Astral, immortal, steady?

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waaaks!™
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Astral, immortal, steady?

Post by waaaks!™ »

what does astral immortal and steady?

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Deacon
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Post by Deacon »

astral = if u try above +4 > +5 and u faill it falls back to +4 and not +0
immortal = needed before u can add astrals
steady = prevents that your weapon breaks when u try alchemy +'ing
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[SD]Twysta
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Post by [SD]Twysta »

Astrals cost money, immortal costs money, you can buy them from the item mall ( press F10 ingame ).

An atral only works from +4 and higher, so if your weapon is +3 and you put an astral on it, and it fails when +ing, its all gone. It only works from +4 and up. Each astral works once.

Immortal prevents the item from breaking when it failed.

Steady prevents the items durability from lowering when failed.
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Braxton
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Post by Braxton »

Please Please use steady, some poor sap was selling a nice lvl 64+7 shield the other day for 30mil..I was like damn, let me check this out. Had a red dura decrease of 99% due to breaking...what a shitty shield :banghead: Had like 39 dura on it I if I remember correctly.
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Drew_Benton
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Post by Drew_Benton »

Braxton wrote:Please Please use steady, some poor sap was selling a nice lvl 64+7 shield the other day for 30mil..I was like damn, let me check this out. Had a red dura decrease of 99% due to breaking...what a shitty shield :banghead: Had like 39 dura on it I if I remember correctly.


I thought I didn't need steady to get a +4 to +5 on a glaive, i mean what are the chances right?

*Regrets* :banghead: :(

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rangah
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Post by rangah »

You don't need from 4 -> 5, so stop BSing.
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EllisD
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Post by EllisD »

rangah wrote:You don't need from 4 -> 5, so stop BSing.


LOL, ummm.....yea you do. From my experiences, going for anything above +4 obviously dosnt require you to use steady, immortal, and astral, but it is strongly recommended because of the fallbacks listed above.

Astral keeps an already +4 item at +4 when an elixir fails.
Immortal (the number must be equal or above the number of astrals on an item) keeps an item from being completely destroyed when an elixir fails above +4.
Steady prevents an item from loosing durability (Maximum Durability Reduced 48% in bold red for example) when failing OR succeding with an elixir above +4.

I seen a guy like the shield story above, tried to +5 his 64 glaive. It succeeded BUT, haha, the duro was 98% reduced. With a blue bonus of 120% on durability, the FINAL TOTAL DURO was....you ready? 17/17, LMAO.

So yea....

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Post by ally »

EllisD wrote:I seen a guy like the shield story above, tried to +5 his 64 glaive. It succeeded BUT, haha, the duro was 98% reduced. With a blue bonus of 120% on durability, the FINAL TOTAL DURO was....you ready? 17/17, LMAO.

So yea....


funny cuz if u add durability 120% then the durability is higher then it was originally. my freind got 99% durability reduce on his sos spear, then he got 120% durability and it goes back o like 120 something durability. nice story tho.

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EllisD
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Post by EllisD »

Sorry, but no

waaaks!™
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Post by waaaks!™ »

so astral works for +4 only...
and immortal makes my weapon unbreakable when failed?
steady for not reducing the durability?

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InviSniper
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Post by InviSniper »

Exactly.

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Ryoko
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Post by Ryoko »

Ask Code of Silence about all that :D

If I recall correctly, first posted when his glaive was +3 and we like 'good job'.

Then comes back and posts its +5 or something. And we like 'wowzers'.

Then finally, he posts a screenshot going for +6. No immortal. Completely destroyed the item.

LOL.

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Susanoo
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Post by Susanoo »

That totally.. blows. I would cry if something like that happend. But I try to find/buy items which are already fixed :D
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Post by Ice771x »

i got totally pwnd last night....i got my 68+5 to +6. so i went for 7. failed (luckily i had astral) but i neglected to put steady and now its 36% reduce on durability. not much, but theres still that red stat on it.
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PsYch008
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Post by PsYch008 »

im pretty sure durability only can be reduced at going from +5 to anything higher than that. it cant do it from +4 to +5....

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phresh
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Post by phresh »

So the total destruction that immortal prevents: is it the 'maximum durablilty reached, repair invalid' red? Or does it just vanish or what? I hear Uniques drop those but I assume that's what immortal can prevent also.

correct?

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PsYch008
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Post by PsYch008 »

if the item doesnt have immortal, it can be totally destroyed as in... your item = gone.

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phresh
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Post by phresh »

So all the repair invalid items I've seen are Unique drops? And are those unique drops always that way?

Sorry to get off topic but hey, I'm getting answers =]

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Post by Dempster »

Braxton wrote:Please Please use steady, some poor sap was selling a nice lvl 64+7 shield the other day for 30mil..I was like damn, let me check this out. Had a red dura decrease of 99% due to breaking...what a shitty shield :banghead: Had like 39 dura on it I if I remember correctly.


my buddy got that 99% on a 65 +5 18 br shield a while back... and it went to ONE dura (he had no increase on it) couldn't even repair it LOL, but we got 120% increase on it and now he uses it to run away from people when he's mobbed =P (hes glaive anyways)
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wutizdo
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Post by wutizdo »

som dude made his sun sword from +1 to +7 wit no astral! =O o w8 tat me =]

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Post by AMON-Ra »

PsYch008 wrote:im pretty sure durability only can be reduced at going from +5 to anything higher than that. it cant do it from +4 to +5....


Nope it's just like alchemy over +4 with astral and immortal.

I got a 99% reduce on my 64+4 BR20 shield, going for +5.

Of course I did have a steady stone on it but didn't notice it had disappeared after attempt no.1 :shock:
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