astral after +7
astral after +7
i know that astral prevents falling below +4 after you reach +4, but does it also prevent falling below +7 after you reach +7? or is +4 the highest it can keep?
- SextoEspada
- Regular Member
- Posts: 282
- Joined: Mon Apr 02, 2007 3:29 pm
- Quick Reply: Yes
- Location: Aege
yes...
***if the weapon is +1 and has an astral on it...it should not "disapper" until you go for +5
basically get your weapon / item to +4 then astral (or maybe you got a drop that was immortal/astral for you
)
so if you fail to +5 it will use the astral and go back to +4...
astrals are only good 1 time so double check them...
you must have immortal (which is for attempting to +6 or higher, supposed to keeped weapon from being destroyed...) in order to ad an astral..
hope that makes sense..
***if the weapon is +1 and has an astral on it...it should not "disapper" until you go for +5
basically get your weapon / item to +4 then astral (or maybe you got a drop that was immortal/astral for you
so if you fail to +5 it will use the astral and go back to +4...
astrals are only good 1 time so double check them...
you must have immortal (which is for attempting to +6 or higher, supposed to keeped weapon from being destroyed...) in order to ad an astral..
hope that makes sense..
<<banned from SRF for bot admission. -SG>>
- BaronSengir
- Active Member
- Posts: 654
- Joined: Tue Apr 24, 2007 7:29 pm
- Quick Reply: Yes
- Location: Earth
-
threefingeredguy
- Active Member
- Posts: 507
- Joined: Sat Oct 28, 2006 1:24 am
WRONG! Astral doesn't affect your chances of getting it up to +4. If you are going to +3, you can still fail it. Astral is only a checkpoint basically. If you manage to get to +4, then go ahead and put astral on it so that when it fails going to +5, you don't drop to 0.daddy wrote:yes...
***if the weapon is +1 and has an astral on it...it should not "disapper" until you go for +5
basically get your weapon / item to +4 then astral (or maybe you got a drop that was immortal/astral for you)
so if you fail to +5 it will use the astral and go back to +4...
astrals are only good 1 time so double check them...
you must have immortal (which is for attempting to +6 or higher, supposed to keeped weapon from being destroyed...) in order to ad an astral..
hope that makes sense..
<<banned from SRF for rules violations. -SG>>
threefingeredguy wrote:WRONG! Astral doesn't affect your chances of getting it up to +4. If you are going to +3, you can still fail it. Astral is only a checkpoint basically. If you manage to get to +4, then go ahead and put astral on it so that when it fails going to +5, you don't drop to 0.daddy wrote:yes...
***if the weapon is +1 and has an astral on it...it should not "disapper" until you go for +5
basically get your weapon / item to +4 then astral (or maybe you got a drop that was immortal/astral for you)
so if you fail to +5 it will use the astral and go back to +4...
astrals are only good 1 time so double check them...
you must have immortal (which is for attempting to +6 or higher, supposed to keeped weapon from being destroyed...) in order to ad an astral..
hope that makes sense..
Re-read what daddy said please.
<< banned for being a constant problem. -cin >>
-
threefingeredguy
- Active Member
- Posts: 507
- Joined: Sat Oct 28, 2006 1:24 am
I did misread it. I thought he said the + won't disappear, which as we all know is a bunch of shit.Plus44 wrote:threefingeredguy wrote:WRONG! Astral doesn't affect your chances of getting it up to +4. If you are going to +3, you can still fail it. Astral is only a checkpoint basically. If you manage to get to +4, then go ahead and put astral on it so that when it fails going to +5, you don't drop to 0.daddy wrote:yes...
***if the weapon is +1 and has an astral on it...it should not "disapper" until you go for +5
basically get your weapon / item to +4 then astral (or maybe you got a drop that was immortal/astral for you)
so if you fail to +5 it will use the astral and go back to +4...
astrals are only good 1 time so double check them...
you must have immortal (which is for attempting to +6 or higher, supposed to keeped weapon from being destroyed...) in order to ad an astral..
hope that makes sense..
Re-read what daddy said please.
<<banned from SRF for rules violations. -SG>>
- IguanaRampage
- Advanced Member
- Posts: 2483
- Joined: Fri Jul 14, 2006 1:37 am
- Quick Reply: Yes
- Location: Changing
-
Fat_Smurf
- Elite Member
- Posts: 5887
- Joined: Fri Jan 12, 2007 10:57 pm
- Quick Reply: Yes
- Location: www.youporn.com
- William-CL
- Forum Legend
- Posts: 7363
- Joined: Wed Feb 28, 2007 10:10 am
- Quick Reply: Yes
- Location: N/A
Re: astral after +7
No, Someone said one an earlier thread that KSRO has an astral that can keep +7, but it's not in ISRO yet, but hopefully it will be later.reader wrote:i know that astral prevents falling below +4 after you reach +4, but does it also prevent falling below +7 after you reach +7? or is +4 the highest it can keep?
- BaronSengir
- Active Member
- Posts: 654
- Joined: Tue Apr 24, 2007 7:29 pm
- Quick Reply: Yes
- Location: Earth
-
TwelveEleven
- Veteran Member
- Posts: 3806
- Joined: Sat Mar 17, 2007 1:11 am
- Quick Reply: Yes
- Location: Heaven
- Contact:
BaronSengir wrote:well i have heard that at ksro people who have +7 and try higher + with astral get to keep their +7 i think its true even if its not they still have a much higher chance of success in alchemy
Not forgetting their +5% alchemy chance scroll.
<< banned for being a constant problem. -cin >>
skyduck wrote:Chaby wrote:Failing +5 kills your astral, +6 kills your astral and immortal, +7 kills your astral and steady. Don't know about +8, never tried it.
Steady starts coming into play when going from +5 to +6 and beyond.
Yap.
I +6 my bow yesterday. From +5 -> +6 failed first time, i lost the astral and a steady, not the immortal.
WTF Do All Those Stats Mean??? <--- CLICK ME NOW!
- Matrixman__
- Active Member
- Posts: 773
- Joined: Sat Mar 17, 2007 2:24 pm
- Quick Reply: Yes
- Location: Olympus
- BaronSengir
- Active Member
- Posts: 654
- Joined: Tue Apr 24, 2007 7:29 pm
- Quick Reply: Yes
- Location: Earth
Plus44 wrote:BaronSengir wrote:well i have heard that at ksro people who have +7 and try higher + with astral get to keep their +7 i think its true even if its not they still have a much higher chance of success in alchemy
Not forgetting their +5% alchemy chance scroll.
ooh yeah i forgot premium ticket 5% boost in alchemy
Chaby wrote:Failing +5 kills your astral, +6 kills your astral and immortal, +7 kills your astral and steady. Don't know about +8, never tried it.
i dont know if it was a glitch or what, but one time i put an astral on a wep, failed to +5, and the astral stayed... has this ever happened to anyone else?
EllisD wrote:skyduck wrote:Chaby wrote:Failing +5 kills your astral, +6 kills your astral and immortal, +7 kills your astral and steady. Don't know about +8, never tried it.
Steady starts coming into play when going from +5 to +6 and beyond.
Yap.
I +6 my bow yesterday. From +5 -> +6 failed first time, i lost the astral and a steady, not the immortal.
I failed +6 three times, and +7 two times. Every time I failed +6 astral and immortal were gone. Also both times when I failed +7 astral and steady were gone, immortal remained.
<<banned from SRF for bot admission. -SG>>
Chaby wrote:EllisD wrote:skyduck wrote:Chaby wrote:Failing +5 kills your astral, +6 kills your astral and immortal, +7 kills your astral and steady. Don't know about +8, never tried it.
Steady starts coming into play when going from +5 to +6 and beyond.
Yap.
I +6 my bow yesterday. From +5 -> +6 failed first time, i lost the astral and a steady, not the immortal.
I failed +6 three times, and +7 two times. Every time I failed +6 astral and immortal were gone. Also both times when I failed +7 astral and steady were gone, immortal remained.
lol, then i guess its safe to say its random like everything else in this game
WTF Do All Those Stats Mean??? <--- CLICK ME NOW!
- BaronSengir
- Active Member
- Posts: 654
- Joined: Tue Apr 24, 2007 7:29 pm
- Quick Reply: Yes
- Location: Earth
EllisD wrote:Chaby wrote:EllisD wrote:skyduck wrote:Chaby wrote:Failing +5 kills your astral, +6 kills your astral and immortal, +7 kills your astral and steady. Don't know about +8, never tried it.
Steady starts coming into play when going from +5 to +6 and beyond.
Yap.
I +6 my bow yesterday. From +5 -> +6 failed first time, i lost the astral and a steady, not the immortal.
I failed +6 three times, and +7 two times. Every time I failed +6 astral and immortal were gone. Also both times when I failed +7 astral and steady were gone, immortal remained.
lol, then i guess its safe to say its random like everything else in this game
its all random anyways
BaronSengir wrote:EllisD wrote:Chaby wrote:EllisD wrote:skyduck wrote:Chaby wrote:Failing +5 kills your astral, +6 kills your astral and immortal, +7 kills your astral and steady. Don't know about +8, never tried it.
Steady starts coming into play when going from +5 to +6 and beyond.
Yap.
I +6 my bow yesterday. From +5 -> +6 failed first time, i lost the astral and a steady, not the immortal.
I failed +6 three times, and +7 two times. Every time I failed +6 astral and immortal were gone. Also both times when I failed +7 astral and steady were gone, immortal remained.
lol, then i guess its safe to say its random like everything else in this game
its all random anyways
ummmm.....exactly
WTF Do All Those Stats Mean??? <--- CLICK ME NOW!
- shoto
- Frequent Member
- Posts: 1459
- Joined: Sun Oct 08, 2006 10:54 pm
- Quick Reply: Yes
- Location: Alps
- Contact:
BaronSengir wrote:Plus44 wrote:BaronSengir wrote:well i have heard that at ksro people who have +7 and try higher + with astral get to keep their +7 i think its true even if its not they still have a much higher chance of success in alchemy
Not forgetting their +5% alchemy chance scroll.
ooh yeah i forgot premium ticket 5% boost in alchemy
are you f'ing serious... +5% alchemy chance??
Mysterious Death Desert
Mysterious desert that causes mysterious deaths



