Pk2 Question
- Flara
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Pk2 Question
I would like to ask you about GM armors..I am trying to do but when I change it, it closes the game..I was wondering if someone can help me about this..
- Flara
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I opened itemdata.txt. Find GM armor codes. Copied them. Than looked for my 7 degree armors and change them to GM armors. And to save the size of txt I copeid cos/c_horse1.ddj(or something like that) to something which our server doesnt have (like pegasus.ddj etc.)..I made file size same as the normal than I put it in to Media.pk2..That is all I have done.. 
- Cruor
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Okay, well here would be the exact process you should take:
1. Open itemdata.txt
2. Find your 7D armor
3. Copy the appropriate armor code over the BSR path for each piece.
4. For adding extra space, I suggest you search for "worldcup". You will find the World Cup event items which are a pretty safe bet because I doubt they would ever reuse them for another event. Look for
and replace it with
5. Now save the file as "itemdata.mod" and open it up in your hex editor.
6. Right click -> Properties on itemdata.txt (the old file) and look at its file size in bytes. Now in your hex editor, look at how many bytes itemdata.mod is. With HexEdit it should be in the lower right of the frame. Subtract the file size in bytes of itemdata.mod from the file size in bytes of itemdata.txt to get how many bytes of null padding you need. Put your cursor at the end of the file and go Edit -> Fill. Then type in the number of bytes of null padding you need and hit okay. Finally save the file and inject it back in to Media.pk2.
This whole guide assumes you are of course working with an up to date itemdata.txt file. Re-extract it just to be sure.
1. Open itemdata.txt
2. Find your 7D armor
3. Copy the appropriate armor code over the BSR path for each piece.
Code: Select all
item\china\man_item\heavy_07_ha_super.bsr
item\china\man_item\heavy_07_sa_super.bsr
item\china\man_item\heavy_07_ba_super.bsr
item\china\man_item\heavy_07_la_super.bsr
item\china\man_item\heavy_07_aa_super.bsr
item\china\man_item\heavy_07_fa_super.bsr
(for girls, you should use "\woman_item\")Code: Select all
0 xxx item\etc\drop_ch_eventbox.bsr item\etc\e060607_worldcup_g.ddj xxxCode: Select all
0 xxx xxx xxx xxx
(Note that for adding extra space you do not need to copy shorter resource names over the old ones like it sounds like you did. All you have to do is type an xxx over the old path and it will nullify it.)6. Right click -> Properties on itemdata.txt (the old file) and look at its file size in bytes. Now in your hex editor, look at how many bytes itemdata.mod is. With HexEdit it should be in the lower right of the frame. Subtract the file size in bytes of itemdata.mod from the file size in bytes of itemdata.txt to get how many bytes of null padding you need. Put your cursor at the end of the file and go Edit -> Fill. Then type in the number of bytes of null padding you need and hit okay. Finally save the file and inject it back in to Media.pk2.
This whole guide assumes you are of course working with an up to date itemdata.txt file. Re-extract it just to be sure.

- (LTF)GuyLafleur
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- SCArchon
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^rofl i got it in 30 seconds, when i really looked at it. i remember holding alt+ (number) to get something. Then i saw F in cruror's sig, so i knew it was hex, so i thought if i converted Hex-> Decimals, then alt+ the deci number, i'll probably get cruror.
PK2 lover
Thank you HyorunmarouZ for signature =)
- (LTF)GuyLafleur
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SCArchon wrote:^rofl i got it in 30 seconds, when i really looked at it. i remember holding alt+ (number) to get something. Then i saw F in cruror's sig, so i knew it was hex, so i thought if i converted Hex-> Decimals, then alt+ the deci number, i'll probably get cruror.
i know, im retarded lol
too much weed...
IGN : BobyGontran