As far as i know it's a fairly populair mmo game in Korea which has a playstyle similar to Silkroad, with the success the game is currently enjoying in Korea the developers at YNK Games have decided to make and release an international version.
With all the masshacking going on in Silkroad right now i'd suggest people to move on to a better game, or wait out untill Joymax has truly fixed all the exploits with their portal website security system so we can play this game safe again.
So check it out, closed beta starts soon! im sure that nightbloom and co will have a blast with this game, the skills and game features but mostly the emotes
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Site --
English Official
Japanese Official
Korean Official
MMORPG.com overview
Release Date --
10-12-2007, International/English version, Closed Beta
Register --
to be announced
Download --
links to be announced
Business Model --
undisclosed (english version rumored to become f2p with item mall)
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According to the official website, the term "systemholic" refers to a game system that encourages players to form relationships with others and the consequences that come from those relationshis. These consequences have in-world effects and create an interesting dynamic for the players to explore.
The game also features "Special System":, which you can read all about below:
Hello to the world of Rohan, SystemHolic Online. Here are some more details of the Special Systems.
Rank Unity System:
The Rank Unity System is a system that lifts the existing Community systems of today MMORPG's to a new level.
Three people can form a uniou with different ranking levels. This union can be expanded by 10 level vertically and each ranking level can contain up to 5 users horizontally. The horizontal lines have to serve the community with different types of social actions such as appreciation, allegiance, revenge and when 5 ranks are created within a union it is possible to change in a guild.Through this system, higher ranks can receive certain amount of Crowns earned by the lower ranks and lower ranks will receive bonus experience points. The mentioned Crowns and experience points will be distributed by the server automatically so it is divide equally and fair.
Unified users can view the activities of their unity through the interface at the confort of one glance.
PvP Records/ Recall System:
Up to 50 records of inter-user PK stats will be stored and can be viewed on the PvP Record and th on/of-line status of those users listed on the PvP Record can be vieed through the interface. A warp function is included so that, in the case of a previous loss to another user through PK, you can instantly warp to location of that other user you wish to challenge real time through the new "Recall" system. If another user is stronger than you for PK, a party can be established and all those party member can warp to the location of where that user is you would like to challenge.
With limited PK turns, users are protected against unwanted PK attacks, so that in case a user gois over this set limit it will be subject to a penalty.
Town Build System:
Through the Town Buid system, offensive and defensive tatics are a competitive element in the game.
Users can create towns by constructing buildings of their choice and these towns are managed by guilds. Other than commaon games where people can attack default towns, users can choose the attack towns which ar under construction and also defend their towns to take the game to a level of total warfare that covers all elements of battling.
Level down enchant system:
This is a feature that lets users decrease the level restrictions of certain items that they would normally, dure to their low level, not be able to use. (At a certain cost ofcourse, and they ain't low!)
Commission sales:
For all those low level users who have not obtained the skill of merchants, it is a good way to sell items throught NPCs on commission base and getting notified of sales-completion while hunting.
Item mixing system:
With the feature of merging items like potion, rare items and unique items the game is more complex and brings more diversity to the game.
Soul of merchant item:
Through Soul of merchant item, items can be obtained for free, dependant on success rate which can also lead to failure when applied in which case the item has to be paid for in full. If succeded, the game server will create the applicable amount which means the user will not be left disadvantaged.
Enhanced monster AI:
Through Link AI and Help AI, monsters share their attacking properties so when one monster is being attacked, other monsters nearby will assist the attacked monster so that attributed attacks and deathblows can be used in a more tactical way.
High Class System: Class Specialization
As your character levels up, it can choose between 2 subclasses in their respective race. Total of 6 classes, with each having 2 special subclasses to choose from allowing diverse characters, offering a wider array of attacks and more avalaible skills.
Human - Knight
Defender / Defensive knight (shield)
Guardian / Offensive knight (dual)
Elf - Healer
Priest / Healing Magician
Templar / Attacking Magician
Halfelf - Archer
Ranger / Power-based archer
Scout / Speed-based archer
Dhan - Assassin
Avenger / Invisible assasin
Predator / Speed Based assasin
Dekan - Dragon Fighter
Dragone Sage / Hybrid of magician knight
Dragon Knight / Warrior magical knight
Darkelf - Mage
Coming soon, details to be announced
Township Battles
Large scale PVP battles set in areas for large scale warfare battles (basicly Guild vs Guild ..vs Guild?), highest scoring Guild will gain control over a certain area for Taxation Rights
Video's
Rohan Characters
http://www.youtube.com/watch?v=R_sGia9S3Kk
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http://www.youtube.com/watch?v=7UDABgCy6Ik
Rohan Gameplay/PvP
http://www.youtube.com/watch?v=nl0jaeDQMQ8
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http://www.youtube.com/watch?v=zNbeDYObyJM
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http://www.youtube.com/watch?v=Ng4luRpx5sQ
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http://www.youtube.com/watch?v=9pQrHL3Cd6E
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http://www.youtube.com/watch?v=oll1hDom410








