fckerr wrote:skilled meepo>all, nuff said
meepo's net can't go though bkb now...so big-dps-with-bkb > skilled meepo
NuclearSilo wrote:In a general long game, my items at least provide me +125 agility. With the base agility, that's +200 extra dmg from backstab and that hurt a lot.
NuclearSilo wrote:As far as I see, you didn't acknowledge all the good points/bad points of every hero, you only look at the bad side and judge.
Sniper, far range, little stun, very good to harass at earlier game, anti-channeling, a great kser when he got ulti staff.
Clinkz, almost max mov speed with power thread when invi, 70% of the time he will be missed on the map and wait the chance to kill.
If you still think any heroes with invi are useless because you can easily counter with a dust and ward (oh wait, is there any hero that can't be countered?), then my honest advice is that you email IceFrog right away to tell him delete these heroes. Make sure you also post in dota forum to see how much flames you'd get.
These agility are mostly solo heroes, dmg dealer heroes rather than a team play, support heroes.
Azilius wrote:Riki is - item dependant, low hp, easy to pick off -> the team isnt going to die from one smoke, and smoke doesnt get everyone. What will u do after smoke? Stay and die with 900hp? Run and be useless to the team?
NuclearSilo wrote:He is a killer, chaser, solo hero, not a team fight combo spell nuke. The same goes to almost all agility hero.
SM-Count wrote:NuclearSilo wrote:are you kidding? Is dota a 1v1 game?
It is when you call someone out.
NuclearSilo wrote:SM-Count wrote:NuclearSilo wrote:are you kidding? Is dota a 1v1 game?
It is when you call someone out.
whatever, i'll show you how to play riki. But first I need at least a no-noob team to be able to play.