Maybe I'm crazy but IRL I don't go to Walmart for anything but the most mundane goods. I LIKE hitting 50 stores to locate the deals, like local guitar shops that I can talk face to face and work out a deal on a used bit of gear. I very RARELY shop for things online, unless it is something specific. I'd rather go out and see things with my own eyes and try to talk down the salesman. I do the same thing in SRO.
Yeah, but the problem with your "Face to Face" thinking is, most stallers are afk anyways. I guess were going to have to agree to disagree because like you said, not everyone likes the same things. You like going and searching stalls in an attempt to find a deal no one has seen yet, and I would rather "go to Walmart" for my one stop shopping.
This game will become a bad WoW clone
Because it shares 1 feature with WoW, an AH. A feature, I might add, that most other games have. AH's werent invented by WoW.
Prevent more than two accounts from a single IP from logging into given server at any one time to cut down on mass-stallers/botters creating dummy accounts
One issues with that is it would kill LAN Parties. A big draw of MMOs, at least for me, is being able to take my comp somewhere and play, live with other people. No one would be able to do this anymore is this was implemented.
Implement an in-game botter flag system that allows players to flag botters and have a GM be able to see these right away to investigate.
It's good thinking, but this would get abused in the first 5 minutes from someone angry at someone else who accidently KS them. Plus, I highly doubt anything in this game will be done "right away".

Prevent spawned NPC thieves from attacking other target other than the one that spawned them, UNLESS they are hit-aggro'd by another player.
I read where this is included in the next update. I dont have a link at the moment, but thank god they did this.
Hunters when killing a thief should get a unique drop like the Curst Hearts that they can turn in at the Hunters Guild for 1k gold each. It would increase the incentive for hunters to actually hunt, like bounty hunters.
Completely agree. Traders and thieves incentive are both money, but hunters have barely any reason to do anything. The payouts are totally dependent on the drops they get by killing monsters on the way, and IF the trader pays them for the protection. And with everyone doing 1* trades, the trader makes so little, the protection money doesnt even cover pots.
I also agree with the no stall zones and the 10 level gap for thieves and traders, but Im going a little crazy on the quotes.
It would be really hard for JOYMAX to make a AH with the blues and +'s
No, it actually wouldn't. Otherwise no one would have done it before.