is it easy to +7
- ___ONLY___
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lol i had a 72+3 sword i used 2 elixirs to +5 it but i dont have the balls to try +7 because i tryed +5 on my 68+3 shield and used over 100 elixirs and just went +4 3 times.... then a friend gave me a 72+4 shield and i used more then 100 elixirs couldnt get it past +3... its really random.. but because of this topic i want to try +7 on my sword lol -.- shall i do it? 
- E46Dinan
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Matrixman__ wrote:E46Dinan wrote:Matrixman__ wrote:i got my lvl 72 sword to +7, went to +5, than used a luck stone to help it to +6, than used another luck stone to help get to +7
but...i have been trying to +7 a shield, failed +6 3 times now with luck stones, btw, i dont use silk, waste of money IMO
Um, lucky stone does absolutely nothing.
Lucky stone is equal to a lucky powder. They do not stack; your % of success does not go up when you use a lucky stone with a lucky powder. People pay 8/10/12m for these things and they don't realize that they are getting completely ripped off lol.
To the OT:
Here is the alchemy table for you:
+1 = almost always a success
+2 = most of the time a success
+3 = optimal chances of success
+4 = lowered chance of success
+5 = moderate chance of success
+6 = minimal chance of success
+7 = low chance of success
+8 = rare rate of success
+9 = super rare rate of success
+10 = almost impossible
+11 = 99.9% of fail to +11
Alchemy is all luck, lucky stones or not. When someone gets to +9, it is because they have just been that lucky to do so.
dude, are you a noob or something, luckstones double the current probability of success
OT: always use lucky powder, lucky powder doubles the chance of success, if you add a luck stone, it doubles that as well. going to +1 is a 50% chance of success, add lucky powder, its now 100% success, going to +2 has lets say 25% chance, use a lucky powder, now u have 50% chance of success, add a luck stone as well, it goes back up to 100% success, the problem is, once you get to +7, the success rate is so fractionated, it becomes quite small, with luck powder, its something like 5%, add a luck stone, now its 10%
Also, because its all based on probability (luck, chance, randomness, whatever u want to call it), the probability resets after each enchantment, basically, meaning, u can fail going to +2 four times in a row when using luck powder, even tho ur chance of success is 50%...so in turn, its all luck, so "good luck"
ROFL. You're one of the idiots thinking that lucky stones stack. So when you try to make a +, you're the sucker buying them for 8-12m.. lmfao.. it's all random luck you retard. I've played for over a year..and yes, I know absolutely nothing about alchemy do I??

GodLike_
LvL 80 INT (Est. 6/30/06), LvL 76 INT Euro (Est. 7/24/07) -- Retired 8.1.07

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LvL 80 INT (Est. 6/30/06), LvL 76 INT Euro (Est. 7/24/07) -- Retired 8.1.07

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- Matrixman__
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E46Dinan wrote:Matrixman__ wrote:E46Dinan wrote:Matrixman__ wrote:i got my lvl 72 sword to +7, went to +5, than used a luck stone to help it to +6, than used another luck stone to help get to +7
but...i have been trying to +7 a shield, failed +6 3 times now with luck stones, btw, i dont use silk, waste of money IMO
Um, lucky stone does absolutely nothing.
Lucky stone is equal to a lucky powder. They do not stack; your % of success does not go up when you use a lucky stone with a lucky powder. People pay 8/10/12m for these things and they don't realize that they are getting completely ripped off lol.
To the OT:
Here is the alchemy table for you:
+1 = almost always a success
+2 = most of the time a success
+3 = optimal chances of success
+4 = lowered chance of success
+5 = moderate chance of success
+6 = minimal chance of success
+7 = low chance of success
+8 = rare rate of success
+9 = super rare rate of success
+10 = almost impossible
+11 = 99.9% of fail to +11
Alchemy is all luck, lucky stones or not. When someone gets to +9, it is because they have just been that lucky to do so.
dude, are you a noob or something, luckstones double the current probability of success
OT: always use lucky powder, lucky powder doubles the chance of success, if you add a luck stone, it doubles that as well. going to +1 is a 50% chance of success, add lucky powder, its now 100% success, going to +2 has lets say 25% chance, use a lucky powder, now u have 50% chance of success, add a luck stone as well, it goes back up to 100% success, the problem is, once you get to +7, the success rate is so fractionated, it becomes quite small, with luck powder, its something like 5%, add a luck stone, now its 10%
Also, because its all based on probability (luck, chance, randomness, whatever u want to call it), the probability resets after each enchantment, basically, meaning, u can fail going to +2 four times in a row when using luck powder, even tho ur chance of success is 50%...so in turn, its all luck, so "good luck"
ROFL. You're one of the idiots thinking that lucky stones stack. So when you try to make a +, you're the sucker buying them for 8-12m.. lmfao.. it's all random luck you retard. I've played for over a year..and yes, I know absolutely nothing about alchemy do I??
u probably do know nothing about alchemy, goldbuyer and 24/7 botter more than likely...must be nice to buy ur sun weapons prepimped eh?
Chinese INT: S/S lvl 80 Fully Farmed<retired>
EURO: Wizard/Cleric lvl 56 (Fully Farmed to 80) <retired>
Chinese STR: Glavie lvl 71 (93k sp) <retired>
Uranus: pure INT lvl 69 <retired>
Done SRO forever!!!
EURO: Wizard/Cleric lvl 56 (Fully Farmed to 80) <retired>
Chinese STR: Glavie lvl 71 (93k sp) <retired>
Uranus: pure INT lvl 69 <retired>
Done SRO forever!!!
- XemnasXD
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Matrixman__ wrote:E46Dinan wrote:Matrixman__ wrote:E46Dinan wrote:Matrixman__ wrote:i got my lvl 72 sword to +7, went to +5, than used a luck stone to help it to +6, than used another luck stone to help get to +7
but...i have been trying to +7 a shield, failed +6 3 times now with luck stones, btw, i dont use silk, waste of money IMO
Um, lucky stone does absolutely nothing.
Lucky stone is equal to a lucky powder. They do not stack; your % of success does not go up when you use a lucky stone with a lucky powder. People pay 8/10/12m for these things and they don't realize that they are getting completely ripped off lol.
To the OT:
Here is the alchemy table for you:
+1 = almost always a success
+2 = most of the time a success
+3 = optimal chances of success
+4 = lowered chance of success
+5 = moderate chance of success
+6 = minimal chance of success
+7 = low chance of success
+8 = rare rate of success
+9 = super rare rate of success
+10 = almost impossible
+11 = 99.9% of fail to +11
Alchemy is all luck, lucky stones or not. When someone gets to +9, it is because they have just been that lucky to do so.
dude, are you a noob or something, luckstones double the current probability of success
OT: always use lucky powder, lucky powder doubles the chance of success, if you add a luck stone, it doubles that as well. going to +1 is a 50% chance of success, add lucky powder, its now 100% success, going to +2 has lets say 25% chance, use a lucky powder, now u have 50% chance of success, add a luck stone as well, it goes back up to 100% success, the problem is, once you get to +7, the success rate is so fractionated, it becomes quite small, with luck powder, its something like 5%, add a luck stone, now its 10%
Also, because its all based on probability (luck, chance, randomness, whatever u want to call it), the probability resets after each enchantment, basically, meaning, u can fail going to +2 four times in a row when using luck powder, even tho ur chance of success is 50%...so in turn, its all luck, so "good luck"
ROFL. You're one of the idiots thinking that lucky stones stack. So when you try to make a +, you're the sucker buying them for 8-12m.. lmfao.. it's all random luck you retard. I've played for over a year..and yes, I know absolutely nothing about alchemy do I??
u probably do know nothing about alchemy, goldbuyer and 24/7 botter more than likely...must be nice to buy ur sun weapons prepimped eh?
and so beings the downward spiral of this otherwise interesting topic.....it was nice while it lasted though

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- E46Dinan
- Common Member
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Matrixman__ wrote:E46Dinan wrote:Matrixman__ wrote:E46Dinan wrote:Matrixman__ wrote:i got my lvl 72 sword to +7, went to +5, than used a luck stone to help it to +6, than used another luck stone to help get to +7
but...i have been trying to +7 a shield, failed +6 3 times now with luck stones, btw, i dont use silk, waste of money IMO
Um, lucky stone does absolutely nothing.
Lucky stone is equal to a lucky powder. They do not stack; your % of success does not go up when you use a lucky stone with a lucky powder. People pay 8/10/12m for these things and they don't realize that they are getting completely ripped off lol.
To the OT:
Here is the alchemy table for you:
+1 = almost always a success
+2 = most of the time a success
+3 = optimal chances of success
+4 = lowered chance of success
+5 = moderate chance of success
+6 = minimal chance of success
+7 = low chance of success
+8 = rare rate of success
+9 = super rare rate of success
+10 = almost impossible
+11 = 99.9% of fail to +11
Alchemy is all luck, lucky stones or not. When someone gets to +9, it is because they have just been that lucky to do so.
dude, are you a noob or something, luckstones double the current probability of success
OT: always use lucky powder, lucky powder doubles the chance of success, if you add a luck stone, it doubles that as well. going to +1 is a 50% chance of success, add lucky powder, its now 100% success, going to +2 has lets say 25% chance, use a lucky powder, now u have 50% chance of success, add a luck stone as well, it goes back up to 100% success, the problem is, once you get to +7, the success rate is so fractionated, it becomes quite small, with luck powder, its something like 5%, add a luck stone, now its 10%
Also, because its all based on probability (luck, chance, randomness, whatever u want to call it), the probability resets after each enchantment, basically, meaning, u can fail going to +2 four times in a row when using luck powder, even tho ur chance of success is 50%...so in turn, its all luck, so "good luck"
ROFL. You're one of the idiots thinking that lucky stones stack. So when you try to make a +, you're the sucker buying them for 8-12m.. lmfao.. it's all random luck you retard. I've played for over a year..and yes, I know absolutely nothing about alchemy do I??
u probably do know nothing about alchemy, goldbuyer and 24/7 botter more than likely...must be nice to buy ur sun weapons prepimped eh?
lmao, the typical response to a jealous onlooker. do you know me? until you do, you know nothing. i've +7'd more than one thing before, and the chance of success is low thanks. and once again, i must re-iterate to be back on topic, that lucky stones do nothing.
and to the moron who tried to call me out, when you actually have some info on the game at all, call me out and we'll see thanks bye bye
GG NO RE KTHX BYE BYE
Last edited by E46Dinan on Mon Sep 10, 2007 2:36 am, edited 1 time in total.
GodLike_
LvL 80 INT (Est. 6/30/06), LvL 76 INT Euro (Est. 7/24/07) -- Retired 8.1.07

http://www.youtube.com/watch?v=x2wTC4zkrXs
LvL 80 INT (Est. 6/30/06), LvL 76 INT Euro (Est. 7/24/07) -- Retired 8.1.07

http://www.youtube.com/watch?v=x2wTC4zkrXs
- I_Chai_Vang_U
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well, i got +7 3 times and got +9 bow once.....but really its hard to +7......astral is wasted of money.....its not that hard to +4,...what u need is quitting attitude...if fail i quit...seems to work for me ....lol...i waz tryin to pimp my 72+7 bow crit(8) and after nearly 60M its crit 2...got hell pissed...bought a lucky stone with my last 8M...bang +8.....heart start to pound...oh well, what i got to loose...bang +9...woot...really jus need to immortal...in case ur shit like to dissappear...gaymax favors the bold... 
Sosun botters cry more than little a baby when and if u ever pwn them....
- Matrixman__
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I_Chai_Vang_U wrote:well, i got +7 3 times and got +9 bow once.....but really its hard to +7......astral is wasted of money.....its not that hard to +4,...what u need is quitting attitude...if fail i quit...seems to work for me ....lol...i waz tryin to pimp my 72+7 bow crit(8) and after nearly 60M its crit 2...got hell pissed...bought a lucky stone with my last 8M...bang +8.....heart start to pound...oh well, what i got to loose...bang +9...woot...really jus need to immortal...in case ur shit like to dissappear...gaymax favors the bold...
i agree, anyone who buys 8D astrals in kind of an idiot who likes to waste real money
Chinese INT: S/S lvl 80 Fully Farmed<retired>
EURO: Wizard/Cleric lvl 56 (Fully Farmed to 80) <retired>
Chinese STR: Glavie lvl 71 (93k sp) <retired>
Uranus: pure INT lvl 69 <retired>
Done SRO forever!!!
EURO: Wizard/Cleric lvl 56 (Fully Farmed to 80) <retired>
Chinese STR: Glavie lvl 71 (93k sp) <retired>
Uranus: pure INT lvl 69 <retired>
Done SRO forever!!!
- Rizla
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kabuki wrote:cannot emphasize this enough, it is in the HELP guide INGAME.
vague definition of luck: success or failure
the question from that interview is whether items have a FIXED amount.
And they couldnt spell glaive correctly...that guide is not hard enough evidence to back up that theory. Unless one of you has actually gone into the scripting pertaining to alchemy and figured out their algorythm for luck, there's really no point in arguing it anyway.
And all this "omg youre a mod, you should know this" bs can cease, as I have seen evidence that proves that bunk theory wrong, and I havent seen any hard evidence supporting it besides some skepticism and skewed interpretation of a piece of text from a game full of spelling/grammatical error. On top of that, Im an AC mod.

- realfoxboy
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Matrixman__ wrote:borat2 wrote:Rizla wrote:XemnasXD wrote:luck stones won't really help much imo......if the probability rate of success going from +6-->+7 is say 4% ( its probably smaller i dunno) then 8% isn't that much of a difference and it becomes even more worthless as the + goes up cause if +8-->+9 is like .01% than doubling that won't really do shit....its all just a matter of luck and it also depends on the item...some items will be easier to + out than other due to a set luck value...
That set item luck is a wives tale, there is no way to prove that its true. Its a fable made up by people who need something to blame their crap alchemy 'luck' on. Their is no set item luck.
Start reading the sticky topics please, especially if you are a mod i think everyone would expect you to at least know what you are talking about. anyway everyone can be mistaken but here you go.
http://www.silkroadforums.com/viewtopic.php?t=18488
ok, you cant possibly believe items have a certain amount of luck? Cause thats total bs, anyone who believes this was either really lucky, or really unlucky, i have done TONS of weapons to +5+6+7 and think i have a little experience doing it, so, ITEMS DO NOT HAVE LUCK ON THEM, its all luck (probability) everytime you try an elixir on it.
What is luck in a program language?

- HakubiNi
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xzaz wrote:Matrixman__ wrote:borat2 wrote:Rizla wrote:XemnasXD wrote:luck stones won't really help much imo......if the probability rate of success going from +6-->+7 is say 4% ( its probably smaller i dunno) then 8% isn't that much of a difference and it becomes even more worthless as the + goes up cause if +8-->+9 is like .01% than doubling that won't really do shit....its all just a matter of luck and it also depends on the item...some items will be easier to + out than other due to a set luck value...
That set item luck is a wives tale, there is no way to prove that its true. Its a fable made up by people who need something to blame their crap alchemy 'luck' on. Their is no set item luck.
Start reading the sticky topics please, especially if you are a mod i think everyone would expect you to at least know what you are talking about. anyway everyone can be mistaken but here you go.
http://www.silkroadforums.com/viewtopic.php?t=18488
ok, you cant possibly believe items have a certain amount of luck? Cause thats total bs, anyone who believes this was either really lucky, or really unlucky, i have done TONS of weapons to +5+6+7 and think i have a little experience doing it, so, ITEMS DO NOT HAVE LUCK ON THEM, its all luck (probability) everytime you try an elixir on it.
What is luck in a program language?
Most probably your system clock.
a lucky stone does increase your luck! i have done my weaps to +8 in 1 time(sun sword and lvl 72 sword) and i did a som shield without luck in 6 times to +8!
Babel:
lvl 8X Pure STR fire/light glavie
lvl 8X Hybrid INT light/ice sword
lvl 7X Pure INT light/fire sword nuker
lvl 6X Pure INT wizard
lvl 52 Pure STR Blader[DELETED]
Unique Kills(on all my chars)
Lord Yarkan:9 times
Isyutaru: 14 times
Uruchi:3 times
Ceberus:5 times
Tiger girl:3 times
Ivy:1 time
lvl 8X Pure STR fire/light glavie
lvl 8X Hybrid INT light/ice sword
lvl 7X Pure INT light/fire sword nuker
lvl 6X Pure INT wizard
lvl 52 Pure STR Blader[DELETED]
Unique Kills(on all my chars)
Lord Yarkan:9 times
Isyutaru: 14 times
Uruchi:3 times
Ceberus:5 times
Tiger girl:3 times
Ivy:1 time
- kabuki
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Rizla wrote:kabuki wrote:cannot emphasize this enough, it is in the HELP guide INGAME.
vague definition of luck: success or failure
the question from that interview is whether items have a FIXED amount.
And they couldnt spell glaive correctly...that guide is not hard enough evidence to back up that theory. Unless one of you has actually gone into the scripting pertaining to alchemy and figured out their algorythm for luck, there's really no point in arguing it anyway.
And all this "omg youre a mod, you should know this" bs can cease, as I have seen evidence that proves that bunk theory wrong, and I havent seen any hard evidence supporting it besides some skepticism and skewed interpretation of a piece of text from a game full of spelling/grammatical error. On top of that, Im an AC mod.
you have yet to provide such evidence yourself?
spelling errors are simple, however making a huge error with the game guide about the alchemy success probability? possible but unlikely. what is written in the game guide is vague and can be interpreted differently by many people. the impression you all seem to be getting is that every item has the same amount of luck %.
if that isnt the case...
is it that hard to believe that they can generate a random % of success probability on each item? everyone who believes there is absolute no luck on items... where does your "luck" aka probability of success come from? by saying an item has no luck, you are saying there is absolute no success probability.
my argument and interpretation is that each item has a random % of success probability, NOT a fixed %.
Last edited by kabuki on Mon Sep 10, 2007 4:01 pm, edited 1 time in total.
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- Rizla
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kabuki wrote:Rizla wrote:kabuki wrote:cannot emphasize this enough, it is in the HELP guide INGAME.
vague definition of luck: success or failure
the question from that interview is whether items have a FIXED amount.
And they couldnt spell glaive correctly...that guide is not hard enough evidence to back up that theory. Unless one of you has actually gone into the scripting pertaining to alchemy and figured out their algorythm for luck, there's really no point in arguing it anyway.
And all this "omg youre a mod, you should know this" bs can cease, as I have seen evidence that proves that bunk theory wrong, and I havent seen any hard evidence supporting it besides some skepticism and skewed interpretation of a piece of text from a game full of spelling/grammatical error. On top of that, Im an AC mod.
you have yet to provide such evidence yourself?
Somebody already presented it for me, from the Gm interview.
kabuki wrote:my argument is that each item has a random % of success probability, NOT a fixed %.
grats? When you attempted to discredit that interview as sustainable evidence against this theory you simply proved that it is all still in question, as the question/answer are left to subjective interpretation.
But, as I said earlier ---- *drumroll pls*
Rizla wrote:Unless one of you has actually gone into the scripting pertaining to alchemy and figured out their algorythm for luck, there's really no point in arguing it anyway.

- kabuki
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Rizla wrote:kabuki wrote:Rizla wrote:kabuki wrote:cannot emphasize this enough, it is in the HELP guide INGAME.
vague definition of luck: success or failure
the question from that interview is whether items have a FIXED amount.
And they couldnt spell glaive correctly...that guide is not hard enough evidence to back up that theory. Unless one of you has actually gone into the scripting pertaining to alchemy and figured out their algorythm for luck, there's really no point in arguing it anyway.
And all this "omg youre a mod, you should know this" bs can cease, as I have seen evidence that proves that bunk theory wrong, and I havent seen any hard evidence supporting it besides some skepticism and skewed interpretation of a piece of text from a game full of spelling/grammatical error. On top of that, Im an AC mod.
you have yet to provide such evidence yourself?
Somebody already presented it for me, from the Gm interview.kabuki wrote:my argument is that each item has a random % of success probability, NOT a fixed %.
grats? When you attempted to discredit that interview as sustainable evidence against this theory you simply proved that it is all still in question, as the question/answer are left to subjective interpretation.
But, as I said earlier ---- *drumroll pls*Rizla wrote:Unless one of you has actually gone into the scripting pertaining to alchemy and figured out their algorythm for luck, there's really no point in arguing it anyway.
lol how authentic is that interview? how vague is the question and answer from that interview? that isnt 100% evidence. but nice try.
im really confused on what exactly your point is, as youre not very explicit. so youre saying an item has no luck which basically means has no success probability. that would result in shitty alchemy, no + on anything. accept the fact that there is LUCK whether it be a fixed amount or random amount. THERE IS THE PROBABILITY OF SUCCESS.
Rizla wrote:there's really no point in arguing it anyway.
then theres no need for you and/or me to keep replying now is there?
let's end this now.
Basic Warrior/Cleric | 6x UF-Inactive | will return to it later
Lockbard | Lvl 7x UF-Inactive | retired until archer hits cap



cannot emphasize this enough, it is in the HELP guide INGAME. 