[Official] SRF Starcraft II Beta Thread

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Re: Starcraft 2 beta gameplay

Post by vietxboy911 »

not really, unless its people that played the old skool 1.. and even then,
about.. 1/15 have done it for me lulz

whats OP?

mines CoolFrijoles.Awin
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Re: [Official] SRF Starcraft II Beta Thread

Post by SM-Count »

gg is customary in SC1, gl hf started in WC3. (for blizz games, dunno about other games)

OP = opening post, I edited it.

I'd need your name.identifier, server, and league info if you want to give it. I just made an account on US, I played in Asia before that :/

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Re: [Official] SRF Starcraft II Beta Thread

Post by Skyve »

ExSoldier// ExSoldier.dark // US // Copper League Division 28 // 2vs2 Terran
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Re: [Official] SRF Starcraft II Beta Thread

Post by Phantasma »

Xeph.jeff
US
1v1 - Gold
Have yet to play 2v2 random >.>
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Re: [Official] SRF Starcraft II Beta Thread

Post by vietxboy911 »

oh i can do that, i'll edit them in also, as i did already to those who are already in there
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Re: [Official] SRF Starcraft II Beta Thread

Post by cpinney »

i gots meh a key, gonna play in a lil bit.
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Re: [Official] SRF Starcraft II Beta Thread

Post by vietxboy911 »

xxx.xxx?
cpinney wrote:i gots meh a key, gonna play in a lil bit.

I'm going to head to the gym in about 30, and ill b on later
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Re: [Official] SRF Starcraft II Beta Thread

Post by piootr »

Evil blizzard won't gimme a key.
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Re: [Official] SRF Starcraft II Beta Thread

Post by Toshiharu »

Balance Changes

TERRAN


Battlecruiser
The build time has been decreased from 110 to 90.

Fusion Core
The build time has been decreased from 80 to 65.

Hellion
The range has been increased from 5 to 6.

Planetary Fortress
The splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

Raven
Seeker Missile range has been decreased from 9 to 6.
Seeker Missile splash radius has been decreased from 2.4 to 2.
Seeker Missile upgrade no longer requires Fusion Core.

Siege Tank
Life increased from 150 to 160.
Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

Thor
Ground damage decreased from 45 to 30.
Ground rate of fire improved from 1.93 to 1.28.
Air damage changed from 8 (+4 Light) to 6 (+6 Light).
250mm Strike Cannons are now an upgrade at the Factory Tech Lab.
250mm Strike Cannons research now costs 150/150 and 110 seconds.
250mm Strike Cannons energy cost increased from 100 to 150.
Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.


Because I don't play the others I don't really care.. in a way. lol

Thor is nerf'd =[ At least it shoots faster. I never used raven so.. ??? lol and that BC are faster to make.. woot.
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Re: [Official] SRF Starcraft II Beta Thread

Post by SM-Count »

Toshiharu wrote:
Balance Changes

TERRAN


Battlecruiser
The build time has been decreased from 110 to 90.

Fusion Core
The build time has been decreased from 80 to 65.

Hellion
The range has been increased from 5 to 6.

Planetary Fortress
The splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

Raven
Seeker Missile range has been decreased from 9 to 6.
Seeker Missile splash radius has been decreased from 2.4 to 2.
Seeker Missile upgrade no longer requires Fusion Core.

Siege Tank
Life increased from 150 to 160.
Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

Thor
Ground damage decreased from 45 to 30.
Ground rate of fire improved from 1.93 to 1.28.
Air damage changed from 8 (+4 Light) to 6 (+6 Light).
250mm Strike Cannons are now an upgrade at the Factory Tech Lab.
250mm Strike Cannons research now costs 150/150 and 110 seconds.
250mm Strike Cannons energy cost increased from 100 to 150.
Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.


Because I don't play the others I don't really care.. in a way. lol

Thor is nerf'd =[ At least it shoots faster. I never used raven so.. ??? lol and that BC are faster to make.. woot.

Thor + medi killing every queen on the map in no time wasn't too awesome for zerg.

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Re: [Official] SRF Starcraft II Beta Thread

Post by cpinney »

bet my tags are cpinney@cpinney if you want to friend me and shizz.
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Re: [Official] SRF Starcraft II Beta Thread

Post by SM-Count »

the [*] needs to be in the list tags

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Re: [Official] SRF Starcraft II Beta Thread

Post by vietxboy911 »

OIC

i'll probably be on and off during the day 2morrow, cause of studying and whatnot...
Plus, I hate how I always have to accept the terms everytime I log in, and also have to manually close sc2. Anyway to fix that?
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Re: [Official] SRF Starcraft II Beta Thread

Post by Toshiharu »

Just.. LOL WIN

Basic summary of this match zerg rushed me and I forgot what I was about to do.. instead I built 3 supply depots(to block the hole) right off the start instead of 2 barracks + bunkers. Derp? Anyhow I managed to kill him off with one barracks building marines in bunkers lol. Built like 20 of the bikes(I never use them.. lol) Managed to build two star ports with cloak banshees and built 2 banshees(killed one of my starports at this point) research complete I flew to his base and killed it in cloak with 2 banshees and he built some of the guys that can attack air just now and killed both. I had nothing left this point besides workers and a few marines. Funny part is he could have won easily.. if he sent a few more guys if I didn't get more marines lol.
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Re: [Official] SRF Starcraft II Beta Thread

Post by Phantasma »

Ugghh... I got promoted to platinum, and I wasnt even top 5 in my gold division :rant:
Im kinda scared to play 1v1 now.
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Re: [Official] SRF Starcraft II Beta Thread

Post by vietxboy911 »

I played 3 2v2 placement matches and won them all, need to play 2 more with some pr0 peoples so i can be in a good division :>
Played 2 1v1 placements but too lazy to finish them lol
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Re: [Official] SRF Starcraft II Beta Thread

Post by Skyve »

Please remove my old account for the list,I now actually have my very own account :)I'll update with IGN any secs now.

IGN: ExSoldier.exe , adding u guys.
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Re: [Official] SRF Starcraft II Beta Thread

Post by vietxboy911 »

OK, i assume you arnt in a league anymore since you have a different account, so i edited that also
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Re: [Official] SRF Starcraft II Beta Thread

Post by Skyve »

vietxboy911 wrote:OK, i assume you arnt in a league anymore since you have a different account, so i edited that also

Alright,you can now add Copper League(2vs2) Division 175.

Think I'm starting to get better,I'm usually 2nd best on the Graphs.

EDIT: OMG,I'm RANK 4. Me feels so pro :D
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Re: [Official] SRF Starcraft II Beta Thread

Post by vietxboy911 »

lol nice
saw you on earlier
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Re: [Official] SRF Starcraft II Beta Thread

Post by Skyve »

vietxboy911 wrote:lol nice
saw you on earlier

I'M RANK 1 WHY IM SO PRO :P Ok so if I win next game I go Bronze?
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Re: [Official] SRF Starcraft II Beta Thread

Post by Phantasma »

I dont know how the promoting works, but I wasnt even at top 5 in my gold division, I just happened to win 3 games in a row (also each in like 2~4 minutes if that made a difference)
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Re: [Official] SRF Starcraft II Beta Thread

Post by cpinney »

im always curious on how the match making works, me and my friend got into gold league 2v2 only losing 1 game. then we get placed against 3 platinum teams and got are asses kicked lol.
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Re: [Official] SRF Starcraft II Beta Thread

Post by Wello27 »

So for Terran how do you like using the resource hubs as blockades? I haven't played yet but reading about how they go underground to let your units out and up to block enemies sounds awesome.

Have any of you encountered the massive Protoss mothership unit yet? If so how did you take it down?

Best way to take down Thor is the zerg moving bomb units?

Favorite Terran units?

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Re: [Official] SRF Starcraft II Beta Thread

Post by Skyve »

Wello27 wrote:So for Terran how do you like using the resource hubs as blockades? I haven't played yet but reading about how they go underground to let your units out and up to block enemies sounds awesome.

Have any of you encountered the massive Protoss mothership unit yet? If so how did you take it down?

Best way to take down Thor is the zerg moving bomb units?

Favorite Terran units?


#1: Yeah,build your Barracks and Supply Depot(+bunker) at your entrance to block the way.
#2: I'v already made one myself,was dissapointed though :( Where's that Blink spell she's suppose to have?
#3: Baneling muahahahaha :D
#4: Banshees :love:
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Re: [Official] SRF Starcraft II Beta Thread

Post by Azilius »

cpinney wrote:im always curious on how the match making works, me and my friend got into gold league 2v2 only losing 1 game. then we get placed against 3 platinum teams and got are asses kicked lol.


I'm wondering this as well..Friend and I got put into silver 2v2 and we've been first since the last database wipe. We get put against platinum players all day and win 1/2 the games. No promotions to gold yet.
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Re: [Official] SRF Starcraft II Beta Thread

Post by Azilius »

Wello27 wrote:So for Terran how do you like using the resource hubs as blockades? I haven't played yet but reading about how they go underground to let your units out and up to block enemies sounds awesome.

Have any of you encountered the massive Protoss mothership unit yet? If so how did you take it down?

Best way to take down Thor is the zerg moving bomb units?

Favorite Terran units?


Blocking is the normal for terran. Wasn't uncommon in sc1

uhh mothership has its uses but it's very slow and vulnerable

banelings are not used to take down thors from what I've seen. You can take them down with hydras or roaches tbh. Banelings are better used against a lot of smaller units (lings, marines)

Best terran unit is either the marauder or raven..Raven is like the new science vessel though it's more directed towards fighting. Marauder is like a tank without seige mode, but has stim packs =p

edit: whoops double post oO
Last edited by Azilius on Sun May 09, 2010 11:43 pm, edited 1 time in total.
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Re: [Official] SRF Starcraft II Beta Thread

Post by Skyve »

2v2 Silver now :D Made a team with one of my friends,getting somewhat decent now :)

I also got the Marine 2 Portrait,RAWR 8)
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Re: [Official] SRF Starcraft II Beta Thread

Post by vietxboy911 »

Wello27 wrote:So for Terran how do you like using the resource hubs as blockades? I haven't played yet but reading about how they go underground to let your units out and up to block enemies sounds awesome.

Have any of you encountered the massive Protoss mothership unit yet? If so how did you take it down?

Best way to take down Thor is the zerg moving bomb units?

Favorite Terran units?

Best way to kill a mothership is to spam alot of units on it lol, it isnt that strong..

I always make one if the games last long enough, its usefull.
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Re: [Official] SRF Starcraft II Beta Thread

Post by SM-Count »

Alright, I did my placement matches on NA. I probably won't ladder there though, I play on Asia most of the time (plat there too). If I'm on I'm playing custom games with friends so yeah, if you see me on just ask for a game cause I won't be busy =).

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