By the way korean registration page is up for some time, not locked to korea or korean ip, or kssn.
But good luck to create character, servers filling up as they create them 1500 limit

Blindfire wrote:The standard $15 a month that every subscription game uses?
Anyway, if I manage to get a job I'll join you Xemnas, I'm thinking Templar.

Friday, November 14, 2008Aion: The Tower of Eternity Breaking Beta Test Records in Korea
Commercial launch for NCsoft game only weeks away in Korea; North American and European launches set for 2009
SEOUL, Korea, Nov. 14, 2008—One of the most highly anticipated massively multiplayer online (MMO) games, Aion®: The Tower of Eternity™ from NCsoft®, is already showing signs of reaching hit status in only a matter of days since open beta testing kicked off earlier this week. Aion is scheduled to launch in Korea within the year and launches in China, North America, Europe and Japan are planned for 2009.
Since Tuesday's launch of open beta testing in Korea, concurrent user numbers have already jumped to more than 170,000 players, making it the most popular beta event in Korean history. According to NCsoft officials, more than 11,000 people were logged into the game after only two minutes of open beta service. In less than an hour, that number had ballooned to 40,000. Currently the number of concurrent players has leapt up to more than 170,000.

sama98b wrote:
Friday, November 14, 2008Aion: The Tower of Eternity Breaking Beta Test Records in Korea
Commercial launch for NCsoft game only weeks away in Korea; North American and European launches set for 2009
SEOUL, Korea, Nov. 14, 2008—One of the most highly anticipated massively multiplayer online (MMO) games, Aion®: The Tower of Eternity™ from NCsoft®, is already showing signs of reaching hit status in only a matter of days since open beta testing kicked off earlier this week. Aion is scheduled to launch in Korea within the year and launches in China, North America, Europe and Japan are planned for 2009.
Since Tuesday's launch of open beta testing in Korea, concurrent user numbers have already jumped to more than 170,000 players, making it the most popular beta event in Korean history. According to NCsoft officials, more than 11,000 people were logged into the game after only two minutes of open beta service. In less than an hour, that number had ballooned to 40,000. Currently the number of concurrent players has leapt up to more than 170,000.

cin wrote:me and some friends are thinking of playing this game when
it's released. is there any word on cb or ob for NA and/or
european players?

Blindfire wrote:The standard $15 a month that every subscription game uses?
Anyway, if I manage to get a job I'll join you Xemnas, I'm thinking Templar.


BrowNTyGeR wrote:But Screenshots don't compare to the actual graphics in game..idk..game look SO much nicer than those SS. There's better screens out there...
Ziegfried wrote:What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
Da_Realest wrote:BrowNTyGeR wrote:But Screenshots don't compare to the actual graphics in game..idk..game look SO much nicer than those SS. There's better screens out there...
Is it worth the hype?

Da_Realest wrote:BrowNTyGeR wrote:But Screenshots don't compare to the actual graphics in game..idk..game look SO much nicer than those SS. There's better screens out there...
Is it worth the hype?

sama98b wrote:Da_Realest wrote:BrowNTyGeR wrote:But Screenshots don't compare to the actual graphics in game..idk..game look SO much nicer than those SS. There's better screens out there...
Is it worth the hype?
Watch the screenshoots/videos/live streaming videos/ask the 140k+ korean players ... lol
Or like others download/register/play the open beta ...
lol Sounds good. I may have to try it out. Most likely will be a summoner(spiritmaster?) or whatever they are called.BrowNTyGeR wrote:Yes and no...i was expecting a bit more from aion but the main obstacle for me is the language barrier; half the time i dont know what's im picking, what skills i'm buying, how to get to certain areas, how to start/finish quests. And im still at noobish levels i haven't got any TIGHT-AZZ-LOOKING skills or such or even gone to the abyss, i'm about to reach 20 so i can get my stigmas but i prolly won't even be able to start/continue/end the quest or even if i finish it, i won't know what stigmas i am buying etc etc...Quests will be easy (after translated to english) due to embed "hyperlinks" in quests logs where you can simply click and it will show the npc/mobs/or wherever you need to go on map.
The game is VERY, graphically, well done...crazy amount of details. Drop rate blows azz for now...hope they change it. I'm fairly confident in saying you can level up just by doing quests although i spent time simply grinding cuz to the language barrier but even then maybe 1:30-2 hours and i level solely on grinding, then again i don't know how to + equipment or what im adding in it. I haven't really started crafting nor i can cuz i dont know where the %%*^%( to go...
I think even noobs that can't grind will enjoy this game, once it's translated, it will be pretty awesome. So far they have about 25 servers w/ 5000 slots for each server and it's usually always packed. Currently the login in kinda like sro (LULZLUZLUZLUZLZULOLOUMAD??!), once you login you're placed on a "queueing" line and as people get off, you can get on character selection screen and go play. WaitTime can vary from none to 1 hour, depending on when you login. This is mainly due to open beta where it's free and anyone can login and the amount of foreigners playing. Character creation is HUGE...
Cap for final release is set to either 45 or 50 but for Open beta it's currently at 30 and people already started hitting it 1-2 days ago.
Ziegfried wrote:What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.

hsihthuwko22 wrote:Sry for being lazy.Can someone give me some links where/how to register for OB?
Thanks.



Kirkaldi wrote:OMG http://news.mmosite.com/content/2008-11 ... 67,1.shtml


The key content updates are as follows:
Character
1. Characters can now be leveled up to level 45.
2. The limit on number of characters per account is now raised to 5. Please note that you can only create characters of the same race on each server.
3. Characters over level 20 have a 7 day delay for deletion. Characters under level 20 have a 5 minute delay.
note: Aion launched without OB wipe.
Abyss
The abyss area will finally be revealed. This is a strategically important area for all three factions of Atreia - the Elyos, the Asmodians and the Balaur - that was created as the Tower of Eternity split apart. Each of the factions will fight for their lives in this area and Aion's world will shift according to its dynamics.
The Abyss also contains PvE content past level 25 and features seamless flight throughout all its areas.
1. How to enter the Abyss
At level 25 you will automatically receive a quest that allows you access to the abyss upon completion. The abyss gates are located in the air and underground of Elyos and Asmodian strongholds.
2. Fortress Sieges
Players can now lay attack on fortresses and bring them under their racial control. Sieges will begin with the fortresses on the lowest floor of the Abyss, but will eventually expand to all floors. Each fortress will open for sieging throughout the week at a specific rate. On weekends the rate will be slightly higher.
* Gaining Victory
When a fortress opens for sieging, a guardian of the controlling race will be placed to defend the fortress. The attacking faction will need to defeat the guardian to acquire victory, while the defending faction will need to protect the guardian. At launch all fortresses will be in the posession of the Balaur, and players will need to eliminate the Balaur guardian in order to take control of the fortress.
* Gaining Ownership
Upon victory, ownership of the fortress will be allocated in the following manner:
o Legions associated with the individual, party leader (party), and force leader (force) that made the greatest contribution to the siege
o If the individual, party leader (party), and force leader (force) are not associated with a Legion, ownership will fall to the racial faction itself.
* Siege Earnings
Upon winning a siege battle, part of the taxes accumulated by the Fortress is rewarded to the Legion(s) and the individuals that participated in the siege. Also, while in possession of the Fortress, taxes earned by the Fortress will be forwarded to those that are applicable every 12 hours. Tax money earned in this manner will decrease with time, and are limited in count.
o Individuals: Upon victory, the top 100 participants (based on Abyss point accumulation during siege) will be rewarded a portion of the earned gold and achievements. Rewards will be delivered by mail.
o Legions: A portion of the earned gold will be given to the Legion(s) that take ownership of the Fortress. Additional earnings from ownership will be given every 12 hours. Legion leaders will be able to verify the details through the Legion interface. Rewards will be delivered to the Legion bank.
The Balaur may try to retake any Fortress that is open for siege at any given time, so players will need to be on their guard at all times.
3. Abyss Rankings
Accumulated Abyss points will determine your status within your faction as well as granting you access to various benefits. The calculation will take place every week on Monday at noon. Ranks within the faction will be determined at this time, and will stay with the player for the week.
4. Artifact Battles
Elyos and Asmodians as well as the Balaur are able to wage battles in order to gain use of the Artifacts. Artifacts are located at strategic points within the Abyss and their power can be of great use in Fortress sieges.
Instanced Dungeons
The following instanced dungeons have been added to Atreia in the Interdica (Elyos area) and Belusran (Asmodian area) areas. These are meant to be enjoyed in parties and will be a source of rewards unavailable in non-instanced hunting areas.
Instanced dungeons can only be accessed once every 12 hours. If all members of a party exits an active instanced dungeon, the dungeon will reset after 15 minutes.
Note: 5 dungeons were supposed to be added, no clue what happened to the 5th one.
Interdica
1. Secret Laboratory
A laboratory run by the Lepar in the deepest of their laboratory grounds. It is said that the Lepar are conducting experiments on creatures found in the area, away from the watchful eyes of Elysium.
2. Indratu Stronghold
The base of operations for the army under Balaur emperor Tiamat, lead by Indratu. It is guarded by Indratu and his 4 elite generals so only the strongest of Daeva may enter. The stronghold is accessible from the Kraltumag cave in the Interdica area of the Abyss.
Belusran
1. Alchemia Mansion
A haunting castle found deep in the Alchemia stronghold. The lab used to be the home of the wealthiest merchant in Belusran, but has since been taken over by the Lepar. Its heavy doors remain shut and on windy days screams can be heard within its walls.
2. Draupnir Caves
Cave located to the east of Belusran. The cave was once an ice cave but took its current form when the Balur forced up the underlaying lava to harvest energy. A balaur legion of Bakarma has set up a contraption in this area that is dissipating the energy of Aether in all of Atreia.
Other
1. Player Character Changes
* Combat effects during movement will not take effect when jumping.
* Kibelisks cannot be set again after player changes channel.
* A bug that eliminated DP aura effects after transforming through the disease given by 'Dancing Fungus' monster has been fixed.
