Study: One in nine MMOG players addicted
- satman83
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Study: One in nine MMOG players addicted
Heres the article for you to read and a link to it
Study: One in nine MMOG players addicted
Article
Massively multiplayer online games such as World of Warcraft, Guild Wars,
and Second Life are becoming increasingly popular. All have celebrated
milestones in their user numbers recently, with WOW announcing it has
7.5 million subscribers, Guild Wars selling 2 million copies (including
expansions), and Second Life hitting 1 million users--many of whom spend real
money in the game.
But games like World of Warcraft are hard to switch off and walk away from,
says Professor Mark Griffiths, director of the International Gaming
Research Unit at Nottingham Trent University in the UK. That's because they
have no end, and there's always someone online somewhere
in the world.
A Nottingham Trent research study of 7,000 online gamers showed that 12
percent exhibit at least three of the diagnostic criteria of addiction
as outlined by the World Health Organisation. These include: craving, withdrawal
symptoms, loss of control, and neglect of other activities.
The survey was filled in by a self-selected sample composed mainly of males
with an average age of 21 and was concerned principally with the
potential for addiction to online gaming. Griffiths said, "I'm sure if we'd done
this survey looking at non-online players, looking at gamers that
play on stand-alone systems, my guess is that the prevalence of addiction-like
symptoms would have been much less prevalent."
According to Griffiths, the problem with online games is that there will never be a
point where the player has battled the final boss, tied up the story,
and can turn the computer off with a feeling of satisfaction.
"Of course the game never switches off; you can't even pause the game," he told
GameSpot. "So if you are really into the gameplay, I can see why a small proportion
of people do get hooked and feel like they don't want to leave."
Griffiths was also quick to point out that there are many positive aspects to playing
games and that those who play frequently can boast a number of advantages
over the nongaming population. Those benefits include increased reaction
times and better hand-eye coordination.
The professor also told GameSpot that games had many useful applications, including
acting as "distracter tasks" for those in chemotherapy, physiotherapy, and
other painful treatment courses and acting as a tool for people learning to drive and
those in the military.
Study: One in nine MMOG players addicted
Article
Massively multiplayer online games such as World of Warcraft, Guild Wars,
and Second Life are becoming increasingly popular. All have celebrated
milestones in their user numbers recently, with WOW announcing it has
7.5 million subscribers, Guild Wars selling 2 million copies (including
expansions), and Second Life hitting 1 million users--many of whom spend real
money in the game.
But games like World of Warcraft are hard to switch off and walk away from,
says Professor Mark Griffiths, director of the International Gaming
Research Unit at Nottingham Trent University in the UK. That's because they
have no end, and there's always someone online somewhere
in the world.
A Nottingham Trent research study of 7,000 online gamers showed that 12
percent exhibit at least three of the diagnostic criteria of addiction
as outlined by the World Health Organisation. These include: craving, withdrawal
symptoms, loss of control, and neglect of other activities.
The survey was filled in by a self-selected sample composed mainly of males
with an average age of 21 and was concerned principally with the
potential for addiction to online gaming. Griffiths said, "I'm sure if we'd done
this survey looking at non-online players, looking at gamers that
play on stand-alone systems, my guess is that the prevalence of addiction-like
symptoms would have been much less prevalent."
According to Griffiths, the problem with online games is that there will never be a
point where the player has battled the final boss, tied up the story,
and can turn the computer off with a feeling of satisfaction.
"Of course the game never switches off; you can't even pause the game," he told
GameSpot. "So if you are really into the gameplay, I can see why a small proportion
of people do get hooked and feel like they don't want to leave."
Griffiths was also quick to point out that there are many positive aspects to playing
games and that those who play frequently can boast a number of advantages
over the nongaming population. Those benefits include increased reaction
times and better hand-eye coordination.
The professor also told GameSpot that games had many useful applications, including
acting as "distracter tasks" for those in chemotherapy, physiotherapy, and
other painful treatment courses and acting as a tool for people learning to drive and
those in the military.

- Jon_owns_u
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Re: Study: One in nine MMOG players addicted
satman83 wrote: One in nine MMOG players addicted...
now i understand the sense of that name "Seven of Nine"..
GET SP OR DIE TRYIN ! ©
A Nottingham Trent research study of 7,000 online gamers showed that 12 percent exhibit at least three of the diagnostic criteria of addiction
as outlined by the World Health Organisation.
Hmmm if u ask me that number seems kinda low. I would think that 12% of the people would NOT show those addiction symptoms.
But im definately addicted.


- StealMySoda
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- element_45
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I'd have to say beyond hand-eye coordination and reaction time, my mathematical skills, reading skills, and logical (cognitive) skills are much better. As a kid I played tons of RPGs on the nintendo and master system, and worked my way up. I wanted to know how many HP i could enter a round with and survive before I would need to heal the next round. Believe it or not, I was being forced to do simple arithmetic in early grade school and hated it, but it was part of the gaming experience and did it without worry.
Odd how you can be doing the same activity in basic form, but jazz it up some and it becomes "fun". Hah.
Sorry I strayed off topic, but it sort of relates to the point.
Odd how you can be doing the same activity in basic form, but jazz it up some and it becomes "fun". Hah.
Sorry I strayed off topic, but it sort of relates to the point.
ziddy1232 wrote:IM ADDICTED!
Last night i played 7 hours stright just lvling then went and done another 4 hours hunting.
Same everyday!
I been playing about a month and a half and i have ran up over 310hrs and thats just when i can be arsed to urn my Xfire on
wow thats alot of playing .. i only get couple hours a week if lucky.. i dont have enough time or im not in mood to play..
Silkroad is a fun game , but dont let it control your life
- CodeOfSilence
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Re: Study: One in nine MMOG players addicted
satman83 wrote:The survey was filled in by a self-selected sample composed mainly of males
with an average age of 21 and was concerned principally with the
potential for addiction to online gaming..
lol that survey is bogus. the the sample is not random, its self-selected. of course people that select themselves to be in a sample will be more into what the survey is about.
A good survey is one where the sample population is random and its not being told about what the survey is about. not like the above survey.
I used to be addicted to another game then Silkroad, I used to play that MMORPG 60-80 a week. Positive thing was I was one of the best players on the server, and I did have a lot of fun. But there where more negative side then positive.
Now I play Silkroad around 20 hours a week. Alltough I love Silkroad I'm not really addicted to it. Negative point is that now I'm just a lvl 4x noob
Now I play Silkroad around 20 hours a week. Alltough I love Silkroad I'm not really addicted to it. Negative point is that now I'm just a lvl 4x noob
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World of Warcraft, Guild Wars,
and Second Life
It's says nothing about SilkRoad. there for... it is not addictive....
Really... I can stop whenever i want... I just don't want to....
I'm the son of zeus... don't believe me? come over and I will shove a lightingbolt up your A**
Aege
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Union master - Blue Onion
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