Quick Reply plz: Should I buy lvl 42 SOS + 5 Staff?

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Zyphir
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Quick Reply plz: Should I buy lvl 42 SOS + 5 Staff?

Post by Zyphir »

I'm looking for a lvl 42 staff and today I found someone selling a lvl 42 Seal of Star + 5 staff for 50M. I pm'd him and he's willing to sell for 40M. Should I buy at that price, or is it too much? It's on server Ares btw.

Another question meanwhile: If you do alchemy with elixir, what is important, the immortal or the steady on an item? I mean, which one prevents it from breaking?

Thanks :)
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_Equal_
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Re: Quick Reply plz: Should I buy lvl 42 SOS + 5 Staff?

Post by _Equal_ »

Immortal I think is the one that prevents the item from being destroyed. Steady is the one that prevents durability reduce, Astral is the one that prevents dropping below +4 as far as I know.

As for whether or not you buy it, depends on the blues and the mag reinforce, durability, and attack rating increase, int and str added. I guess it would be worth it if you plan on farming at 42.
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Zyphir
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Re: Quick Reply plz: Should I buy lvl 42 SOS + 5 Staff?

Post by Zyphir »

It's already been sold, so topic can be closed :(
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spoonyG
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Re: Quick Reply plz: Should I buy lvl 42 SOS + 5 Staff?

Post by spoonyG »

For the record. Steady only prevents it from brieng a loss if it already +4

so if you have a +4 and fail, it goes to 4 not to 0

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Criticals
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Re: Quick Reply plz: Should I buy lvl 42 SOS + 5 Staff?

Post by Criticals »

spoonyG wrote:For the record. Steady only prevents it from brieng a loss if it already +4

so if you have a +4 and fail, it goes to 4 not to 0



I thought Steady prevented the item getting durability decrease at +5>

Astral prevents an item from dropping to +0, after it has been +4? :roll:
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Re: Quick Reply plz: Should I buy lvl 42 SOS + 5 Staff?

Post by _Equal_ »

Criticals wrote:
spoonyG wrote:For the record. Steady only prevents it from brieng a loss if it already +4

so if you have a +4 and fail, it goes to 4 not to 0



I thought Steady prevented the item getting durability decrease at +5>

Astral prevents an item from dropping to +0, after it has been +4? :roll:


<shrug> that's what I thought, too.
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