PureOwnage wrote:
I have looked into the Source code of SRO in alpha stages and the Item drops are completely as random as a computer can make them.
This is not a flame, but that comment is 100% a false claim. Like you have said to many "prove it". For one the RNG will be in the source code but the loot table is not, that will be stored on a database.
Drops are easily area specific. Items drop in certain areas. The loot table for a certain area is pretty big. You will have two loot tables for any give area. The only exception is name mobs, like tiger girl, Isy, etc. They are on their own seperate loot table.
You will have a trash loot table = hp potions, arrows, etc. Then you will have the equipment loot table. Knowing this info "WILL" succeed your chances of getting more SoX drops, but not how you think.
For example. If you are in an area that lvl 32 glavies drop for instance the death flowers then you are in the correct loot table that just "Might" drop the SoX version of it. If you are not in an area that drops the 32 glavie then you "Will" not get the sos 32 glavie. And yes there are some areas in the game that do not drop the level of item that can be sos.
To say there is not even greater knowlegde out there on this issue would be silly. I find it strange 8 degree weapons and armor that can be SUN have not been in the game as long as the other degree SUN items but why is it that it has the most population of SUN then any other degree of armor/weapons?
And i can assure you anyone that has seen the source that includes the RNG or the loot table database would not posting it on forums =)
Sorry dude i appreciate you trying to help the community and "Any" info on peoples insights are helpful when someone is trying to crack the loot tables, but you made yourself invalid by claiming the whole source code hoax.