[Guide] Playing a Hybrid Cleric
Posted: Tue Aug 07, 2007 7:35 pm
Why a hybrid cleric and not a pure?
The reasons for your choice really comes down to personal preference. In saying that, I will give my reasons for picking the Hybrid Cleric.
1) If it can't 1 hit you, you can kill it: Sure, it takes a hell of a long time to kill a giant of your level, but you have a lot better chance of surviving than say a wizard. When soloing as a cleric never forget you can heal yourself. This will make you last through any battle that isnt a 1 hit. Being a hybrid means this rule applies for more monsters.
2) Dont be the first to die: There are a lot of factors that can help this, but being a hybrid helps. Clerics will later have access to that nice group rez. However if your one of the first people in the party to die, that skill is practically useless.
3) I have trust issues: Dont get me wrong, I have a fantastic tank in my guild. But when you get in a party with a crap tank and no other healers, your going to need all the health you can get. Sooner a later a monster is going to come after you. "If you want to get a job done, do it yourself".
4) So far, my healing is fine: I am completely satisfied currently with the ammount of healing I can do. As long as you can keep your party alive your stats are ok. I will only put more points in int when I think my heals arnt powerful anymore.
How many points do you put into str and int?
Again, personal preference. I put 1 point into strength every second level.
Character Development
What gap should I have? Do I need to SP farm?
As a standard pattern, I build my gap up to 3, then once I reach a gap of 4, I max out my mastery, then repeat the process. This has provided sufficient SP for me. The reason why I SP farm in this manner is to gain access to new spells once my level allows for it (eg Bless). New useful skills come every 4th level, so thats when you want to increase your mastery. This makes character development fun and should allow you enough SP for a pure cleric. If you have a subclass, you may need more farming.
What sub-class should I have?
If healing and supporting bores you, be a wizard. Wizard is one of the fastest leveling classes in Euro and is nice when you are tired of being support. Good for when you are soloing mobs with lower level than you.
If you love support, take bard (I took this path). When you are in a party with more than one cleric, chances are you will be bored. When there is an overabundance of healing I switch to my harp and start healing MP. Oh, and Moving March is nice too.
What skills should I get?
A warrior concentrates his skills on what weapon he uses. A Cleric concentrates his skills on what armor he uses. I can hear you asking, "Which armor then is best?" which is wrong. Ask yourself which armor suits your needs.
Robes - linked to the Faith skill
- Boosts the amount you heal for, and slightly reduces status effects with each heal.
- Fastest armor. Combined with Moving march, your really fast.
- Reduces mana consumption. Obvious advantage for a spellcaster.
Light Armor - linked to the Charity skill
- Boosts the effectiveness of your buffs.
- Has higher PHY armor than robes
- Boosts your armor level through passive skills
This may sudgest that you get either Robes or Light Armor related skills. This is not true, and only states what your focus will be when wearing armor. Using my SP farming method stated above, I can aford both skill trees with no problem.
Still dont know what to get? Well you should probably go with Robes by default. As a hybrid, your health is making up for your lack of defence.
I believe that the usefulness of Robes increases at a linear rate, while the usefulness of Light Armor increases exponecially. In saying this, I will be wearing robes untill I can put points in Favor Armor, then I will switch to Light Armor.
Playing a Cleric
Solo Play
Despite popular opinion, clerics do fine at solo play. Using Trial Cross and Healing, they can kill most mobs. As a hybrid, you can survive most battles. There are a few things you should avoid when playing solo.
- Monsters with high HP: Clerics kill very slowly, dont make it any slower by fighting monsters with high HP (eg party mobs). Your a hybrid, go for the more squishy monsters.
- Players that can deal more damage then you: They can and most likely will try to KS your giant. They usually get the monster to be tanked by you while they KS. Teach them a lesson. Run away from the giant and get it to kill that pesky wizard. He may deal more damage, but he certainly cant survive like you can.
This is up to argument, but I prefer soloing for completing quests. I find that the quest item drop rate is higher.
Group Play
You excel in a party. This is where being a hybrid cleric excells, as you dont need a high int to do damage, thats the wizard's job. You have the health, and you can survive.
Who should be my priority to heal?
Generaly defensive classes should be your priority over offensive classes. A good cleric heals with this priority.
1) YOU - If you die you cant heal, and you cant rez. Another good reason to be Hybrid.
2) Other Clerics - Ok they can heal themselves as well, but sometimes they get in to trouble and need help. Plus if they die, its more pressure for you.
3) Tanking Warriors - They keep mobs off the weaker classes and give nice defensive buffs to the party. They are the reason why other classes are lowest priority.
4) People with Cleric as a sub - They probably have reverse.
5) Everything else
Don't forget to use all your buffs. They only work in a party. Use them when in a party.
If things are looking grim, run. Even if the rest of the party is dead, you can still res them. You cant if your dead. Wait for enemies to scatter a little before you res. Res in the healing priority order given above.
I prefer partying for just gaining raw XP and for having fun. Soloing is boring compared to a good party. It is VERY easy to find a party as a cleric, so look for one.
Final Comments
I wrote this guide as a level 24 cleric/bard, trying to stay away from mentioning any specific skills and instead sticking to abstract playstyles. As I discover more ways to play the hybrid cleric I will update this guide. I have based this guide purely out of personal experience.
If you have any questions please ask in this thread and I will try to answer as best I can.
The reasons for your choice really comes down to personal preference. In saying that, I will give my reasons for picking the Hybrid Cleric.
1) If it can't 1 hit you, you can kill it: Sure, it takes a hell of a long time to kill a giant of your level, but you have a lot better chance of surviving than say a wizard. When soloing as a cleric never forget you can heal yourself. This will make you last through any battle that isnt a 1 hit. Being a hybrid means this rule applies for more monsters.
2) Dont be the first to die: There are a lot of factors that can help this, but being a hybrid helps. Clerics will later have access to that nice group rez. However if your one of the first people in the party to die, that skill is practically useless.
3) I have trust issues: Dont get me wrong, I have a fantastic tank in my guild. But when you get in a party with a crap tank and no other healers, your going to need all the health you can get. Sooner a later a monster is going to come after you. "If you want to get a job done, do it yourself".
4) So far, my healing is fine: I am completely satisfied currently with the ammount of healing I can do. As long as you can keep your party alive your stats are ok. I will only put more points in int when I think my heals arnt powerful anymore.
How many points do you put into str and int?
Again, personal preference. I put 1 point into strength every second level.
Character Development
What gap should I have? Do I need to SP farm?
As a standard pattern, I build my gap up to 3, then once I reach a gap of 4, I max out my mastery, then repeat the process. This has provided sufficient SP for me. The reason why I SP farm in this manner is to gain access to new spells once my level allows for it (eg Bless). New useful skills come every 4th level, so thats when you want to increase your mastery. This makes character development fun and should allow you enough SP for a pure cleric. If you have a subclass, you may need more farming.
What sub-class should I have?
If healing and supporting bores you, be a wizard. Wizard is one of the fastest leveling classes in Euro and is nice when you are tired of being support. Good for when you are soloing mobs with lower level than you.
If you love support, take bard (I took this path). When you are in a party with more than one cleric, chances are you will be bored. When there is an overabundance of healing I switch to my harp and start healing MP. Oh, and Moving March is nice too.
What skills should I get?
A warrior concentrates his skills on what weapon he uses. A Cleric concentrates his skills on what armor he uses. I can hear you asking, "Which armor then is best?" which is wrong. Ask yourself which armor suits your needs.
Robes - linked to the Faith skill
- Boosts the amount you heal for, and slightly reduces status effects with each heal.
- Fastest armor. Combined with Moving march, your really fast.
- Reduces mana consumption. Obvious advantage for a spellcaster.
Light Armor - linked to the Charity skill
- Boosts the effectiveness of your buffs.
- Has higher PHY armor than robes
- Boosts your armor level through passive skills
This may sudgest that you get either Robes or Light Armor related skills. This is not true, and only states what your focus will be when wearing armor. Using my SP farming method stated above, I can aford both skill trees with no problem.
Still dont know what to get? Well you should probably go with Robes by default. As a hybrid, your health is making up for your lack of defence.
I believe that the usefulness of Robes increases at a linear rate, while the usefulness of Light Armor increases exponecially. In saying this, I will be wearing robes untill I can put points in Favor Armor, then I will switch to Light Armor.
Playing a Cleric
Solo Play
Despite popular opinion, clerics do fine at solo play. Using Trial Cross and Healing, they can kill most mobs. As a hybrid, you can survive most battles. There are a few things you should avoid when playing solo.
- Monsters with high HP: Clerics kill very slowly, dont make it any slower by fighting monsters with high HP (eg party mobs). Your a hybrid, go for the more squishy monsters.
- Players that can deal more damage then you: They can and most likely will try to KS your giant. They usually get the monster to be tanked by you while they KS. Teach them a lesson. Run away from the giant and get it to kill that pesky wizard. He may deal more damage, but he certainly cant survive like you can.
This is up to argument, but I prefer soloing for completing quests. I find that the quest item drop rate is higher.
Group Play
You excel in a party. This is where being a hybrid cleric excells, as you dont need a high int to do damage, thats the wizard's job. You have the health, and you can survive.
Who should be my priority to heal?
Generaly defensive classes should be your priority over offensive classes. A good cleric heals with this priority.
1) YOU - If you die you cant heal, and you cant rez. Another good reason to be Hybrid.
2) Other Clerics - Ok they can heal themselves as well, but sometimes they get in to trouble and need help. Plus if they die, its more pressure for you.
3) Tanking Warriors - They keep mobs off the weaker classes and give nice defensive buffs to the party. They are the reason why other classes are lowest priority.
4) People with Cleric as a sub - They probably have reverse.
5) Everything else
Don't forget to use all your buffs. They only work in a party. Use them when in a party.
If things are looking grim, run. Even if the rest of the party is dead, you can still res them. You cant if your dead. Wait for enemies to scatter a little before you res. Res in the healing priority order given above.
I prefer partying for just gaining raw XP and for having fun. Soloing is boring compared to a good party. It is VERY easy to find a party as a cleric, so look for one.
Final Comments
I wrote this guide as a level 24 cleric/bard, trying to stay away from mentioning any specific skills and instead sticking to abstract playstyles. As I discover more ways to play the hybrid cleric I will update this guide. I have based this guide purely out of personal experience.
If you have any questions please ask in this thread and I will try to answer as best I can.