[Skill] Vital Increase

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ziuf
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[Skill] Vital Increase

Post by ziuf »

Hello,

When Warrior use this skill his HP is incresed, and physical/magical damage are decreased by 35%.

But the question is : how a warrior can make magical damage ? :shock:
Required weapon : 1H/2H Sword or dual axe... no one make magical damage ...
Is it a mistake in the skill description?

Thanks :)

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__ViRuS__
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Re: [Skill] Vital Increase

Post by __ViRuS__ »

ziuf wrote:Hello,

When Warrior use this skill his HP is incresed, and physical/magical damage are decreased by 35%.

But the question is : how a warrior can make magical damage ? :shock:
Required weapon : 1H/2H Sword or dual axe... no one make magical damage ...
Is it a mistake in the skill description?

Thanks :)

maybe a wizard....etc (euro int)
use warrior as a sub and use this skill so it decrease
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ziuf
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Re: [Skill] Vital Increase

Post by ziuf »

I think as you , but required items have only physical damage,so if we switch for cleric/warlock-rod or staff, vital increase will be canceled.

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Panu
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Re: [Skill] Vital Increase

Post by Panu »

joymax prolly made the skill say reduces mag/phy attack just to make it feel balanced.
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__ViRuS__
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Re: [Skill] Vital Increase

Post by __ViRuS__ »

_Panu_ wrote:joymax prolly made the skill say reduces mag/phy attack just to make it feel balanced.

maybe yes
ziuf wrote:I think as you , but required items have only physical damage,so if we switch for cleric/warlock-rod or staff, vital increase will be canceled.
well i didnt know that
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Blinxx
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Re: [Skill] Vital Increase

Post by Blinxx »

you i guess it's only there for a simple reason, a mistake? :P
the only way i know how that's used is from warrior/cleric combo build.
switch to cleric rod/shield > bless spell > change to 1h sword > Vital increase

a survivability for euros, though it may have some other way to use.
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-.-
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Re: [Skill] Vital Increase

Post by -.- »

its for the dots/recovery division/healing spells too
anything that you can cast as int sub and can switch over to warrior and it stays

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Phix
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Re: [Skill] Vital Increase

Post by Phix »

if your tanking a 8 man party its good otherwise it just plain sux :P thaats all i know about it
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ziuf
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Re: [Skill] Vital Increase

Post by ziuf »

This skill is usefull when I make party with 2 wizzards with pain quota + magical/physical fence.It's very helpfull when I have to tank giant party 10 level above (I'm 2H/Cleric)

But I'm just curious to know how this skill reduce magical damage :shock:

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welcomes
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Re: [Skill] Vital Increase

Post by welcomes »

-.- wrote:its for the dots/recovery division/healing spells too
anything that you can cast as int sub and can switch over to warrior and it stays


Maybe that would consider as a mag. attack..

ziuf wrote:When Warrior use this skill his HP is incresed, and physical/magical damage are decreased by 35%.


It also increases the aggro 300% for the warrior.
Server: Poseidon
Lvl: 79 SP: 115k
Build: 1H/Cleric --------- HACKED
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nicolasvc2
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Re: [Skill] Vital Increase

Post by nicolasvc2 »

i never noticed i tink its just a litle mistake
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JKMB
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Re: [Skill] Vital Increase

Post by JKMB »

With prem or avatar items u increase mag and phy dmg by 10% i belive, idk if u would do mag dmg with prem and a warrior wep or not, but it could be for this reason
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_Scarlett_
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Re: [Skill] Vital Increase

Post by _Scarlett_ »

It's a typo, which is to be expected from Joymax. Euros are either physical or magical, not both like their chinese counterparts. Once equipted with a warrior weapon (1h, 2h, dual axe) you can only do physical damage, never magical dmg.
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