Meet the Spy!!!
- BlackFox898
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Re: Meet the Spy!!!
It was leaked.

Spoiler!
woutR wrote:Squirt, you're a genius when it comes to raping women.
- vietxboy911
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Re: Meet the Spy!!!
i knew it was the scout all along, since the alarms came on 
- BlackFox898
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Re: Meet the Spy!!!
Squirt wrote:It was leaked.
says who? all the ones on youtube are from a day ago. this one when i posted it was 30 minutes old.

- Brago
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Re: Meet the Spy!!!
Sniper update is next... hes gonna have
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read at your own risk [size=50]a shield, bow and arrow and i forgot the other thing... after that its the spy update[/size]

- Toshiharu
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Re: Meet the Spy!!!
It's both Spy and Sniper update in one.
- BloodyBlade
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Re: Meet the Spy!!!
Squirt wrote:It was leaked.
It was an intentional leak ^^
To make it easier for you

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- cpinney
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Re: Meet the Spy!!!
http://www.teamfortress.com/spyupdate/day01_english.htm for updates if you wish to see.

- Toshiharu
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Re: Meet the Spy!!!
Ohh man that revolver makes you want to orgasm.
- cpinney
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Re: Meet the Spy!!!
yeah it looks very nice, and they added a new thing for the sniper, which looks very useful. check the link i put up before.

- Toshiharu
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Re: Meet the Spy!!!
TBH I think that sniper item is pointless like the Bonk Energy Drink.(Think that's what it's called? Sorry I haven't played much of TF2 since scout update lol)
- cpinney
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Re: Meet the Spy!!!
energy drink isnt really pointless in dustbowl its very useful.
and the how can you say that the sniper liquid thing is useless? it can sap the spys invisibility, can douse a friendly thats on fire, and if you put it on enemy's they take 35% more damage for a period of time, i would switch that for that simi auto gun any day.
and the how can you say that the sniper liquid thing is useless? it can sap the spys invisibility, can douse a friendly thats on fire, and if you put it on enemy's they take 35% more damage for a period of time, i would switch that for that simi auto gun any day.

- Toshiharu
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Re: Meet the Spy!!!
Well then again.. how long does it last on the other person? That's another factor.
- cpinney
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Re: Meet the Spy!!!
true, but even if it was 5 seconds i would still take it.
EDIT: update is out downloading now, rather large, heres the things fixed.
looks pretty sweet.
EDIT: update is out downloading now, rather large, heres the things fixed.
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Maps
Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
Added new arena map Sawmill
Added new arena map Nucleus
Added new community payload map Hoodoo
Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage
Sniper Changes
Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
Standard sniper rifle now shoots through friendly players
Added 54 new Sniper voice lines
Added 35 new Sniper achievements
Spy
Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
Spy name tags now show up properly when disguised as their own team
Fixed a bug that would cause spectators to see disguise weapons incorrectly
Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
Also made it more obvious on first person view model when you're bumped while cloaked
Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
Spies disguised as medics now have an Ubercharge: line in their disguise target info
Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
Spies can now pick up health kits for their "disguise health", even when uninjured
Disguise UI doesn't show up in minimum UI mode (hud_minmode)
Spies that disguise as a player using an unlockable now show that unlockable in hand
Spies can now use enemy teleporters
Added 70 new Spy voice lines
Added 34 new Spy achievements
Scoreboard changes
Dominations no longer get wiped when teams switch sides
Dead players draw slightly darker in scoreboard
Converted class labels to class icons
All players now display the total number of people they are dominating
General
You now find new and old items as you play, instead of through achievements
Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
Demomen can now detonate their stickies while taunting
Flamethrower's air burst now extinguishes fire on friendly targets
Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
The Heavy and Sniper now have new custom death animations
Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
Added a new taunt for the Kritzkrieg, which also heals for 10 points
Improved the deathcam camera handling used when a player plays a custom death animation
Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
Removed "Final" from map names in the serverbrowser quick list
Servers
Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" commandlooks pretty sweet.

- Toshiharu
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Re: Meet the Spy!!!
"Items now drop randomly, in addition to the old (pre Spy/Sniper unlockables) achievement tied weapons," said Walker. "We're going to release info on the new system on the blog tomorrow."
That kinda sucks.
That kinda sucks.
- cpinney
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Re: Meet the Spy!!!
what is that suppose to mean exactly >_> the special items can just drop for no reason?

- Brago
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Re: Meet the Spy!!!
Already got all the sniper weps and 1 spy...
So far I only like the shield cause so many spies around so it saves me... bow and arrow is ok..
So far I only like the shield cause so many spies around so it saves me... bow and arrow is ok..


- Toshiharu
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Re: Meet the Spy!!!
cpinney wrote:what is that suppose to mean exactly >_> the special items can just drop for no reason?
You kill other players until you randomly get it as a 'drop'.
- destructionmama
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Re: Meet the Spy!!!
I played for 4 hours working my way from the bottom of the list of 32 people to the top of the list and only got the Axetinguisher, and I already have the drop >_<
I think the new system is kinda gay, it promotes grinding instead "achieving"
but ya are unlocks class specific? Do I have to play the class to unlock their weapons? or are they randomly dropped?
Anyways the new payload race maps are fun lol exspecially the one with the uphill slope lol, I just go and spary the cart with the flamethrower huhuhuu
anyways huuda huuda huuuh!
I think the new system is kinda gay, it promotes grinding instead "achieving"
but ya are unlocks class specific? Do I have to play the class to unlock their weapons? or are they randomly dropped?
Anyways the new payload race maps are fun lol exspecially the one with the uphill slope lol, I just go and spary the cart with the flamethrower huhuhuu
anyways huuda huuda huuuh!

Big thx to MasterKojito for making my sig
RuYi wrote:Guys, I think we should promote destructionmama to Captain Obvious. :3

- destructionmama
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Re: Meet the Spy!!!
cpinney wrote:no its completely random, you could play the medic and get a bow.
TF2 unlock system is now official gay
but I wonder what's their motive behind it? to discourage achievement servers and unlock farmers? but that totally takes away the fun in actually legitimately unlocking the weapons with skills.

Big thx to MasterKojito for making my sig
RuYi wrote:Guys, I think we should promote destructionmama to Captain Obvious. :3

- Brago
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Re: Meet the Spy!!!
No there were alot of hacks which could give you all the achievements and they never did anything about it. now, with drops the hacks are useless.


- Skullbasher62
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Re: Meet the Spy!!!
achievement servers. when i started playing a few months ago i went into one and got alot of my pyro and heavy and medic achievements in a day.
<--by Sae<3Kasu/Gunza
DOTA2, Age of Conan
- BloodyBlade
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Re: Meet the Spy!!!
Great thing they removed the previous unlock system. Too bad you get the unlocks now at random times -_-. They should make something like if you played 8 hours on scout you get one unlock, if you play 16 hours, you get the second unlock... But players would just leave their pc on overnight then. =/
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- cpinney
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Re: Meet the Spy!!!
yeah and if they were going to do it random, at least give you a weapon you dont have :\










