0l3n wrote:IMO Aion private servers are crap, hardly any content what so ever.
Same as most of the private servers for any MMO...
0l3n wrote:IMO Aion private servers are crap, hardly any content what so ever.
0l3n wrote:IMO Aion private servers are crap, hardly any content what so ever.

NuclearSilo wrote:HejsaN wrote:Allods, but it is pretty grindy.
it looks like a bit anime for child. Better on with better graphic plz
penfold1992 wrote:durka durka muhammad gihad allah 10k plys. thats all i hear :S

nohunta wrote:0l3n wrote:IMO Aion private servers are crap, hardly any content what so ever.
so...inorrect.
Thee_UniQue wrote:nohunta wrote:0l3n wrote:IMO Aion private servers are crap, hardly any content what so ever.
so...inorrect.
I find what you just said so... ironic.
penfold1992 wrote:durka durka muhammad gihad allah 10k plys. thats all i hear :S


Tsume wrote:wait...everybody hates andy? LOL
NuclearSilo wrote:what game has cool and nice skill animation and has lots of skill?
alexkyler wrote:NuclearSilo wrote:what game has cool and nice skill animation and has lots of skill?
Cabal....
0l3n wrote:IMO Aion private servers are crap, hardly any content what so ever.
Current Rates:
Xp: 1x
Drop: 1x
What we currently have completed:
Proper character stats for all classes.
Proper Hp/Mp Regeneration.
Complete and proper Xp requirements for each level.
Retail-like Xp bonuses for level differences between players and mobs in PvE.
DP skill system.
DP bonuses for level, rank, and rating differences between players and mobs in PvE.
Npc death and respawn system. We plan on redoing this soon to make it match retail even closer.
Advanced skill engine supporting hundreds of working skills with retail values. Including skills leveling up and giving proper increases to power and mp consumption.
Stigmas are now usable by players. For the moment, no quest is needed. You just need to be the appropriate level.
Abyss is open and automatically accessible by level 25 characters. Not all abyss features are implemented yet, but the area is open, mobs spawned and most drops implemented.
Basic NPC interaction with nearly complete retail-like faction system.
Inventories. With full support for expansions.
Loot system with loot priority.
Hot-bar/options/macro saving.
Basic NPC Shops.
Full teleport system and flight paths.
Dual Wielding.
Consumables.
Proper equipment restrictions based on level, race, and class.
Hundreds of quests. With thousands already done, we continuously add more with each update.
Transformations with full faction support.
Party system with basic loot right and xp share implemented. Still working to add full support to include all party capabilities.
NPC titles and levels for most NPCs.
Damage formulas. Still tweaking to get them to match retail 100% but we're VERY close at this point.
Complete trade system.
Weather system.
Gathering. Still in development to get it 100% retail-like, but for now we have a basic implementation.
Duel system.
Retail-like channel system to allow thousands of players to occupy one zone without causing issues.
Full mail system with both regular and express mail available.
Personal warehouses. We're still working on adding the account warehouse feature.
Manastones.
Godstones.
Item dyes.
Legions. Still in development, but basic legion support is implemented.
Private stores.
Traps for ranger classes work.
Campaign quests. Still in development, but every so often a new one is finished and added.
Non-retail like changes that we have intentionally made:
Elyos and Asmodians can speak to one another with no encryption. This may be temporary, depends on how/if it's abused.
Rifts do not spawn exit rift npcs. This is to prevent rift camping.
Additional guards have been added to the teleporter areas in the abyss and in the two main forts.
Increased drop rate slightly on Lumiel.