Hi! Just a few questions regarding some numbers on SRO...
1- What is the (xx%) on the skill damage? Ex.:Chain spear-Tiger, Lvl 1, MP 70, Dmg 67~86 (91%)
2- What is the magic/physical ballance? How does it affect gameplay and how do I change it?
3- What is magic/physic reinforce stat on weapons/armor? What does it do, etc.?
Thanks!
[]'s
Questions on numbers
- satman83
- Site Contributor
- Posts: 9541
- Joined: Tue Oct 31, 2006 9:54 pm
- Quick Reply: Yes
- Location: London
- Contact:
well, in responce to your questions.
1= The damage for this can be viewed in by holding your pointer over
the small skill squear, this is were you will see this.
2= This is what determines whatever you are a STR or INT player,
meaning whatever you are good using power (weapon) attacks or using
magic (ranger and skilled) attacks. This can be changed by adding skill
points to either HP or MP everytime you lv up.
3= This relates to question 2...if you are an STR player then its best
to havea weapon with a high physical reinforcement, like wise an INT
player would have a weapon with a high magical reinforcement.
It helps to improve your characters balance towards your designed build.

1- What is the (xx%) on the skill damage? Ex.:Chain spear-Tiger, Lvl 1, MP 70, Dmg 67~86 (91%)
1= The damage for this can be viewed in by holding your pointer over
the small skill squear, this is were you will see this.
2- What is the magic/physical ballance? How does it affect gameplay and how do I change it?
2= This is what determines whatever you are a STR or INT player,
meaning whatever you are good using power (weapon) attacks or using
magic (ranger and skilled) attacks. This can be changed by adding skill
points to either HP or MP everytime you lv up.
3- What is magic/physic reinforce stat on weapons/armor? What does it do, etc.?
3= This relates to question 2...if you are an STR player then its best
to havea weapon with a high physical reinforcement, like wise an INT
player would have a weapon with a high magical reinforcement.
It helps to improve your characters balance towards your designed build.

satman83 wrote:well, in responce to your questions.1- What is the (xx%) on the skill damage? Ex.:Chain spear-Tiger, Lvl 1, MP 70, Dmg 67~86 (91%)
1= The damage for this can be viewed in by holding your pointer over
the small skill squear, this is were you will see this.
Thanks for the answers, but I know what is the damage... just wanted to know what the (91%) means.
[]'s
No way... some skills go as high as 350%, and there is no way you have 350% chance on doing something...
In other forum, someone said it is applied to the damage it shows on the skill square, but it stills doesn't make sense... why put it like that if you can write Dmg 60.97~78.26 (my example * 91%)??
So, still a mistery...
In other forum, someone said it is applied to the damage it shows on the skill square, but it stills doesn't make sense... why put it like that if you can write Dmg 60.97~78.26 (my example * 91%)??
So, still a mistery...