[AoW]ForLife wrote:Ah ok. I still think a blader with an extra 250 phys atk (some reports say they can gain up to that much) in exchange for less phys defense on shield can certainly destroy a wizard, particularly at 90 cap when they won't have skills up to 90, but that's my opinion.
Ok how about wizard/cleric vs. rogue/bard? I say the rogue... (assuming no stealth / invisibility since it's a cape fight) wizard casts bless, the rogue just runs away, when he comes back, he uses crossbow and crossbow extreme to kill the wizard while out of the wizard's range. If the wizard uses earth barrier, you repeat what you did for Bless (with daggers equipped too to give extra speed boost). The wizard could 1-hit the rogue though so it's kinda tricky I guess. Discuss.
It's actually 133 at lvl 100.
http://www.konpaku.com.br/silkroad/habi ... &skill=879And I think that's maxed, since the skill doesn't upgrade even at 120 cap. 133 is about 10% when you have 10d blade. with 1.3k p.atk. But you lose 83% shield def, and that's significant, it's over 10% of a blader's defense.
Rogue bard wins most of the time. They both have invis, but if either one hits they would both lose. I don't know if a rogue 1 hits a wizard with bless spell on, but I do know lvl 80 rogue with+5 crossbow 1 hits me, (does 9k) when I have bless spell on even though I have +3 mostly 0% stats level 70 light armors. Wizard would 1 hit every time for sure, but the rogue has the speed to keep a distance, and the range. With daggers though, I can see the wizard nuking before the rogue can register prick dmg, even using scud to close the distance fast.
Without invis/stealth, the rogue would most likely win, and I can see the rogue hitting 2ce before the wizard hits once. Maybe with bless spell, and earth barrier stacked, the wizard will win, but dealing with long range KD and KB is a pain, so probably teleport closer first.
This one is really tough, and would really depend on their initial position. If the wiz is within range initially and unbuffed, the rogue wins due to faster skills. If outside of range and buffed, wiz has a higher chance to win by using TP to close in, then fear, then offering or just a nuke. Outside of range, unbuffed, I can only see the wizard having a chance if he has rod and shield equipped and teleports away, buffs then goes back in to try fear.
Without fear, I just don't see wizard winning against xbow rogue, unless blessed and using earth barrier at the same time just to survive enough for a nuke to go through. Dagger rogue would have little chance of winning though. Even with scud and 90% speed, closing 15m gap and having enough time to use a skill good enough to kill is highly unlikely to happen before a nuke shuts him down.