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[Official] SRF Starcraft II Thread
- poehalcho
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Re: [Official] SRF Starcraft II Thread

Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
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- Nick Invaders
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Re: [Official] SRF Starcraft II Thread
I'd watch it right now, but it's 1am need to go to sleep xD really tired.
Bynaar.8735
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- poehalcho
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Re: [Official] SRF Starcraft II Thread
haha it's 10:30 am for me 
First time I see Day9 live
First time I see Day9 live

Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
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Re: [Official] SRF Starcraft II Thread
yaaaay storm woke me up in time
- poehalcho
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Re: [Official] SRF Starcraft II Thread
New map pool!
http://eu.battle.net/sc2/en/blog/2483318#c-2281868303
I hope they don't remove scrap station D:
I'd also like to see Crevasse as an official map : D
http://eu.battle.net/sc2/en/blog/2483318#c-2281868303
I hope they don't remove scrap station D:
I'd also like to see Crevasse as an official map : D

Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
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- Toshiharu
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Re: [Official] SRF Starcraft II Thread
nvidia's bracket. Also my first opponent on Thursday at 8PM central is a 210 wins diamond random player on Shakuras Plateau. Hmm.. Keep in mind I rarely play and it's mostly custom games. ranked bronze last season with like 15 games in total. 0 this season. It's go time.
Spoiler!
- poehalcho
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Re: [Official] SRF Starcraft II Thread
better start practicing XD

Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
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Re: [Official] SRF Starcraft II Thread
If you're on US I'll practice with you :O but I haven't played since season one T_T
- Toshiharu
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Re: [Official] SRF Starcraft II Thread
I think I'm fine. I'll see what happens after my first match. I'll just probably cheese the random guy before he cheeses me which I'm most likely sure he'll do.
-edit-
My first match
0-2
Not surprised of the results though. The guy has 220 diamond wins.
-edit-
My first match
0-2
Not surprised of the results though. The guy has 220 diamond wins.
- vietxboy911
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Re: [Official] SRF Starcraft II Thread
heading back to sc2.. need practice buddies in the US :o
- Brago
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Re: [Official] SRF Starcraft II Thread
I'm also coming back so we can practice alil gillbit tomorrow


Re: [Official] SRF Starcraft II Thread
I'll be on all day through TLAttack
- Brago
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Re: [Official] SRF Starcraft II Thread
Im on right now, state your names on here so I can add you guys.
SC2 IGN: RicenChicken
SC2 IGN: RicenChicken


Re: [Official] SRF Starcraft II Thread
it's on first page
btw, we need your identifier number as well
btw, we need your identifier number as well
- poehalcho
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Re: [Official] SRF Starcraft II Thread
would you happen to be European D:?
Even better, would you happen to be European and Protoss?
Even better, would you happen to be European and Protoss?

Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
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- poehalcho
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Re: [Official] SRF Starcraft II Thread
nub :[.

Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
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- poehalcho
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Re: [Official] SRF Starcraft II Thread
ffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
My first league loss vs Zerg Q_Q
I blame the lag D:<. there was lots of it. This loss doesn't count
My first league loss vs Zerg Q_Q
I blame the lag D:<. there was lots of it. This loss doesn't count
Last edited by poehalcho on Sun Jul 24, 2011 8:49 pm, edited 1 time in total.

Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
- Day[9] Daily 337 -
Re: [Official] SRF Starcraft II Thread
poehalcho wrote:ffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
My first league loss vs Zerg Q_Q
I blame the lag D:<. there was lots of it.
league?

- poehalcho
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Re: [Official] SRF Starcraft II Thread
Scarth wrote:poehalcho wrote:ffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
My first league loss vs Zerg Q_Q
I blame the lag D:<. there was lots of it.
league?
bronze lol

Day[9] wrote:"Tea is a lot like gold expansions - it helps you kill people."
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- pipigrande
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Re: [Official] SRF Starcraft II Thread
Having a hard time macro from transition to 2nd base.. :[
How many gateways generally should I have once my 2nd base is up?
How many gateways generally should I have once my 2nd base is up?
- 0l3n
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Re: [Official] SRF Starcraft II Thread
vietxboy911 wrote:Having a hard time macro from transition to 2nd base.. :[
How many gateways generally should I have once my 2nd base is up?
Depends on the build but generally 4-7 i suppose.
- Toshiharu
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Re: [Official] SRF Starcraft II Thread
Unless you 1gate expand or forge expand.
- TOloseGT
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Re: [Official] SRF Starcraft II Thread
More than 4 gates and you're pushing your luck. If your opponent played it safe, you would get behind on economy.


Re: [Official] SRF Starcraft II Thread
TOloseGT wrote:More than 4 gates and you're pushing your luck. If your opponent played it safe, you would get behind on economy.
1 base can support 4 gate. 2 base can support 0-8 if you think logically although a 2 base push is usually done on 6 gate with twilight, 7 for all in or 8 for some crazy all in.
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Re: [Official] SRF Starcraft II Thread
I misread the guy's question. Once your 2nd base is up, it entirely depends on your opponent, unless you want to dictate the where the game goes. Unless it's late game, I rarely see p go more than 4 gate on 2 base (and if it's late game and toss is 2 base still, gg), as they usually 3 gate robo for colossus or 4 gate with templars. Any more than 4 gates on 2 base and the p is playing too passively, letting me get my 3rd up.
I play z 1v1, so that's zvp.
I play z 1v1, so that's zvp.


- Nick Invaders
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Re: [Official] SRF Starcraft II Thread
Think you guys can help? I play zerg, and just got into plat. I'm having trouble with protoss lately. Every game I lose to toss involves dts usually. I'm unsure how to hold them off short of putting up spine crawlers and spore crawlers at each base, but often times I don't think of it until the dts are actually attacking. Should I just get them up as soon as possible vs protoss? Because it's pretty hard for me to scout toss sometimes.
And what do I get vs high templar? infestors? Since psi storms tear up my army.
And what do I get vs high templar? infestors? Since psi storms tear up my army.
Bynaar.8735
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Re: [Official] SRF Starcraft II Thread
To answer the DT question-
If you scout few sentries/stalkers with an expansion going up it's safe to assume either starport or DT play is coming out, at which point you should put 2 spores at each base if you're unsure of which. After I'm 3 base I usually put a spore and 2 spines at each base regardless of my scouting because DT harass becomes very hard to scout that late.
To answer the HT question-
There are many ways to deal with high templars which do include infestor play. If you're going to use infestors you need to either have more than he does templars, or have a vision advantage where you can chain fungal nearly all of them OR neural 1-2 of them and storm them with his own templar. Both are hard to pull off.
Roaches with burrow regenerate a lot of HP, so if you are getting stormed you can move your roaches back and burrow to regenerate HP, then continue. The problem is when they have insane amounts of storm. Basically if he can invest that much gas into templars then you should be investing as much into something like ultralisks, broodlords or infestors (as mentioned above).
Late game roaches SUCK. In mass they can't do anything against a well equipped blink-stalker army with a few HT's, or the standard 200/200 deathball. You need to have units like the infestor, ultralisk and/or broodlord.
source: low masters zerg..high diamond at the moment t.t
If you scout few sentries/stalkers with an expansion going up it's safe to assume either starport or DT play is coming out, at which point you should put 2 spores at each base if you're unsure of which. After I'm 3 base I usually put a spore and 2 spines at each base regardless of my scouting because DT harass becomes very hard to scout that late.
To answer the HT question-
There are many ways to deal with high templars which do include infestor play. If you're going to use infestors you need to either have more than he does templars, or have a vision advantage where you can chain fungal nearly all of them OR neural 1-2 of them and storm them with his own templar. Both are hard to pull off.
Roaches with burrow regenerate a lot of HP, so if you are getting stormed you can move your roaches back and burrow to regenerate HP, then continue. The problem is when they have insane amounts of storm. Basically if he can invest that much gas into templars then you should be investing as much into something like ultralisks, broodlords or infestors (as mentioned above).
Late game roaches SUCK. In mass they can't do anything against a well equipped blink-stalker army with a few HT's, or the standard 200/200 deathball. You need to have units like the infestor, ultralisk and/or broodlord.
source: low masters zerg..high diamond at the moment t.t






