[Request] Pk2 editing 9th degree

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Nitro
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[Request] Pk2 editing 9th degree

Post by Nitro »

Hey ... can some one help me with pk2 editing my 9th degree heavy armor.
I just crash when I try to see pk2-ed armor

The things I done while I tried to edit -
Open Media with XVI
Replaced:
item\europe\weapon\tsword_08.ddj
with item\europe\weapon\tsword_09.ddj

item\europe\weapon\tsword_08.bsr
with item\europe\weapon\tsword_09.bsr

\heavy_07
with \heavy_09

\heavy_08
with \heavy_09

When I see the pk2 edited stuff , the game crashes ....
(only when I try to see 9th degree , 8th works well...)
Any Ideas? Thanks
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bebrazz
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Post by bebrazz »

get ksro data.pk2

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Nitro
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Post by Nitro »

How?!
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h33r0yuy
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Post by h33r0yuy »

the 9th degree euro files are not in isro's pk2's yet. only chinese. that would be why your game keeps crashing.

if you want 9th degree euro, you'll have to download a ksro client, install it, update, etc. then pull all the pk2's (EXCEPT MEDIA.PK2) out. that will also make 10th degree available.

you can download it from ksro's website. http://kr.silkroad.yahoo.com/dataroom/download.asp
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maztermine
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Post by maztermine »

pshhhh noobs stay noobs this was made without the ksro pk2 and not search and replace and i was wearing garms too

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Rainigul
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Post by Rainigul »

Sweet care to share how you did it?

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Crumpets
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Post by Crumpets »

[SD]Rainigul wrote:Sweet care to share how you did it?


Just swap garms with euro prot or w/e.

Anyways, nitrox why are you changing the .ddj's ? If you only change the .ddj's then you will get ugly 'NO IMAGE' red boxes and your garms will stay the same.

Need to either change it via the itemdata.txt or do a gay fidn and replace with the .bsr's.
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Rainigul
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Post by Rainigul »

Just swap garms with euro prot or w/e.


Lolz i know that. But when you try to change prot or armor with garments you always get a ??? error when you log in. I think thats due to the number of bytes.

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maztermine
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Post by maztermine »

yah u guys need to learn how to inject pk2 using the notepad i used win hex to inject with works the best but u gota fool around in the itemdata to get that

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