Game is . Nice graphics, gameplay footage isn't out yet. The game didn't get leaked info at all, that sucks . I'll definitely try this game if it's f2p and my computer can handle it. I doubt that though, the graphics are way too good. You don't need a really good computer for this game.
No levels or classes in this game. How cool is that?
I'm downloading the gameplay trailer atm, a 700 mb zip O_O for a trailer!
Re: Darkfall
Posted: Mon Dec 08, 2008 3:11 am
by Kirkaldi
LOL, thats a hell of a trailer!
Re: Darkfall
Posted: Mon Dec 08, 2008 4:44 am
by Barotix
Game Play Trailer Part 1 to 6:
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Character development
Spoiler!
In Darkfall, theres much more to character development than, say, raising your riding or mining skill by mindlessly killing rats all day. Instead, you'll need to practice your skills if you want to get better at them. Darkfalls skill based system makes sense, and it saves you from having to waste your playing time leveling.
You will never have to re-roll your character again. With Darkfalls flexible character development system, your character simply adapts to the choices you make for him. We give you hundreds of skills to learn and master, and around a hundred Prestige classes to further specialize in.
Player Driven Economy.
Spoiler!
In Darkfall, all items in the world can be made by the players.
Darkfalls crafting system is intuitive, non-repetitive, challenging, useful, fun - and profitable. Using Darkfalls virtually limitless item creator system, you could invent and be the first to use a weapon as awesome as the Flamefury Raudstaal Battleaxe of Bloodshed, or just make a simple saddle for your horse.
Bring your goods to market using Darkfalls sophisticated and secure trading system, bringing buyers and sellers together easily whether theyre inside the game or not.
We will have as many as we can possibly add before the game launch. We currently have about 300 skills and 200 spells designed on paper, but we are hoping to get at least 500 skills and 500 spells in there before retail.
Re: Darkfall
Posted: Mon Dec 08, 2008 9:57 am
by Melez
Doubt it's f2p. Nice tho.
Re: Darkfall
Posted: Mon Dec 08, 2008 10:42 am
by Dian Jie
This game looks awesome....as it did almost 2 friggen years ago. Pass on WAITING for it to come out. Highly doubt it would be f2p, and I just have this nagging feeling that it's gonna be a lagfest of a game. Hope I'm wrong.
Will be an awesome game if it ever gets released.
Re: Darkfall
Posted: Thu Dec 11, 2008 10:53 pm
by DotCom
lol finally they're starting beta. Been in clan-beta for almost 2 years now.
Re: Darkfall
Posted: Thu Dec 11, 2008 10:59 pm
by Lempi
It looks pretty good and i assume the skill system would be slightly like Fable, where you get experience for killing with the skill, and can then get the next level skill.
And this...
In Darkfall, theres much more to character development than, say, raising your riding or mining skill by mindlessly killing rats all day.
...Is a dig at WoW. Quite funny to see a small time game developer with a game that will never be as big as WoW make comments like that. They are just asking to be flamed by Blizzard-followers, like myself.
However i will probably try this game, if it ever opens
Re: Darkfall
Posted: Fri Dec 12, 2008 8:28 am
by bakafish
As awesome as the game might seem, the character design is horrible. Look at the Orks.
Darkfall: release date announced! - Darkfall Online News
Audio Visual Enterprises SA and Aventurine SA in a joint statement today announced that their highly anticipated MMORPG title Darkfall Online will launch across Europe on January 22nd, 2009. North American players are also welcome to participate in the European launch of Darkfall which will precede a North American launch.
More details to be announced as they become available.
About Darkfall Online Darkfall Online is a massive multiplayer online (MMO) fantasy role-playing game featuring a fun, fast-paced, real-time combat system, massive battles, clan warfare and empire building. Darkfall combines role-playing, action, and strategic gameplay. Darkfall has been designed to create intensely realistic and highly immersive combat and a challenging, realistic environment for a more immersive experience. With full collision detection battle lines really matter and well-aimed spell blasts will send opponents flying. Darkfall's goal is to provide players with a fun and challenging experience through a seamless and zoneless, non-instanced, "sandbox" game world.
latest news: release jan. 22nd 2009.
no news on the fee though.
one more thing:
Re: Darkfall
Posted: Thu Jan 15, 2009 9:09 pm
by Miguez
Barotix wrote: Sounds like Runescape without levels.
Has anyone here gotten into the Beta yet? I signed up awhile ago but nothing so far
Re: Darkfall
Posted: Mon Jan 26, 2009 6:07 pm
by The Furious Ninja
signed up for the beta but i guess i'm not lucky enough to have been accepted for it
Re: Darkfall
Posted: Tue Jan 27, 2009 1:14 pm
by takolin
This game seems so good.
Almost complete freedom. No predefined classes if you want. And no OP permanent items. Just read a bit on the site and it said that items can be repaired only a numerous amount of times. afterwards it's broken.
When this comes out, I guess I'll say bye bye to Cabal.