Barotix wrote:Does HoN put more emphasis on team efforts or being carried by one incredibly skilled player?
Late reply,but as other said,this game has a "sucky" community because this game is based on teamplay. Thats why if you keep dying,you by yourself can make your team loose...(feeding them,therefore them getting buffed up etc.)
but u can also get carried by your team if they're decent players, because they kill as much as you feed. so ya its a team game, I wouldn't say the community is bad, just some people likes to be gay QQers.
P.S. I hate those people who say "omg we're gonna lose" right after the hero pick phase. And they become a constant whiner for the rest of the game. Bad for team morale, my philosophy is that if you have nothing contributing to say, just don't say anything.
lately i´ve been playing again. But when i logged back in for like the first time in 2 months all my stats were reset, except i could still view the matches i played in that battle monitor. Luckily it also erased my 9 disconnects due to my pc crapping out
List updated: -Mirosuke (Mirosuke) -Xeph (Phantasma) -LumpyDumpy? (MasterKojito) -Mulgen (Thee_Unique) It would be a friendly 5VS5 (or depends how many people join that day) fight. I probably will balance the teams, making it fair.
it can start at 9 - 8 pm (at my place GMT -5) so dunno what time will be at yours. Add me in MSN or HoN (I'll be in game all day, but not playing so drop me a pm or something but ill do something else...)
Darn I want to attend this game so much =( Someone fraps it or take screenshots of final score pl0x =(
Oh and... Version 0.1.54 -------------- General - Fixed bottle-illusion exploit - Gold bounty for buildings corrected to the proper amounts * In general, the amount of gold given will be more consistent - Added a confirmation box to the disband game button - Darkwood Vale's northern ancient creep camp should now spawn properly - Fix to the packet overflow issues
Heroes
Behemoth - Fissure is now able to target a player directly, not just a position on the ground
Blood Hunter - Hemorrhage is now instantly applied to the target instead of using a projectile * This also fixes an issue that was allowing Hemorrhage to be dodged with teleports
Magmus - Lava Surge is now able to target a player directly, not just a position on the ground - Lava Surge can now be used while immobilized
Pandamonium - Flick will no longer flick units that are greater than 500 units away at the time of the flick * This prevents heroes that blink/teleport from being flicked long distances
Pyromancer - You can no longer avoid Blazing Strike's damage by teleporting
Sand Wraith - Dissipation's reflected damage is no longer reflected by barbed armor - Renamed Dissipation to Dissipate - Manifest now has a Disjoint call in it
Witch Slayer - Attack Immunity removed from the 'bounce' part of Graveyard - Miniaturization cast time set to 0 (from 300ms) - Graveyard's animation is now shorter, making it easier to queue up abilities - Graveyard speed increased to 1600 form 1400 - Graveyard is now able to target a player directly, not just a position on the ground - Nothing happens anymore if you target a unit without a mana pool with Power Drain - You can no longer avoid Silver Bullet's damage by disjointing the projectile
Wretched Hag - Recommended items tweaked __________________
Nah,my dad wants me to take my time before purchasing the right laptop =/ Only way I could is if my sister lets me play on her PC,i'll check if I can get her to let me on