Europe 8 members Party Guide
Posted: Thu Jul 26, 2007 4:09 pm
This guide was written in hope to help a new player in the community or people with doubts about the new Euro party system.
First Step: Ask Yourself the Questions
1. How many members in the party?
2. How many members of each class are in the party?
3. What are your roles in the party?
4. Is this party worth my time?
The first and second question should be answered the moment u joined the party. The third question should be pretty obvious the moment u choose how to build your very own unique character. The difficulty lies in the 4th question. How DO YOU know if the party is worth it?
Do the following to determine your answer:
* Are there enough meat shields in the party?
- The sole purpose of melee characters in the party is to take the damage and thus save the wizards and clerics and bards and warlocks from being harmed.
* Are there at least 1 or more cleric or bard?
- VITALLY important in the success of a party. If a party has a bard and a cleric, it has great potential to challenge monsters several levels higher than the party members. Thus, grind and level faster.
* Are there enough damge dealing memebers?
- Also important in the success of a party. You have to kill to get those tasty experience points and skill points right?
Second Step: Do Your Job Soldier!
You should know the responsibilities of your specific character by INSTINCT since you decided to build this character in your liking. Cooperation is the KEY success in the party. If any of the members fail to act his or her job, the party will suffer many close calls and eventually lead to failure.
Warriors:
* One hand sword + Shield
- Your job is to be the one taking a lot of damage due to your ability to block. Whatever you do, GO IN FRONT OF THE MONSTER AND GET ITS ATTENTION!!
* Two handed Sword
- Not so much of taking the damage unless you have tremendous amount of health points and is planning to hit a one hit k.o. However, this should NOT prevent you from standing in the front line. You are a damage dealer AS WELL AS a meat shield.
*Dual Axes
- Use your warrior buffs to make up what you lack. Get in front line and slash away.
Rogues
*Dual Daggers
- With the ability to poison your weapons as well as stealth, you should make use of your specialty and pull party mobs toward your party. You are also a great damage dealer, thus, make use of those kitchen knives.
*Cross Bows
- You do not stand in the front line. Yet you aid the front line warriors from afar. Make sure you make use of poison arrows as well as those knockback skills. There WILL be instances where the warriors wall mite be penetrated. Your job is to delay the monsters from approaching the wizards and the buffers. Use your brain and make the best out of what you have.
Wizards
*Elemental Wizard
- It does not matter which element or elements that you decide to follow. Each element can deal a HELL LOT of damage and even give special effects to the targets. Make sure no monsters are approaching u, due to your low defense and low health points, you are very vulnerable to physical attacks. However, there will be times when the monsters will be coming at you and no one is near you. In that case, I suggest you do hit and run.
Warlocks
*Aurors ( Dark Magicions )
- Same duty with wizard, but in a passive way. Your damages are dealt mainly overtime. There really isn't much to do here other than constantly on the lookout for monsters to cast. You SHOULD NEVER STOP CURSING. If all monsters are cursed, be on the look out for opposition buffs.
Bards
*Buffers
-ALWAYS keep on the watch of the buffs that are about to wear off. Your main job is to cast bufs, especially the mana generating buffs. However, you should also help taking down the mobs. You are an offense/defense player that has great responsibilty of buffing and aiding other party members. Cast appropriate buffs requires experience and judgement. Therefore, I suggest you practice a bit in some small parties.
Cleric
*Healers
- It is not exaggerating to say that you are the CORE of the party. Your responsibility is to cast healing and reviving spells whenever necessary. ALWAYS watch the health of the front line melee characters, as their health are always the first to distinguish. AVOID conflicts at ALL COST. DO YOUR JOB! HEAL AND REVIVE AND BUFF!![/b]
Tips
*How Do I Find an Appropriate Party for My Level?
- Go to your desired grinding place, and start a party there. That is what I has always been doing and it works almost 100%.
*What Should a Decent Party Set Up Be?
- From my calculations and observations, at least 3 of the 8 members should be a melee meatshields and 2 wizards minimum. At least 1 bard and 1 cleric is ESSENTIAL. That leaves an open spot for creative ideas. Of course, i would recommend another cleric for that spot.
---------------------------------------------------------------------------------------
This guide will be updated as I gain more understanding in each fields. Please do not hesitate to give feed backs...this is my first guie afterall and i need some comments to improve for future references ^_^
thanks for reading! Good luck and have fun!
First Step: Ask Yourself the Questions
1. How many members in the party?
2. How many members of each class are in the party?
3. What are your roles in the party?
4. Is this party worth my time?
The first and second question should be answered the moment u joined the party. The third question should be pretty obvious the moment u choose how to build your very own unique character. The difficulty lies in the 4th question. How DO YOU know if the party is worth it?
Do the following to determine your answer:
* Are there enough meat shields in the party?
- The sole purpose of melee characters in the party is to take the damage and thus save the wizards and clerics and bards and warlocks from being harmed.
* Are there at least 1 or more cleric or bard?
- VITALLY important in the success of a party. If a party has a bard and a cleric, it has great potential to challenge monsters several levels higher than the party members. Thus, grind and level faster.
* Are there enough damge dealing memebers?
- Also important in the success of a party. You have to kill to get those tasty experience points and skill points right?
Second Step: Do Your Job Soldier!
You should know the responsibilities of your specific character by INSTINCT since you decided to build this character in your liking. Cooperation is the KEY success in the party. If any of the members fail to act his or her job, the party will suffer many close calls and eventually lead to failure.
Warriors:
* One hand sword + Shield
- Your job is to be the one taking a lot of damage due to your ability to block. Whatever you do, GO IN FRONT OF THE MONSTER AND GET ITS ATTENTION!!
* Two handed Sword
- Not so much of taking the damage unless you have tremendous amount of health points and is planning to hit a one hit k.o. However, this should NOT prevent you from standing in the front line. You are a damage dealer AS WELL AS a meat shield.
*Dual Axes
- Use your warrior buffs to make up what you lack. Get in front line and slash away.
Rogues
*Dual Daggers
- With the ability to poison your weapons as well as stealth, you should make use of your specialty and pull party mobs toward your party. You are also a great damage dealer, thus, make use of those kitchen knives.
*Cross Bows
- You do not stand in the front line. Yet you aid the front line warriors from afar. Make sure you make use of poison arrows as well as those knockback skills. There WILL be instances where the warriors wall mite be penetrated. Your job is to delay the monsters from approaching the wizards and the buffers. Use your brain and make the best out of what you have.
Wizards
*Elemental Wizard
- It does not matter which element or elements that you decide to follow. Each element can deal a HELL LOT of damage and even give special effects to the targets. Make sure no monsters are approaching u, due to your low defense and low health points, you are very vulnerable to physical attacks. However, there will be times when the monsters will be coming at you and no one is near you. In that case, I suggest you do hit and run.
Warlocks
*Aurors ( Dark Magicions )
- Same duty with wizard, but in a passive way. Your damages are dealt mainly overtime. There really isn't much to do here other than constantly on the lookout for monsters to cast. You SHOULD NEVER STOP CURSING. If all monsters are cursed, be on the look out for opposition buffs.
Bards
*Buffers
-ALWAYS keep on the watch of the buffs that are about to wear off. Your main job is to cast bufs, especially the mana generating buffs. However, you should also help taking down the mobs. You are an offense/defense player that has great responsibilty of buffing and aiding other party members. Cast appropriate buffs requires experience and judgement. Therefore, I suggest you practice a bit in some small parties.
Cleric
*Healers
- It is not exaggerating to say that you are the CORE of the party. Your responsibility is to cast healing and reviving spells whenever necessary. ALWAYS watch the health of the front line melee characters, as their health are always the first to distinguish. AVOID conflicts at ALL COST. DO YOUR JOB! HEAL AND REVIVE AND BUFF!![/b]
Tips
*How Do I Find an Appropriate Party for My Level?
- Go to your desired grinding place, and start a party there. That is what I has always been doing and it works almost 100%.
*What Should a Decent Party Set Up Be?
- From my calculations and observations, at least 3 of the 8 members should be a melee meatshields and 2 wizards minimum. At least 1 bard and 1 cleric is ESSENTIAL. That leaves an open spot for creative ideas. Of course, i would recommend another cleric for that spot.
---------------------------------------------------------------------------------------
This guide will be updated as I gain more understanding in each fields. Please do not hesitate to give feed backs...this is my first guie afterall and i need some comments to improve for future references ^_^
thanks for reading! Good luck and have fun!