This is why the mercs are gone

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Quyxz
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This is why the mercs are gone

Post by Quyxz »

I think the mercs are gone, because else the fortress war will not be pvp anymore.

Every guild coming there will spawn mercs, so it will be an immense amount of mercs against the defending guild. xD

/discuss
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Post by Puma60 »

Maybe...never thought of that
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Post by Alterran »

wow i cant believe i didnt think of that well nice yea thats prolly why but they coulda just made it so at that time if you were in that area u coudlnt mercs

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Post by OL_Spongey »

Mercs where to stop 1 star popping, now that you cant 1 star pop, why need them.
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Post by ShadowSpell »

OL_Spongey wrote:Mercs where to stop 1 star popping, now that you cant 1 star pop, why need them.


enlighten me, what did mercs do with 1 star poping? I 1 star poped all the time and used mercs when I had multiple hunters after me and never did it help me or help the trader, the mercs wouldnt kill 1 stars and 99% of the traders were low lvls
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Post by MrBow »

Lol never thought about that, well done
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Post by OL_Spongey »

soulreapr wrote:
OL_Spongey wrote:Mercs where to stop 1 star popping, now that you cant 1 star pop, why need them.


enlighten me, what did mercs do with 1 star poping? I 1 star poped all the time and used mercs when I had multiple hunters after me and never did it help me or help the trader, the mercs wouldnt kill 1 stars and 99% of the traders were low lvls


I didnt say the sucessfully stopped it, infact it made job wars annoying.

But that WAS what they where for.
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Casey613
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Post by Casey613 »

But mercenaries can only be used in a 1 on 1 guild war or when jobbing only..
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Post by EngravedDemon »

Casey613 wrote:But mercenaries can only be used in a 1 on 1 guild war or when jobbing only..


NO you can pretty much summon them at any time... But won't let you use cape or let you summon when you have cape...

Discussed this before, mercs were removed mostly because of the siege and not because Joymax actually listened to those whiners...

If you have premium and you're a union leader, you can pretty much exploit the mercs... Log out once they get wiped and log on in again to summon, repeat... The timers reset, and if you haven't noticed, if you have mercs and you dc, they disappear after 2 mins...
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Post by HaxXxoR »

Mercs were just an excuse for people that cant fight for them selves. Im glad they are gone personally. They finnaly made jobbing fun again.

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Post by EngravedDemon »

HaxXxoR wrote:Mercs were just an excuse for people that cant fight for them selves. Im glad they are gone personally. They finnaly made jobbing fun again.


Yah, sure gonna miss my 10 earht wiz army tho, I just love them coz they can wipe out a whole bunch of chinese mercs in a snap :P
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Post by jabbers »

so in KSRO or the other more current versions there are no mercs either? I can't believe that nobody said anything about this sooner
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Post by Spyc0p »

jabbers wrote:so in KSRO or the other more current versions there are no mercs either? I can't believe that nobody said anything about this sooner

Becose they want give you a surprise. :wink:

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Post by jabbers »

Spyc0p wrote:
jabbers wrote:so in KSRO or the other more current versions there are no mercs either? I can't believe that nobody said anything about this sooner

Becose they want give you a surprise. :wink:


theres just all these silkroad experts that play every version I dunno, it doesn't really affect me anyway.
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Post by shoto »

i wish i had at least gotten a chance to use mercs :(
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Post by Silver0 »

well at least there gone dont matter the reason but this really fucks people over who left decent guilds just for mercs
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Post by MrBow »

shoto wrote:i wish i had at least gotten a chance to use mercs :(


Yeah.. me too.
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Post by the_wicked »

as long as they dont come back i dont really care
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Post by o_rly »

http://www.silkroadonline.net/gameinfo/ ... cenary.asp

You can still see them on the main site, maybe it will be temporary :/

And wtf @ this

Flying Wizard Mercenary
Summon Script An item that summons the Chinese Flying Wizard Mercenary
Black Assassin Mercenary
Summon Script An item that summons the Chinese Black Assassin Mercenary
Royal Refuge Mercenary
Summon Script An item that summons the Chinese Royal Refuge Mercenary
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Post by MrFudge »

i think those scrolls summon shit that attack the enemy guilds.
kinda like that giant tiger thing in that one video, you can buy its fur to summon it at the jangan palace npc.
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Post by nightbloom »

Silver0 wrote:well at least there gone dont matter the reason but this really fucks people over who left decent guilds just for mercs


ppl who did that deserve to get fuct over.
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Post by ShadowSpell »

EngravedDemon wrote:
HaxXxoR wrote:Mercs were just an excuse for people that cant fight for them selves. Im glad they are gone personally. They finnaly made jobbing fun again.


Yah, sure gonna miss my 10 earht wiz army tho, I just love them coz they can wipe out a whole bunch of chinese mercs in a snap :P


did earth merc actually use earth skills or just the standard hit, I summoned fire mers with my euro one time and all they did was the standard hit for like 1k each hit on a str that had mercs, no meteor or fire bolt.
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Post by torinchibi »

Mercs were necessairy before the euro update, since all the people with full sun were pretty much unbeatable without them. Now that a wizards and rogues 1-2 shot a sun glavier and a cleric just pwns them right up, they became completely unnecessary. If the sun drops weren't messed up, we would never have needed them in the first place, and when 9 cap comes that will once again be true. No sun makes the game so much more fun.
Chant with me!

No sun more fun!
NO sun MORE fun!
NO SUN MORE FUN!


What were we talking about again?

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Post by ShadowSpell »

torinchibi wrote:Mercs were necessairy before the euro update, since all the people with full sun were pretty much unbeatable without them. Now that a wizards and rogues 1-2 shot a sun glavier and a cleric just pwns them right up, they became completely unnecessary. If the sun drops weren't messed up, we would never have needed them in the first place, and when 9 cap comes that will once again be true. No sun makes the game so much more fun.
Chant with me!

No sun more fun!
NO sun MORE fun!
NO SUN MORE FUN!


What were we talking about again?


true then it really comes down to skill, luck and crits, not who has 50 gold bots working for them, like one guy on our server that has had 66 people graduate from his acdamy and bought himself a lvl 70 sun glavie, all the graduates are his gold bots.
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Post by raysisfenix »

Mercenaries are gone because they are taking a vocation for Christmas. :P
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Post by nphillip »

im pretty sure thats the reason, i didnt even think of that ;D
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Post by Deadsolid »

Wait a sec... The defending guild wont be able to use mercs? I dont think so. They have those soldier guys that act like mercs but stay in one place. I am not so sure you are right.
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Post by ranger4life »

ahh that makes sense...

one question:
does the defending guild get to have npcs help protect with them?
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Post by BloodOwnzzz »

The reason we don't have mercs anymore is because the client we got is the exact same as the kSRO client except we don't have the 80+ items and skills. That is why instead of just updating our client we ended up downloading a new one. Updates that just came out in kSRO plus old ones that never came out here are now introduced, HP/MP bars came out about 1-3 weeks ago but Ivy came out with Euro in kSRO. The wording, player selecting and other things are also implemented in kSRO already. Thats why in latest views of mass pvp in kSRO does not include mercs.

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Post by Vladan »

tnx god no more mercs.. i lose 2much trades cuz mad turks with 5-6 mercs squads.. ill miss uni mercs.. but is better on this way for sure - job and guild wars will be much more fair
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