Which sig should I pick?

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Trice
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Which sig should I pick?

Post by Trice »

I make a lot of pics for people on another game, where there are player profiles, but I never really made a sig before, so I asked a friend to make me one for these forums.

He came up with:
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I decided to have a go of my own as well though:
Image

Which should I use? Or, should I keep trying?

edit: Also, seein as I never made sigs before, tips? ^_^
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Peety
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Post by Peety »

Alright some tips first.

Ditch the overlay border...at least for a brushed sig like this. The colors are mute which make the border boring. Try to involve some blending (smudge tool, lighting effects c4ds, focus points etc.) When the font is that big, theres not really a focal point because the sword is on the side while the text is huge and in the middle.

Think everyone starts with the ole' brushed sigs with a color dropper color, but try to move onto render smudging and maybe some c4d usage.
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CrimsonNuker
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Post by CrimsonNuker »

Top One.

Comment on the 2nd one, again you're over brushing.
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Trice
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Post by Trice »

okidoke, thanks for the tips guys =)
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Ty cin :love:
Sarcasm makes you more attractive to the opposite sex

nightbloom
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Post by nightbloom »

The real sin I can see in your sig is the fact that the sword is bit small and fuzzy, while the words are are quite sharp. A simple composition can be quite nice. Making your sig look like everyone else's defies the word "signature" in it's second definition of "something (as a tune, style, or logo) that serves to set apart or identify".
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Trice
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Post by Trice »

thats coz i tried to render a larger pic myself :P
which, nto being able to render, was clearly an error ^_^
i just dont like mass used renders :oops:
My stories + songs
Story Search: [Story] author Trice
Parody Search: [Parody] author Trice

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Ty cin :love:
Sarcasm makes you more attractive to the opposite sex

nightbloom
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Post by nightbloom »

I render all my own stuff cause I use Paint Shop Pro instead of PS. Im sure that PS has a "sharpen" function cause PSP does. Try that after you render and shrink something.
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