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Re: [Guide] S/S Nuker 100 Cap
Posted: Sun Mar 08, 2009 12:07 pm
by marijnz0r
120+120+120=360
mastery limit=300
did i miss something?
Re: [Guide] S/S Nuker 100 Cap
Posted: Sun Mar 08, 2009 12:09 pm
by Jaapii
The bicheon buff is only neccessary for bladers, it sacrifices shield's defence for some extra phy attack power, but if u're full int, the extra phy attack power is nothing.
and marijn, this is a guide for 100cap, those pictures are just there becuz there ain't good ones for lvl100 itself
Re: [Guide] S/S Nuker 100 Cap
Posted: Sun Mar 08, 2009 1:25 pm
by Shin'kensei
"Sword throw skills" Sorry but I LOL'd

it's Blade Cut skills. Good guide anyways, I suggest you max all your bich skills except bicheon force, all lightning skills and all ice except cold wave and crystal wall.
Re: [Guide] S/S Nuker 100 Cap
Posted: Sun Mar 08, 2009 7:39 pm
by warfire6395
marijnz0r wrote:120+120+120=360
mastery limit=300
did i miss something?
well i decided to throw in a pic of the 120 cap skills for some fun. logically at the 100 cap you cannot raise your skills to lv 120.

Jaapii wrote:The bicheon buff is only neccessary for bladers, it sacrifices shield's defence for some extra phy attack power, but if u're full int, the extra phy attack power is nothing.
and marijn, this is a guide for 100cap, those pictures are just there becuz there ain't good ones for lvl100 itself
thx ill add it.
Shin'kensei wrote:"Sword throw skills" Sorry but I LOL'd

it's Blade Cut skills. Good guide anyways, I suggest you max all your bich skills except bicheon force, all lightning skills and all ice except cold wave and crystal wall.
i didnt use the correct name for alot of the other skills haha
Re: [Guide] S/S Nuker 100 Cap
Posted: Sun Mar 08, 2009 8:58 pm
by Bop
laziest guide....ever...go into detail on why you should get this and use actual skill names...etc...if your gonna help ppl...do it right -.-'
Re: [Guide] S/S Nuker 100 Cap
Posted: Sun Mar 08, 2009 9:00 pm
by warfire6395
Bop wrote:laziest guide....ever...go into detail on why you should get this and use actual skill names...etc...if your gonna help ppl...do it right -.-'
im revamping the skill section right now.
Re: [Guide] S/S Nuker 100 Cap
Posted: Sun Mar 08, 2009 9:17 pm
by Shin'kensei
I think you DO need sword dance skills tho. They're pretty good for luring, if you want faster PvE.
Re: [Guide] S/S Nuker 100 Cap
Posted: Mon Mar 09, 2009 3:23 am
by Crowley
Nice guide. As Bop said going into a bit more detail would be nice
But all in all it's good.
Re: [Guide] S/S Nuker 100 Cap
Posted: Mon Mar 09, 2009 1:49 pm
by AznFury
if i'm not mistaken, pure ints crits are about the same as regular hits...
Re: [Guide] S/S Nuker 100 Cap
Posted: Mon Mar 09, 2009 9:04 pm
by warfire6395
aznfury91 wrote:if i'm not mistaken, pure ints crits are about the same as regular hits...
wouldnt really be a crit if the damage stays the same? but as a s/s nuker i notice a spike in the damage when i crit.
Re: [Guide] S/S Nuker 100 Cap
Posted: Tue Mar 10, 2009 12:35 am
by AznFury
warfire6395 wrote:aznfury91 wrote:if i'm not mistaken, pure ints crits are about the same as regular hits...
wouldnt really be a crit if the damage stays the same? but as a s/s nuker i notice a spike in the damage when i crit.
when i was playing my s/s nuker from 1-30, a crit would just be about the same as any other.
Re: [Guide] S/S Nuker 100 Cap
Posted: Tue Mar 10, 2009 1:25 am
by lukefleming1
aznfury91 wrote:warfire6395 wrote:aznfury91 wrote:if i'm not mistaken, pure ints crits are about the same as regular hits...
wouldnt really be a crit if the damage stays the same? but as a s/s nuker i notice a spike in the damage when i crit.
when i was playing my s/s nuker from 1-30, a crit would just be about the same as any other.
i agree the damage increase for a pure int with a crit is barely noticable
Re: [Guide] S/S Nuker 100 Cap
Posted: Tue Mar 10, 2009 1:27 am
by AznFury
lukefleming1 wrote:
i agree the damage increase for a pure int with a crit is barely noticable
thanks for the support.
Re: [Guide] S/S Nuker 100 Cap
Posted: Tue Mar 10, 2009 3:13 am
by warfire6395
aznfury91 wrote:warfire6395 wrote:aznfury91 wrote:if i'm not mistaken, pure ints crits are about the same as regular hits...
wouldnt really be a crit if the damage stays the same? but as a s/s nuker i notice a spike in the damage when i crit.
when i was playing my s/s nuker from 1-30, a crit would just be about the same as any other.
1- 30 lol?.. maybe once your higher you'll see. On my hits for some of my chains the regular is about 1000, whereas a crit turns out to be 3 or 4K.
so get to a high lv aka 70+ and tell me if the crits change the damage

Re: [Guide] S/S Nuker 100 Cap
Posted: Tue Mar 10, 2009 11:28 am
by AznFury
it wouldn't matter which lvl. crits, for pure str, are usually double a regular attack.
for pure ints, you shouldn't see a change at all.
Re: [Guide] S/S Nuker 100 Cap
Posted: Tue Mar 10, 2009 2:54 pm
by Nitro
warfire6395 wrote:aznfury91 wrote:warfire6395 wrote:wouldnt really be a crit if the damage stays the same? but as a s/s nuker i notice a spike in the damage when i crit.
when i was playing my s/s nuker from 1-30, a crit would just be about the same as any other.
1- 30 lol?.. maybe once your higher you'll see. On my hits for some of my chains the regular is about 1000, whereas a crit turns out to be 3 or 4K.
so get to a high lv aka 70+ and tell me if the crits change the damage

Where is the logic in that?
The more Int you add, the damage of crit is less noticable.
At lv.70, crits should do closer damage to regualar attack, than at lv.30. Since you have more Int added at lv.70.
Yup, and crits mean nothing to full Int... Really =//
Guide is lame, its full of basics, put some details in it.
Re: [Guide] S/S Nuker 100 Cap
Posted: Tue Mar 10, 2009 9:28 pm
by warfire6395
Yup, and crits mean nothing to full Int... Really =//
Guide is lame, its full of basics, put some details in it
i have always noticed a change but i guess im wrong. and i am still redoing stuff, the guide will have alot more info when im done
Re: [Guide] S/S Nuker 100 Cap
Posted: Sat Mar 14, 2009 12:12 am
by penfold1992
warfire6395 wrote:aznfury91 wrote:[
im 77 with a ss nuker full int.
all i worry about is the mag attack and mag ratio thing.
crit makes no difference at all to the damage really. i mean, if your gna 1 hit mobs anyway, you SHOULD be able to do it with or without a crit.
your pvm technique is also not that great.
admitadly my build is 100 cold fire light (which owns) however if i was cold light bich id do this:
NORMAL MOB
Light nuke
Lionshout (if need be, shouldnt need to use lion shouts)
CHAMPION
Light nuke
Lionshout
Lionshout (the next one down to the top one)
if your certain this wont work (or under lvl 36 or whatever it is where you have 2 shouts)
Light nuke
Cold nuke
GIANT
Light nuke
Cold nuke
Lion shout
Light nuke
Cold nuke
lionshout
repeat till dead
remember, if you cant 1 hit lion shout it, dont kill it.
also at level such as, 50-54 70-76 (nachal room people!!!!!!!) and 90-94)
use 2 Light nukes. they will be more powerful then ur ice nuke and they dont stack time. so if your between these levels change your skill bar so you are using 2 light nukes
Re: [Guide] S/S Nuker 100 Cap
Posted: Sat Mar 14, 2009 5:00 am
by warfire6395
penfold1992 wrote:warfire6395 wrote:aznfury91 wrote:[
im 77 with a ss nuker full int.
all i worry about is the mag attack and mag ratio thing.
crit makes no difference at all to the damage really. i mean, if your gna 1 hit mobs anyway, you SHOULD be able to do it with or without a crit.
your pvm technique is also not that great.
admitadly my build is 100 cold fire light (which owns) however if i was cold light bich id do this:
NORMAL MOB
Light nuke
Lionshout (if need be, shouldnt need to use lion shouts)
CHAMPION
Light nuke
Lionshout
Lionshout (the next one down to the top one)
if your certain this wont work (or under lvl 36 or whatever it is where you have 2 shouts)
Light nuke
Cold nuke
GIANT
Light nuke
Cold nuke
Lion shout
Light nuke
Cold nuke
lionshout
repeat till dead
remember, if you cant 1 hit lion shout it, dont kill it.
also at level such as, 50-54 70-76 (nachal room people!!!!!!!) and 90-94)
use 2 Light nukes. they will be more powerful then ur ice nuke and they dont stack time. so if your between these levels change your skill bar so you are using 2 light nukes
thanks for the info. but really when u get the third+ blade cut they do hit twice and they do the same thing as a lion shout. Almost the same imo. whereas you would be using a lower level lionshout rather then a up to date blade cut. its just my opinion on the way to pvp
Re: [Guide] S/S Nuker 100 Cap
Posted: Sat Mar 14, 2009 10:24 pm
by penfold1992
depends, it takes longer to cast then a lion shout so you wanna just insta cast to kill them quick.
however if your not sure they will die (basically any str char) then you should definatly use it.
i dont have bich build so i really wouldnt know too much about it but i had a blader anyway so i know about the skills.
the petal dance tree is also good, its like a lion shout for 3 mobs. for instance
Light nuke + petal dance = 3 kills potentially
these skills are great in the caves and close together mobs. i would seriously recommend thinking about multi lionshouts and nukes to any1 starting out tho
only use the sword cut series when you have 2 or them or you waste like 1/2 a second which all adds up believe me.
in pvp you can use it too, wizzies id lionshout, insta cast just to be safe anyway.
thats just from knowledge.
ps. GET ICE WALL MAX IF YOU CAN! YOU WILL NOT REGRET IT IN PVP I PROMISE YOU!
Re: [Guide] S/S Nuker 100 Cap
Posted: Thu Apr 30, 2009 10:51 pm
by Bursts
Pretty cool guide
Re: [Guide] S/S Nuker 100 Cap
Posted: Sat May 09, 2009 8:38 pm
by Rainigul
Lack of any decent info. Seem's like you put it together in 5 min. Nice Job copying my style as well... Oh well ill just have to update my old 80 cap guide to own this xd