Vindicator wrote:torinchibi wrote:I would like to point you in the direction of [url =
http://i69.photobucket.com/albums/i64/K ... nscopy.jpg] This Siege Translation[/url]
I want to point you to "The War's Structure Sections". This is where I would like to punch Vindicator in the face for ruining my hopes by saying offensive side only consists of one union!
It clearly says offensive alliance can consists of more than one non-affiliated guilds. You should have just said you are not sure, instead of crushing my hopes of a nice Castle Siege and Super enraged attack on the botter union that holds the castles.
To everyone else, rejoice! I am completely sure a 1 man guild will be unable to do shit even with millions of mercs because he/she cannot defend their flag since they can't multi-select and make their billion mercs attack everyone at the same time, therefore 1 person guilds are screwed in sieges. At first I can see some merc abuse, but as soon as people realize mercs are destroying their flags, summoning mercs will cause a huge gang on these horribly defended flags.
Also, with 30+ guilds of attackers vs 8 guilds of defenders, I am pretty sure botters or not the defenders will fall, especially if there are no sun euro weapons at that time, bot your way out of a 4 on 1 with rogues 1 hitting from miles away and wizards wiping out 5 people at a time.
Bot unions will most likely fail to hold a fort twice in a row simply because of the sheer number of attackers. It was hard to do it in L2 against even equal number of attackers, I am sure with a bunch of angry guilds/angry botter guilds it would be even harder.
sorry i crushed your dreams, but i clearly stated there are outside guild/union offensive members allowed...perhaps if you read the first page of the topic you would of known this too ^^
You answered directly to that specific question, and on the first page, it was not clear if it was guild vs guild or union vs union, when you said there are ppl outside of the guild, that was interpreted as there are people from the union helping, and until tha recent update showing uniforms, it was still unclear, and even then it was a possibility. But that translation is from really long ago and it clearly states who the offensive team can be and that it does not have to be 1 guild, or 1 union, but an alliance of unions and independent guilds.
greecemilly wrote:It sucks we can only speculate for now. It'll also suck big time to be the defending guild =\
True, but from experience with Lineage 2 guild wars, where they even had siege golems attacking the gates, you only have to hold out and kill the golems and attackers and the defenders have the higher ground and are attacked a lot less. I hope they fix the targeting system though since it would really help.
So defenders are like euros without pot delay and attackers are like chinese with pot delay, massive attack forces is the only way to even break the doors and enter inside.
BaRaCoDa wrote:hehe
that's silkroad not linage 2
u can't go with with a character not in the guild or the union to just help
if it was though u will find all the ppl in this war
and lag lag lag lag
ppl only in the Guild or Union can go to the battle
and yea the map is completely different from out map
u can see only the flags on the map and u can teleport to their
but dunno if u can fight or no
i didn't see that
i was in Ksro after the update of the siege war
i could successfully teleport to the fortress
but i couldn't enter it
i will try to log into Ksro again after i finish updatung it and see what can i do

You never participated in a siege apparently. Even if Lineage 2 is a different game, the concept is pretty much the same. You cannot enter a castle without being part of the owner guild, unless you get the GM of the owner guild to open the gates for you (but I doubt this will be a function in sro). When you are, you can enter through some means of teleport either with an NPC around the castle, or from a town portal, or maybe even special return scrolls that bring you to the castle.
You can teleport to a siege even without it being currently used, but you cannot enter, however the teleports might be getting disabled during the period of the siege. If that happens, there are 2 possibilities, the area is cleared and everyone in the area is teleported out before the siege begins, or you get random characters that either cannot attack and wonder around during the siege, or are seen as wearing the blue uniforms [by attackers] or red uniforms[by defenders] and both sides can kill them freely. If both sides can kill them, due to a lack of respawn point they either stay dead, get rezed or go back to town.
Either way, I doubt it would be very helpful to have random characters wondering around, even if they are all clerics.