Using Elixirs to Enhance Items
Re: Using Elixirs to Enhance Items
edit: nvm, already solved 
Some people have mentioned that if you fail an enchant that the weapon can "break" what does this mean? does it mean that the item is destoryed and gone from your inventory, or does it change to the "repair invalid, 400% durability increase" thing? or neither.
this is really important cause i dont want that to happen to my SOS
Also, what about astral? how do i get it, and then apply it to my weapon cause i am planning on going above +4 and dont want it to go back to +0 when i fail at +5.
Sorry another question, does anyone have % chances for each enchant, basically, does each higher enchant your success rate goes down?
this is really important cause i dont want that to happen to my SOS
Also, what about astral? how do i get it, and then apply it to my weapon cause i am planning on going above +4 and dont want it to go back to +0 when i fail at +5.
Sorry another question, does anyone have % chances for each enchant, basically, does each higher enchant your success rate goes down?
Aces wrote:Some people have mentioned that if you fail an enchant that the weapon can "break" what does this mean? does it mean that the item is destoryed and gone from your inventory, or does it change to the "repair invalid, 400% durability increase" thing? or neither.
this is really important cause i dont want that to happen to my SOS![]()
Also, what about astral? how do i get it, and then apply it to my weapon cause i am planning on going above +4 and dont want it to go back to +0 when i fail at +5.
Sorry another question, does anyone have % chances for each enchant, basically, does each higher enchant your success rate goes down?
this is what i think or know atm, correct me if am wrong
after +4 your weapon will have a chance of breaking (meaning it will be gone) unless you have immortal. the durability increase 400% are drops from unique monsters.
after +5 > +6, you can get durability decrease, unless you have 'steady', so even immortal/astrals wont help you there
you need to buy astrals of the same degree level of your weapon, which are ONLY available in item mall, so dont fall for those scammers on global

Lance wrote:this is what i think or know atm, correct me if am wrong
after +4 your weapon will have a chance of breaking (meaning it will be gone) unless you have immortal. the durability increase 400% are drops from unique monsters.
after +5 > +6, you can get durability decrease, unless you have 'steady', so even immortal/astrals wont help you there
you need to buy astrals of the same degree level of your weapon, which are ONLY available in item mall, so dont fall for those scammers on global
thanks Lance, very informative!
one more question if you know
When I fail at +5 and say i had bad luck and it WOULD have destoryed my weapon, but i have immortal on it, does the immortal save the weapon 100% of the time?
or does immortal only have a % chance to save your weapon when it tries to destory it cause you have bad luck ?
Did anyone bought Astral from item mall before?
And if you plan to fuse Astral with any equipments together, is there any chances for the equipments to fail during the process of fusing.
Let's say this LV16 SOS Bow +3 with Astral on it, if i plan to +4 and it fails will it back to +3 or +4 or straight to +0? Can you guys understand what am i trying to say?
And if you plan to fuse Astral with any equipments together, is there any chances for the equipments to fail during the process of fusing.
Let's say this LV16 SOS Bow +3 with Astral on it, if i plan to +4 and it fails will it back to +3 or +4 or straight to +0? Can you guys understand what am i trying to say?
Lv: 7x
Job: Hunter





Job: Hunter





hi, when i open my alchemy window, i only see two options, material process, and attribute enhance.... i don't see any options for enhancing equipment, unlike the screenshots which show 4 options.... i can't put my sword in either option, either.... do i have to be a certain level? I'm only 16.... trying to enhance my SOS weapon for better farming power!
Yea.. well
Hey ive wasted 11mil in elixirs... thats 35 elixirs now on a 42 sos blade i +3 it like no problem 7 TIMES... then i would fail going from 3~>4 7 GOD DAMN TIMES... 11mil wasted on a 15mil blade.... anyone wanna shine some light on this?
From what i understand:
Steady - This will decrease (not sure if anything is %100 in this game) the chance of loosing durability when trying for an enhancement HIGHER than +4. EG. I have a +4 weapon, trying for a +5. The enhancement fails. With steady, the main durability stat (not the blue one) stays the same but removes one of the steady blue attributes. WithOUT steady, the item has a possibility of loosing a percentage of the main durability stat (again, not the blue stat) This will show up in red writing above all the blues at the bottom (Maximum Durability Reduced xx%)
Immortal - This will eliminate the chances of an item breaking (again, if anything is %100 in this game, lol) when enhancement fails when going for more than a +4 (+4 seems to be the magic number) If there is an immortal blue stat, the alchemy fails and the item would have broken, then the number of immortals on the item will be decreased by 1.
Astral - This will prevent an ALREADY +4 item from dropping below +4 when trying for an enhancement HIGHER than +4 (trying to go from +4 - +5) Again, it only works when the item is already +4 or higher. The number of Astrals will be decreased when the item fails.
Nice guide Ryoko
Steady - This will decrease (not sure if anything is %100 in this game) the chance of loosing durability when trying for an enhancement HIGHER than +4. EG. I have a +4 weapon, trying for a +5. The enhancement fails. With steady, the main durability stat (not the blue one) stays the same but removes one of the steady blue attributes. WithOUT steady, the item has a possibility of loosing a percentage of the main durability stat (again, not the blue stat) This will show up in red writing above all the blues at the bottom (Maximum Durability Reduced xx%)
Immortal - This will eliminate the chances of an item breaking (again, if anything is %100 in this game, lol) when enhancement fails when going for more than a +4 (+4 seems to be the magic number) If there is an immortal blue stat, the alchemy fails and the item would have broken, then the number of immortals on the item will be decreased by 1.
Astral - This will prevent an ALREADY +4 item from dropping below +4 when trying for an enhancement HIGHER than +4 (trying to go from +4 - +5) Again, it only works when the item is already +4 or higher. The number of Astrals will be decreased when the item fails.
Nice guide Ryoko
- CaptainObvious
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RaveN wrote:SD_Ryoko wrote:Yeah and I also heard luck increase drop chances on creeps
Is that a myth?
No myth, saw someone with a glavie with lucky5 and every kill had a drop of weapons or elixir!!! so not fair... AND they were questing... so each kill had the quest item drop. My gf was the one to notice this
Taurus feces, luck is only alchemy related, tried it with a couple of items on different lvls, no connection between lucky stat on items and actual droprates.
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blacksun wrote:hi! i would also like to ask if it's safe to enchant to +3? (the weapon doesn't break or loose stats)
i also have immortal on it.
tell me what you think
No it doesn't break. Only from +4 and over it breaks. Don't worry and gl with your alchemy ^_^
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Weapon of Choice: Lvl 42 SoM +3 Spear.
tnx for the quick reply
i'll try to make it +3 first. is there any chance an atribute of the weapon will change if enchantment fails to +3? what about +4? i read that the durability might change.
just waiting for a confirmation
tnx all, and good luck ingame!
ps edit: i found a steady tablet. it states that in case of a failed enchantment it helps not to loose durability of the respective item. it doesn't help in keeping previous enchantments or blues.
i'll try to make it +3 first. is there any chance an atribute of the weapon will change if enchantment fails to +3? what about +4? i read that the durability might change.
just waiting for a confirmation
tnx all, and good luck ingame!
ps edit: i found a steady tablet. it states that in case of a failed enchantment it helps not to loose durability of the respective item. it doesn't help in keeping previous enchantments or blues.
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RedFortune
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blacksun: No, no attribute will get assimilated when trying to + an item. Using an elixir will only effect the + status. When going for anything above a +4, you need (well, not need, but its recommended) that you have lucky, astral, immortal, and steady. Lucky will help it succeed, astral will keep it at a +4 if it fails, immortal will keep it from breaking if it fails, and steady will keep it from losing durability if it fails OR succeeds.
RedFortune: Sorry, i dunno ;\
recunni: I like to think that if there is lucky on an item, and i use a lucky powder that i have a better chance in it succeeding. Nobody can say for sure, its all in your mind and in the roll of the dice. You should astral that +4 sos bow and +5 it
RedFortune: Sorry, i dunno ;\
recunni: I like to think that if there is lucky on an item, and i use a lucky powder that i have a better chance in it succeeding. Nobody can say for sure, its all in your mind and in the roll of the dice. You should astral that +4 sos bow and +5 it
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Where did you dig this topic up from? WOW look at that no (%) on INT or attributes looks weel wierd lol, Astral btw means that once you have a weapon +4 if you have an astral and immortal on that weapon it cannot be destroyed or go down to 0 it stays at +4
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XxYODAxX wrote:Where did you dig this topic up from? WOW look at that no (%) on INT or attributes looks weel wierd lol, Astral btw means that once you have a weapon +4 if you have an astral and immortal on that weapon it cannot be destroyed or go down to 0 it stays at +4
people use the search button i guess
iceT wrote:=p where or how can i get elixirs??
do monsters just drop them
or is there another way to make it or something
-1st post
only monsters drop them, but you'il see alot of people selling them if your desperate

