re: 300 skill cap

Post by ninjam »

HawaiianMix wrote:Image

~~~ edit ~~~

Personally, chinese should have 2 masteries and euro should have 1.


Well said..i gotta show this to pplss....lol
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Re: 300 skill cap

Post by Niani »

HawaiianMix wrote:Image

~~~ edit ~~~

Personally, chinese should have 2 masteries and euro should have 1.


it's been here since the start or SRO, the mastery limit will NOT change, theirs no since hoping it will
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SpInKsTaR
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Re: 300 skill cap

Post by SpInKsTaR »

z0mg How much hp will people have at Level 150 >_>
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Sharp324
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Re: 300 skill cap

Post by Sharp324 »

Obviously most dont read the help anymore...it says choose 2 masterys
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Re: 300 skill cap

Post by Midori »

SpInKsTaR wrote:z0mg How much hp will people have at Level 150 >_>



100k :roll:

and im not joking
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Re: 300 skill cap

Post by MrSonic »

Berto wrote:
NuclearSilo wrote:Ever heard about full int Light+Force only kill ppl with Vital Spot + Nuke + Lion shouts?

=\ That'll be pretty cool damage but without weapon skills that would be such a repetitive, boring build to play. And it would really lack defence :\. Besides we can't really plan for 150 cap now, that's just way too far to think about. I'm personally kinda
wondering what will happen with euros. Many of us don't get new skills at all for any of the new cap raises, that isn't too much to look forward to...


All nukers at 100+ caps will have to drop weapon masteries anyways, at 150 cap most nukers will be Ice+light, that's why i'm building a pure str bow, nukers will be just too dull. But that has its good sides, no more brainless bots fighting with their nukers like a bunch of glaviers.
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Re: 300 skill cap

Post by ChaosEmblem »

Hopefully things will even when the Islam race comes out.
What I'm hoping for is:

Euro > Chinese
Chinese > Islam
Islam > Euro

Obviously, I don't know for sure, and I could be totally wrong here, but it's something to think about.

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Re: 300 skill cap

Post by antics »

so my nuker is fcked

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Re: 300 skill cap

Post by LheraJ »

ChaosEmblem wrote:Hopefully things will even when the Islam race comes out.
What I'm hoping for is:

Euro > Chinese
Chinese > Islam
Islam > Euro

Obviously, I don't know for sure, and I could be totally wrong here, but it's something to think about.

-Emblem

yea i think so :)

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Re: 300 skill cap

Post by ColourBlind »

ChaosEmblem wrote:Hopefully things will even when the Islam race comes out.
What I'm hoping for is:

Euro > Chinese
Chinese > Islam
Islam > Euro

Obviously, I don't know for sure, and I could be totally wrong here, but it's something to think about.

-Emblem


Hope this is how it'll work :)
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Re: 300 skill cap

Post by w00t »

What will be a nice 2 tree build for a bowman ?
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Hellraider
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Re: 300 skill cap

Post by Hellraider »

Screw the 150 cap, you wont get there within 10 years, focus on the current cap

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Re: 300 skill cap

Post by nohunta »

ChaosEmblem wrote:Hopefully things will even when the Islam race comes out.
What I'm hoping for is:

Euro > Chinese
Chinese > Islam
Islam > Euro

Obviously, I don't know for sure, and I could be totally wrong here, but it's something to think about.

-Emblem



HAHA? That makes no sense How can a euro be stronger than the chinese and the chinese be stronger than islam but islam is stronger than euro that makes no sense.
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Re: 300 skill cap

Post by ChaosEmblem »

nohunta wrote:
ChaosEmblem wrote:Hopefully things will even when the Islam race comes out.
What I'm hoping for is:

Euro > Chinese
Chinese > Islam
Islam > Euro

Obviously, I don't know for sure, and I could be totally wrong here, but it's something to think about.

-Emblem



HAHA? That makes no sense How can a euro be stronger than the chinese and the chinese be stronger than islam but islam is stronger than euro that makes no sense.


Triangular conflict? (I'm not referring to sro's job conflict)

Take the classic example of a warrior, archer, and a mage. In almost every game I've played, a warrior beats an archer, an archer beats a mage, and a mage beats a warrior. Each possess a strength that beats one class, but has a weakness that can be exploited by another class.

The best non-gaming analogy I can come up with is rock paper scissors. Let's substitute this into your response to see if it makes sense:

"How can paper be stronger than rock and rock be stronger than scissors but scissors is stronger than paper that makes no sense."

Really? Makes sense to me, and by the looks of it, others as well. :)

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Re: 300 skill cap

Post by LheraJ »

lol indeed it does make sense :P

nice said btw :D

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Re: 300 skill cap

Post by Barotix »

ChaosEmblem wrote:Hopefully things will even when the Islam race comes out.
What I'm hoping for is:

Euro > Chinese
Chinese > Islam
Islam > Euro

Obviously, I don't know for sure, and I could be totally wrong here, but it's something to think about.

-Emblem


You got your math wrong there. If Islam > Euro, and Euro > Chinese, then Islam > Euro > Chinese. What you should have said was:

Euro = Heavy Party
Chinese = Heavy Solo
Islam = Balance

BTW this game is a party game, there is no more room for the lone wolf. You can't do trades on your own, and job wars aren't going to be the BS you see in front of gates anymore. Its going to be Party A, B, and C VS Party D, E, and F. Our latest example was fortress war; joymax wasn't being stupid when they planned this game.

They planned 3 races
a 140/150 cap
2 skill masteries
several endgame areas
All revolving around the Trade System and Fortress War. Hopefully sro players will 'evolve' instead of 'decay' >.>, because if they don't then everything i said is 'poof': "a myth"

EDIT: i see what you did there, like Runescape :P , sry to burst your bubble, but this isn't runescape: looke at DaRealist Ksro vids. Barely any 1v1 and the only 1v1 looks like shyt :P .

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Re: 300 skill cap

Post by BloodyBlade »

This is where the teamwork comes in!

For example; We have 2 euro's.
A cleric, and a warrior.
The cleric can buff the warrior and attack, while the warrior is taking all the damage.

Same for Chinese, although nobody will choose Force..
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Re: 300 skill cap

Post by InsertName »

screw force pots do all the work :wink:
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