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[Tutorial] Nude patch
Posted: Thu Jun 07, 2007 10:40 pm
by iGot
<< EDITED >>
no more file links.
- cin
Posted: Thu Jun 07, 2007 11:05 pm
by HyorunmarouZ
Hmm this is not exactly a tutorial to make the patch...
And why not give the instructions? A file can be anything (I think more than one would suspect a keylogger)... and doesn't really help.... imo is better tellig to everyone else how to do it themselves...
Posted: Thu Jun 07, 2007 11:24 pm
by cin
HyorunmarouZ wrote:Hmm this is not exactly a tutorial to make the patch...
And why not give the instructions? A file can be anything (I think more than one would suspect a keylogger)... and doesn't really help.... imo is better tellig to everyone else how to do it themselves...
+1 i think thats the whole fun of pk2 editing lol, to be able to change stuff
yourself. whats the point in taking that away? all the others made nice guides
for the editings too right?
Posted: Fri Jun 08, 2007 2:08 am
by Cruor
Post made without actually scanning the file. However, one post? My hacker sense is tingling.
For those interested in the "nude" patch,
here is the link I posted to the corresponding BSR and BMS files a while back.
To use them, open up Data.pk2 in your hex editor and do an ANSI search for the following lines (case sensitive and don't search for the comments

):
Code: Select all
clothes_00_ba //male garment chest
clothes_00_la //male garment legs
light_00_ba //male protector chest
light_00_la //male protector legs
clothes_00_ba //female garment chest
clothes_00_ba_2s //female garment chest tail
clothes_00_la //female garment legs
Light_00_ba //female protector chest
Light_00_la //female protector legs
For each of those put your cursor in front of the JMXVBMS so that it looks like:
And do a Paste From the corresponding file. I've organized them in the PK2 file's native directory structure, so BMS files should be under prim\mesh\item\china\(wo)man_item.
Note that you can skip some if you are "insecure" about the (fe)male form or even just do the male chest if you just want the Rambo look.Next do a search for these in order (ignore the comments still):
Code: Select all
clothes_00_ba.bms //male garment chest
clothes_00_la.bms //male garment legs
light_00_ba.bms //male protector chest
light_00_la.bms //male protector legs
clothes_00_ba.bms //female garment chest
clothes_00_la.bms //female garment legs
light_00_ba.bms //female protector chest
light_00_la.bms //female protector legs
Same deal as last time, put your cursor in front of the JMXVRES so it looks like:
And do a Paste From the corresponding file. The files for these are under res\item\china\(wo)man_item.
Note that you only want to replace the BSR files corresponding to the BMS files you replaced before. For example, for the Rambo look you would only replace man_item\clothes_00_ba.bsr since you only replaced man_item\clothes_00_ba.bms above.
With all that done, you can go ahead and save your file and test. Unless Joymax updated their BMS/BSR files, mine should still work.
I never made Euro or Islam replacement files so unless I miraculously come back to this game, you guys are on your own for those. I've got a feeling people around here can handle it though.
Posted: Fri Jun 08, 2007 2:26 am
by HyorunmarouZ
Cruor wrote:I never made Euro or Islam replacement files so unless I miraculously come back to this game, you guys are on your own for those. I've got a feeling people around here can handle it though.
I've been looking at the euro ones... they didn't use a new set of garms to do the "underwear" like clothes_00 which isn't a cloth set itself. But they used the clothes_01 files (same with light_01). I haven't figured out how to change it. Seems like if there wasn't an "underwear set". But i'm still looking for it... hopefully i'll find out, though atm i'm bussier trying to lvl up despite the lag i get...
Posted: Sat Jun 09, 2007 3:08 am
by Hellzowner
Ok guys here are the results:
File: Silkroad_Online_-_Nude_Patch.exe
Status: INFECTED/MALWARE
MD5 c32423b3eebd68a5cf4a187512343385
Packers detected: -
A-Squared Found nothing
AntiVir Found SPR/Ardamax.K.Gen
ArcaVir Found nothing
Avast Found nothing
AVG Antivirus Found nothing
BitDefender Found nothing
ClamAV Found nothing
Dr.Web Found nothing
F-Prot Antivirus Found nothing
F-Secure Anti-Virus Found nothing
Fortinet Found nothing
Kaspersky Anti-Virus Found nothing
NOD32 Found nothing
Norman Virus Control Found nothing
Panda Antivirus Found nothing
Rising Antivirus Found nothing
VirusBuster Found nothing
VBA32 Found Trojan-Dropper.VB.21 (probable variant)
Posted: Mon Jun 11, 2007 11:41 pm
by neitsnie7055
Cruor, ur the best
blood, thatnks for the scan
and the main thing about this is...
IT'S GOT A VIRUS. DO NOT DOWNLOAD IT. (Not the thing that Cruor posted... the thing that iGot posted.)
DO NOT DOWNLOAD.
If you already downloaded it... Sorry man... >_<
Just hope ya got a good Antivirus program
WtF Post sum pictureS!
Posted: Tue Jun 12, 2007 12:04 am
by swim
Do iT![/img]
Posted: Tue Jun 12, 2007 3:53 am
by Rainigul
@cruor
I have no idea how you do what you're saying...
But I have 2 questions: How do you open up those kinds of files (.bsrs and such)
And how do you extract pk2 files? I used to have a pk2 extractor on my old computer, but now that it's dead I can't find it again. Link plz

Posted: Tue Jun 12, 2007 4:26 am
by fena
[SD]Rainigul wrote:@cruor
I have no idea how you do what you're saying...
But I have 2 questions: How do you open up those kinds of files (.bsrs and such)
And how do you extract pk2 files? I used to have a pk2 extractor on my old computer, but now that it's dead I can't find it again. Link plz

http://www.handshake.de/user/chmaas/del ... /xvi32.zip
Believe that's it. I got the link from here:
http://www.silkroadforums.com/viewtopic.php?t=30876, so you can check the validity. It's the one that I used.
@ Cruor, once again, you've lost me. Rofl.

Posted: Tue Jun 12, 2007 4:37 am
by Cruor
[SD]Rainigul wrote:How do you open up those kinds of files (.bsrs and such)
You don't. I hand-edited both of them. For the BMS files I figured out basically how the vertex coordinates were stored using a low poly model (gold drop) and the duplicated one vertice over othe other four creating a blank mesh. Then I dropped that in over the pajama BMS files and covered up all of the data after my blank mesh with null bytes.
For the BSR files I played around with the bytes that determine which parts of the body are rendered until I found a combination that works. It was purely trial and error.
[SD]Rainigul wrote:And how do you extract pk2 files? I used to have a pk2 extractor on my old computer, but now that it's dead I can't find it again. Link plz

Go
here for the extractor.
Posted: Tue Jun 12, 2007 5:02 am
by Hellzowner
neitsnie7055 wrote:blood, thatnks for the scan

and the main thing about this is...
IT'S GOT A VIRUS. DO NOT DOWNLOAD IT. (Not the thing that Cruor posted... the thing that iGot posted.)
DO NOT DOWNLOAD.
If you already downloaded it... Sorry man... >_<
Just hope ya got a good Antivirus program
Thanks
Just tryna help you all out by making sure everone is safe... I would never post something if it had any type of spyware/virus in it

Posted: Tue Jun 12, 2007 6:55 pm
by Rainigul
Cruor wrote:[SD]Rainigul wrote:How do you open up those kinds of files (.bsrs and such)
You don't. I hand-edited both of them. For the BMS files I figured out basically how the vertex coordinates were stored using a low poly model (gold drop) and the duplicated one vertice over othe other four creating a blank mesh. Then I dropped that in over the pajama BMS files and covered up all of the data after my blank mesh with null bytes.
For the BSR files I played around with the bytes that determine which parts of the body are rendered until I found a combination that works. It was purely trial and error.
[SD]Rainigul wrote:And how do you extract pk2 files? I used to have a pk2 extractor on my old computer, but now that it's dead I can't find it again. Link plz

Go
here for the extractor.
I'm not entirely sure I understand what you mean with the first reply... Although I think you mean you found out how to make a blank mesh and replaced with pajama file... But with alot more complexity and context.
Thanks for the extractor

Posted: Wed Jun 13, 2007 12:33 am
by HyorunmarouZ
[SD]Rainigul wrote:Cruor wrote:[SD]Rainigul wrote:How do you open up those kinds of files (.bsrs and such)
You don't. I hand-edited both of them. For the BMS files I figured out basically how the vertex coordinates were stored using a low poly model (gold drop) and the duplicated one vertice over othe other four creating a blank mesh. Then I dropped that in over the pajama BMS files and covered up all of the data after my blank mesh with null bytes.
For the BSR files I played around with the bytes that determine which parts of the body are rendered until I found a combination that works. It was purely trial and error.
[SD]Rainigul wrote:And how do you extract pk2 files? I used to have a pk2 extractor on my old computer, but now that it's dead I can't find it again. Link plz

Go
here for the extractor.
I'm not entirely sure I understand what you mean with the first reply... Although I think you mean you found out how to make a blank mesh and replaced with pajama file... But with alot more complexity and context.
Thanks for the extractor

Imagine that you replace a white shirt with a transparent shirt and that's kinda what he did

.
And when you open the files, use HexEdit, to copy the content and paste it in Data. It's easier and simpler.
Posted: Wed Jun 13, 2007 11:20 am
by †erminal
I find it odd people want to stare at animated man titties.
Posted: Wed Jun 13, 2007 3:13 pm
by XMoshe
†erminal wrote:I find it odd people want to stare at animated man titties.
not man titties

XD