anybody know about the new code for D10?

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keny_paintball
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anybody know about the new code for D10?

Post by keny_paintball »

i just modified my imbue B to E =D but i don't like it so i backed my files :(
but i want to know where can i get the code for D10 items?
i tryed the glavie
item\china\weapon\tblade_10.bsr my media found something so i replace all save everything i open sro ok seem to work i don't have error message get in my account boom instant crash so i guess its the good code ? but we can't do it?

Curor or pk2 expert can answer to this :P?
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Phemy
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Post by Phemy »

The bsrs for the 10th degree aren't in the data.pk2, so it would be impossible to pk2 edit them. I've heard that for some strange reason, the kSRO's data.pk2 works with iSRO, so your best bet is to install kSRO and replace the data.pk2 of iSRO with the one from kSRO and search for the bsrs there. I'm not sure if you'll find anything, but it's worth a shot.

Zygis
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Post by Zygis »

Phemy wrote:The bsrs for the 10th degree aren't in the data.pk2, so it would be impossible to pk2 edit them. I've heard that for some strange reason, the kSRO's data.pk2 works with iSRO, so your best bet is to install kSRO and replace the data.pk2 of iSRO with the one from kSRO and search for the bsrs there. I'm not sure if you'll find anything, but it's worth a shot.



well when u change weps or armor its in media.pk2 not in data.pk2 and u cant change media with ksro i tryed :D
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Phemy
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Post by Phemy »

:D The bsrs are located in the data.pk2, which is why it's so big. The media.pk2 merely points to the correct bsr in the data.pk2. The media.pk2 has other important stuff too, so that's why you can't change it. But the Data.pk2 is only storage for the meshes and textures, which is why it could be probable to change. Or you could just extract the deg 10 items and insert them in the iSRO data.pk2, if they are even in the kSRO one.

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penfold1992
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Post by penfold1992 »

could we prehaps get a guide on how to extract meshes?

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