The amount of damage is does, or the % in the parenthesis in the skill?
EX: I have a skill called Bash, it is the first skill for a 2 handed sword warrior (euro) and the percentage in the parenthesis is very high (267%) and another skill called charge swing which has 167% but has very high physical damage 66-81 at lvl 1, while Bash has that physical damage as well, but at lvl 5. Now what I am trying to figure out is which skill is better? I've seen that they do similar damage, but I want to know for future reference which is better for a skill, the physical damage or the percentage next to it.
also, what exactly does that percentage stand for?
what is more important in a skill?
- knicksfan123
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- knicksfan123
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ya charge swing is the 2 hit. it has a higher damage when enemy is on the ground though.TOloseGT wrote:charge swing is the 2 hit attack right? i'd go with bash. it's got kb.
the % is the damage multiplier and how long it takes for the skill to cast.
ALSO...higher the percentage the better? or is it vice versa?
- knicksfan123
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- TOloseGT
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well, the higher the percentage, the longer the skill animation will be, but it totally depends on how fast the damage gets out.
ie. ghost spear, the damage is almost instantaneous, but the animation after is long. but some skills require charge up, like the nukes, that takes longer to cast.
soooo.......it totally depends on which skill.
buttttttttttttttttttttttttttttttttt
generally, the higher the percentage, the more damage u'll hit.
ie. ghost spear, the damage is almost instantaneous, but the animation after is long. but some skills require charge up, like the nukes, that takes longer to cast.
soooo.......it totally depends on which skill.
buttttttttttttttttttttttttttttttttt
generally, the higher the percentage, the more damage u'll hit.