Side Project (light saber)

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[SD]Master_Wong
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Side Project (light saber)

Post by [SD]Master_Wong »

well im part though doing the enterprise-j ship and i was finding bits hard so i decided to go back a step and make this using only the line tool because i need practis with it..yeh i found a few probs lol i dont think my fault more of the systems but il redo and fix but overall the basic shape has come out

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you can see the probs im having in the first pik see the lathed version has a line going down the center
//edit fixxed the problem with the lathe...and would you belive iv done this in under an hour...yeh looks simple tbh it is simple just gota make sure all the coordinates are right on each vertex
MaStEr
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credits zelzin ^^

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Infstdraynor
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Post by Infstdraynor »

For the line to create the lathe, don't close it with a line down the middle, just a path going from one end to the other is fine.
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[SD]Master_Wong
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Post by [SD]Master_Wong »

i know but for editing reasons i like the line there i use it as a refence when editing the actual line and it dont effect the object when lathed usually, by usually i mean if it isnt straight it will make it a little wrong
MaStEr
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credits zelzin ^^

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[SD]Master_Wong
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Post by [SD]Master_Wong »

here i have a line down the center it dont show at all
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MaStEr
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credits zelzin ^^

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CrimsonNuker
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Post by CrimsonNuker »

How long does it take you to make this stuff? Looking at all those lines make me think it takes forever lol
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0l3n
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Post by 0l3n »

Its not "THAT" hard.

I could do it in gmax :P
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cin

Post by cin »

0l3n wrote:Its not "THAT" hard.

I could do it in gmax :P

me in solidworks :P

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[SD]Master_Wong
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Post by [SD]Master_Wong »

0l3n wrote:Its not "THAT" hard.

I could do it in gmax :P


ofc its simple but i like to brag and make myself seem really good..... :D

the hard bit is the detail and texturing il do lots of chrome
MaStEr
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credits zelzin ^^

Shadowman20818
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Post by Shadowman20818 »

Turn the gloss up and play with the reflection, the handle needs to look metalish.
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[SD]Master_Wong
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Post by [SD]Master_Wong »

you do realised thats not the material that i will use?, its just the default one i added
MaStEr
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credits zelzin ^^

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0l3n
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Post by 0l3n »

[SD]Master_Wong wrote:
0l3n wrote:Its not "THAT" hard.

I could do it in gmax :P


ofc its simple but i like to brag and make myself seem really good..... :D

the hard bit is the detail and texturing il do lots of chrome


Im not saying its easy just that its not that hard either, you are good. No need to brag.
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[SD]Master_Wong
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Post by [SD]Master_Wong »

0l3n wrote:
[SD]Master_Wong wrote:
0l3n wrote:Its not "THAT" hard.

I could do it in gmax :P


ofc its simple but i like to brag and make myself seem really good..... :D

the hard bit is the detail and texturing il do lots of chrome


Im not saying its easy just that its not that hard either, you are good. No need to brag.


im good at it on this forum...the forum i go for help they make me feel small rofl

http://www.scifi-meshes.com/

:D :D :D :D :D
MaStEr
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credits zelzin ^^

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0l3n
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Post by 0l3n »

I know how you feel.
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[SD]Master_Wong
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Post by [SD]Master_Wong »

anyways practis makes perfect
MaStEr
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credits zelzin ^^

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[SD]Master_Wong
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Post by [SD]Master_Wong »

Image

you cant see the buttons very well but there on there il make them stand out once i get to the colour/texturing stage
MaStEr
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credits zelzin ^^

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dom
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Post by dom »

[SD]Master_Wong wrote:you cant see the buttons very well but there on there il make them stand out once i get to the colour/texturing stage


You always say that, or use that defence when someone suggests something...but i've never seen any of you works go any further than bland grey semi-detailed models =\
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[SD]Master_Wong
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Post by [SD]Master_Wong »

dom wrote:
[SD]Master_Wong wrote:you cant see the buttons very well but there on there il make them stand out once i get to the colour/texturing stage


You always say that, or use that defence when someone suggests something...but i've never seen any of you works go any further than bland grey semi-detailed models =\


i get bored or i make something thats soo beyond my skill i need to do stuff like this to learn the skills needed to finish it...kinda why im doing this is because i wanna finish that enterprise-j so a few small moddels based on certain modifiers and such will help in the long run...plus this is easy and i was bored at the time...want me to add some texture now?

edit..buttons
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MaStEr
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credits zelzin ^^

Luoma
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Post by Luoma »

cin wrote:
0l3n wrote:Its not "THAT" hard.

I could do it in gmax :P

me in solidworks :P


me in Maya ;)

still nice work, keep it up!
<<banned from SRF for proof of botting. -SG>>

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[SD]Master_Wong
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Post by [SD]Master_Wong »

added a simple chrome effect to it now
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il spend more time texturing the final version if like dom pointed out i ever get round to doing
MaStEr
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credits zelzin ^^

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IceCrash
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Post by IceCrash »

that seems boring :P
anyways, good progresses tho! Im liking the progresses
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[SD]Kratos
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Post by [SD]Kratos »

dom wrote:
[SD]Master_Wong wrote:you cant see the buttons very well but there on there il make them stand out once i get to the colour/texturing stage


You always say that, or use that defence when someone suggests something...but i've never seen any of you works go any further than bland grey semi-detailed models =\


you could try to do that light saber or enterprise in 1 day without getting bored and wanting to do something else? :)
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dom
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Post by dom »

[SD]Master_Wong wrote:added a simple chrome effect to it now
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il spend more time texturing the final version if like dom pointed out i ever get round to doing


starting to look a lot better
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[SD]Master_Wong
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Post by [SD]Master_Wong »

nearly finished the shape and detail not much detail on it
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Post by Shadowman20818 »

Now reflection is too high, but I'm sure you know that. ^_^
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[SD]Master_Wong
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Post by [SD]Master_Wong »

yeh i know i only make that texture quick i could make a better version but that eats ram because its so reflective
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Post by Cruor »

You used a lot of segments with the lathe tool. Try fewer segments and better use of smoothing groups. Also, you should try to learn plane modeling, because it can give you detailed low poly models.

I made this with plane modeling before I quit:
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It was ~250 polys I think.
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[SD]Master_Wong
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Post by [SD]Master_Wong »

that sword looks sweet, here is the finished shape of the saber only one detail left to add then texturing

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MaStEr
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credits zelzin ^^

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MasterKojito
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Post by MasterKojito »

Wow :shock: Good job Master!
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