Might be looking into if it's F2P with a cash shop that's not pay to win. Subscription based MMOs are a thing of the past these days. I'd hate to see such a reputable name be released with a Sub and then falter and have to revert to F2P. It just looks bad all around.
Re: Everquest Next
Posted: Wed Aug 07, 2013 9:49 pm
by DarkJackal
Yea, I prefer just about everything about f2p mmos as well.
But the stuff I saw about this said it was free2play, can't say 100% tho.
Re: Everquest Next
Posted: Fri Aug 09, 2013 11:51 am
by XesoS
Looks good but Gameplay is bit of lame ... oh well i will try it
Re: Everquest Next
Posted: Fri Aug 09, 2013 1:38 pm
by DarkJackal
Yea i'd like to see more gameplay and interface. But don't these "holy grails" seem pretty epic and intriguing to anyone else? Changing the game, building your own stuff, destructible environments, and somethin else..
Re: Everquest Next
Posted: Fri Aug 09, 2013 6:35 pm
by .curve
DarkJackal wrote:Yea i'd like to see more gameplay and interface. But don't these "holy grails" seem pretty epic and intriguing to anyone else? Changing the game, building your own stuff, destructible environments, and somethin else..
Extra features are cool and everything, but if a MMO at it's core isn't correct, then all those features are worthless.
Re: Everquest Next
Posted: Sat Aug 10, 2013 1:33 am
by Avalanche
.curve wrote:
DarkJackal wrote:Yea i'd like to see more gameplay and interface. But don't these "holy grails" seem pretty epic and intriguing to anyone else? Changing the game, building your own stuff, destructible environments, and somethin else..
Extra features are cool and everything, but if a MMO at it's core isn't correct, then all those features are worthless.
Everquest is not a noob to MMO's. Everquest 1 and 2 are still extremely popular today. They know what they are doing.
Re: Everquest Next
Posted: Sat Aug 10, 2013 5:11 am
by .curve
Avalanche wrote:
.curve wrote:
DarkJackal wrote:Yea i'd like to see more gameplay and interface. But don't these "holy grails" seem pretty epic and intriguing to anyone else? Changing the game, building your own stuff, destructible environments, and somethin else..
Extra features are cool and everything, but if a MMO at it's core isn't correct, then all those features are worthless.
Everquest is not a noob to MMO's. Everquest 1 and 2 are still extremely popular today. They know what they are doing.
Oh I'm aware. I'm just saying since they're getting into the F2P market(I don't know if their other games are F2P yet), then there is that chance that a Cash Shop, if implemented poorly, could hurt the game. I don't think there will be a problem as, like you said, they're veterans to the MMO market.
I assume it will be like Guild Wars where you buy a physical/digital copy of the game and that's it.