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Everquest Next

Posted: Sun Aug 04, 2013 10:45 pm
by DarkJackal
So yea, this looks pretty epic, got lots of things i've been wanting in an mmorpg for a while now.

http://www.destructoid.com/everquest-ne ... 9254.phtml


Debut part 1


Part 2

Re: Everquest Next

Posted: Mon Aug 05, 2013 10:23 pm
by Mayumi
Looks great..

Re: Everquest Next

Posted: Wed Aug 07, 2013 10:19 am
by Love
Awful gameplay.

Re: Everquest Next

Posted: Wed Aug 07, 2013 2:24 pm
by DarkJackal
Tis the first one shown after all.

Re: Everquest Next

Posted: Wed Aug 07, 2013 7:21 pm
by .curve
Might be looking into if it's F2P with a cash shop that's not pay to win. Subscription based MMOs are a thing of the past these days. I'd hate to see such a reputable name be released with a Sub and then falter and have to revert to F2P. It just looks bad all around.

Re: Everquest Next

Posted: Wed Aug 07, 2013 9:49 pm
by DarkJackal
Yea, I prefer just about everything about f2p mmos as well.

But the stuff I saw about this said it was free2play, can't say 100% tho.

Re: Everquest Next

Posted: Fri Aug 09, 2013 11:51 am
by XesoS
Looks good but Gameplay is bit of lame ... oh well i will try it

Re: Everquest Next

Posted: Fri Aug 09, 2013 1:38 pm
by DarkJackal
Yea i'd like to see more gameplay and interface. But don't these "holy grails" seem pretty epic and intriguing to anyone else? Changing the game, building your own stuff, destructible environments, and somethin else..

Re: Everquest Next

Posted: Fri Aug 09, 2013 6:35 pm
by .curve
DarkJackal wrote:Yea i'd like to see more gameplay and interface. But don't these "holy grails" seem pretty epic and intriguing to anyone else? Changing the game, building your own stuff, destructible environments, and somethin else..


Extra features are cool and everything, but if a MMO at it's core isn't correct, then all those features are worthless.

Re: Everquest Next

Posted: Sat Aug 10, 2013 1:33 am
by Avalanche
.curve wrote:
DarkJackal wrote:Yea i'd like to see more gameplay and interface. But don't these "holy grails" seem pretty epic and intriguing to anyone else? Changing the game, building your own stuff, destructible environments, and somethin else..


Extra features are cool and everything, but if a MMO at it's core isn't correct, then all those features are worthless.

Everquest is not a noob to MMO's. Everquest 1 and 2 are still extremely popular today. They know what they are doing.

Re: Everquest Next

Posted: Sat Aug 10, 2013 5:11 am
by .curve
Avalanche wrote:
.curve wrote:
DarkJackal wrote:Yea i'd like to see more gameplay and interface. But don't these "holy grails" seem pretty epic and intriguing to anyone else? Changing the game, building your own stuff, destructible environments, and somethin else..


Extra features are cool and everything, but if a MMO at it's core isn't correct, then all those features are worthless.

Everquest is not a noob to MMO's. Everquest 1 and 2 are still extremely popular today. They know what they are doing.


Oh I'm aware. I'm just saying since they're getting into the F2P market(I don't know if their other games are F2P yet), then there is that chance that a Cash Shop, if implemented poorly, could hurt the game. I don't think there will be a problem as, like you said, they're veterans to the MMO market.

I assume it will be like Guild Wars where you buy a physical/digital copy of the game and that's it.

Re: Everquest Next

Posted: Mon Nov 18, 2013 10:36 pm
by DarkJackal
Some building gameplay.

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