Meet the Spy!!!

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BlackFox898
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Meet the Spy!!!

Post by BlackFox898 »

ABOUT TIME VALVE!

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Squirt
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Re: Meet the Spy!!!

Post by Squirt »

It was leaked.
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Spoiler!

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Re: Meet the Spy!!!

Post by Kirkaldi »

That was good and the spy update is out/coming out. 8) I don't know. :(
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Re: Meet the Spy!!!

Post by cpinney »

best one of them all.
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Nyx
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Re: Meet the Spy!!!

Post by Nyx »

"No that would be your mother" Awesome.
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Re: Meet the Spy!!!

Post by vietxboy911 »

i knew it was the scout all along, since the alarms came on :shock:
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Re: Meet the Spy!!!

Post by BlackFox898 »

Squirt wrote:It was leaked.


says who? all the ones on youtube are from a day ago. this one when i posted it was 30 minutes old.
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Brago
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Re: Meet the Spy!!!

Post by Brago »

Sniper update is next... hes gonna have

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read at your own risk [size=50]a shield, bow and arrow and i forgot the other thing... after that its the spy update[/size]
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Toshiharu
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Re: Meet the Spy!!!

Post by Toshiharu »

It's both Spy and Sniper update in one.
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0l3n
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Re: Meet the Spy!!!

Post by 0l3n »

Funny as hell :P
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Re: Meet the Spy!!!

Post by BloodyBlade »

Squirt wrote:It was leaked.

It was an intentional leak ^^
To make it easier for you :D ;

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Re: Meet the Spy!!!

Post by cpinney »

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Toshiharu
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Re: Meet the Spy!!!

Post by Toshiharu »

Ohh man that revolver makes you want to orgasm.
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cpinney
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Re: Meet the Spy!!!

Post by cpinney »

yeah it looks very nice, and they added a new thing for the sniper, which looks very useful. check the link i put up before.
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Toshiharu
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Re: Meet the Spy!!!

Post by Toshiharu »

TBH I think that sniper item is pointless like the Bonk Energy Drink.(Think that's what it's called? Sorry I haven't played much of TF2 since scout update lol)
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Re: Meet the Spy!!!

Post by cpinney »

energy drink isnt really pointless in dustbowl its very useful.

and the how can you say that the sniper liquid thing is useless? it can sap the spys invisibility, can douse a friendly thats on fire, and if you put it on enemy's they take 35% more damage for a period of time, i would switch that for that simi auto gun any day.
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Toshiharu
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Re: Meet the Spy!!!

Post by Toshiharu »

Well then again.. how long does it last on the other person? That's another factor.
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cpinney
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Re: Meet the Spy!!!

Post by cpinney »

true, but even if it was 5 seconds i would still take it.

EDIT: update is out downloading now, rather large, heres the things fixed.


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Maps


Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps

Added new arena map Sawmill

Added new arena map Nucleus

Added new community payload map Hoodoo

Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage


Sniper Changes

Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle

Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies

Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer

Standard sniper rifle now shoots through friendly players

Added 54 new Sniper voice lines

Added 35 new Sniper achievements


Spy

Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that

Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound

Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still

Spy name tags now show up properly when disguised as their own team

Fixed a bug that would cause spectators to see disguise weapons incorrectly

Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn

Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic

Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible

Also made it more obvious on first person view model when you're bumped while cloaked

Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues

Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately

Spies disguised as medics now have an Ubercharge: line in their disguise target info

Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise

Spies can now pick up health kits for their "disguise health", even when uninjured

Disguise UI doesn't show up in minimum UI mode (hud_minmode)

Spies that disguise as a player using an unlockable now show that unlockable in hand

Spies can now use enemy teleporters

Added 70 new Spy voice lines

Added 34 new Spy achievements


Scoreboard changes

Dominations no longer get wiped when teams switch sides

Dead players draw slightly darker in scoreboard

Converted class labels to class icons

All players now display the total number of people they are dominating


General

You now find new and old items as you play, instead of through achievements

Fixed a bug that would cause the scout's ball to regenerate at inappropriate times

Demomen can now detonate their stickies while taunting

Flamethrower's air burst now extinguishes fire on friendly targets

Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals

The Heavy and Sniper now have new custom death animations

Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving

Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser

Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled

Added a new taunt for the Kritzkrieg, which also heals for 10 points

Improved the deathcam camera handling used when a player plays a custom death animation

Added missing chalkboard and serverbrowser images for community maps shipped in previous updates

Removed "Final" from map names in the serverbrowser quick list


Servers

Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice

Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command


looks pretty sweet.
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Toshiharu
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Re: Meet the Spy!!!

Post by Toshiharu »

"Items now drop randomly, in addition to the old (pre Spy/Sniper unlockables) achievement tied weapons," said Walker. "We're going to release info on the new system on the blog tomorrow."


That kinda sucks.
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Re: Meet the Spy!!!

Post by cpinney »

what is that suppose to mean exactly >_> the special items can just drop for no reason?
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Brago
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Re: Meet the Spy!!!

Post by Brago »

Already got all the sniper weps and 1 spy...

So far I only like the shield cause so many spies around so it saves me... bow and arrow is ok..
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Toshiharu
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Re: Meet the Spy!!!

Post by Toshiharu »

cpinney wrote:what is that suppose to mean exactly >_> the special items can just drop for no reason?


You kill other players until you randomly get it as a 'drop'.
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cpinney
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Re: Meet the Spy!!!

Post by cpinney »

its so gay, i played for 2 hours didnt get one drop >_>
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Re: Meet the Spy!!!

Post by destructionmama »

I played for 4 hours working my way from the bottom of the list of 32 people to the top of the list and only got the Axetinguisher, and I already have the drop >_<

I think the new system is kinda gay, it promotes grinding instead "achieving"

but ya are unlocks class specific? Do I have to play the class to unlock their weapons? or are they randomly dropped?


Anyways the new payload race maps are fun lol exspecially the one with the uphill slope lol, I just go and spary the cart with the flamethrower huhuhuu


anyways huuda huuda huuuh!
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Re: Meet the Spy!!!

Post by cpinney »

no its completely random, you could play the medic and get a bow.
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Re: Meet the Spy!!!

Post by destructionmama »

cpinney wrote:no its completely random, you could play the medic and get a bow.

TF2 unlock system is now official gay

but I wonder what's their motive behind it? to discourage achievement servers and unlock farmers? but that totally takes away the fun in actually legitimately unlocking the weapons with skills.
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Brago
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Re: Meet the Spy!!!

Post by Brago »

No there were alot of hacks which could give you all the achievements and they never did anything about it. now, with drops the hacks are useless.
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Re: Meet the Spy!!!

Post by Skullbasher62 »

achievement servers. when i started playing a few months ago i went into one and got alot of my pyro and heavy and medic achievements in a day.
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Re: Meet the Spy!!!

Post by BloodyBlade »

Great thing they removed the previous unlock system. Too bad you get the unlocks now at random times -_-. They should make something like if you played 8 hours on scout you get one unlock, if you play 16 hours, you get the second unlock... But players would just leave their pc on overnight then. =/
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cpinney
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Re: Meet the Spy!!!

Post by cpinney »

yeah and if they were going to do it random, at least give you a weapon you dont have :\
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