(Euro): Detailed & explained party'ing guide
1. Introduction
2. Party roles
3. Party setup
4. Party places
(Chapter 1): Introduction
Hello guys, I'm William.D and I recently came back to Silkroad Online. I wanted to start playing again on the International Silkroad but because of the new login system it is even harder for me. Then I decided to play the Taiwenese version of Silkroad Online (also known as tSro). The english community was great, and there were lots of English people to party with. The only problem is, that atleast 80% doesn't know how to party on low-levels, which sometimes makes it terrible to level. That's why I decided to write a guide. Since I'm a bit un-experienced I'd like to have some help of high people who have much experiences with parties (please look at the bottom of this post).
As you already know, this guide will be about party'ing with European characters. I will tell you what every class has to do, which skills to use. I will also tell you all basic/common party setups with their altarnatives. I know sometimes it will be a bunch of text to read - but I hope you guys will learn something about it. Let's start!
(Chapter 2): Party Roles
In this chapter I will explain everything about every class. I will explain what they do in a party, what skills they should use and how they usefull are. I will only list the six European classes (so not the Chinese ones!) because this is an European party guide. I guess that's pretty obvious.
- Warrior
- Build & Weapon: A warrior is always pure STR. This increases their HP and phyiscal defence. As a warrior you should equip a one-handed sword and a shield. This shield is the most important of you gear because of the blocking-ratio & defence bonuses.
- Information: A warrior is the 'body' of the party. As a warrior you have mainly have 3 jobs to do. Luring & tanking the monsters and protecting your 'ints' from being killed. Also you should always buff your group.
- Jobs: As a warrior you got 3 jobs. Luring and tanking monsters and protecting your 'ints' from being killed by the monsters. The last job is to buff your group, and mainly your 'ints'.
- The first priority of a warrior is to buff your group. You have some usefull buffs which reduce aggro/sharing damage. Sometimes they can save lives of your 'ints' who would've been killed without that buff.
- The second priority of a warrior is that your 'ints' won't die. So 1 of the 2 warriors in 1 party will ALWAYS stay at the 'ints' to protect them. You will attack all monsters which come in the range of your ints. You will mostly use sprint assault for this.
- The thirth priority is to bring monsters into the group so you actually gain some experience. Mostly you will move away from the group to get a decent amount of monsters. You will use skills such as Taunt, Shout to get the aggro of the monsters. When you have enough monsters, you return to the group and the wizards will kill them with their powerufull attacks.
- Important Skills: The most important are you buffs like as Pain Quota, Physical Fence, Protect, ... To lure you should use the skills Taunt, Shout. And to save your 'ints' you should use Sprint Assault.
- Cleric
- Build & Weapon: A cleric should always be Full INT, this will increase their healing power and buffs. You should always wear a cleric-rod as weapon, with a shield to increase your blocking-ratio/defence.
- Information: A cleric is the 'heart' of their party. A cleric has the most powerfull buffs and healings ingame. This, can save party members and make them much stronger. You should always stay with your 'ints' and not run with the tanks.
- Jobs: A cleric has 2 'jobs'. The first job is buffing your group, the second job is healing and keeping care of your group. Those are both very important; with a bad cleric a party will never survive.
- The first priority is to buff your group. You got the best buffs ingame, and you should use them. Overall you have buff for every player in your group, some got more, some got less.
- The second priority is to heal your group and most likely will this be the warrior who is luring. You should always cast a healing cycle on him before he actually starts luring. If your whole group is getting attacked you can always use group heal or any other heal which would fit in that situation. You should always cast Recovery Division because this is a healing-spell which heals hitpoints over-time.
- Important skills: A cleric will use the most skills in a party. Skills such as Force Blessing, Mental Blessing, Holy Word/Spell and every other skill out of the Blessing series is mainly used for buffing. For healing you should use skills such as Recovery Division, Healing Cycle, Healing, Group Healing, ...
- Bard
- Build & Weapon: A Bard should always be Full INT. Full INT will let you use more mana and also your skills will become better. You will always wear a harp.
- Information: Bards are the other, less favored, buffers of the party. A bard's job is first to maintain his tambour or dance (depends which one he casts) and second to keep people's MP at max. Bard is one of the most boring classes to play because you will spamming 1 skill every 16 seconds.
- Jobs: The bard only has 2 jobs, where 1 of them only should be done at the beginning of the party, if the party won't die. The first job is to tambour/dance up, and the second job is to keep everyone's mana full.
- The first priority is to buff your group. You should get your tambour/dance up and give everyone speed. When you are with 2 bards; one bard should do the tambour and one the dance (Dance of Magic/Wizardy mostly).
- The second priority is to keep everyone's mana up. Firstly you will cast a Mana Cycle on yourself and then on your group. If you are with 2 bards, you can split it up. Note: if you're 90+ you should start using Mana Orbit instead.
- Important Skills: You should always use Guard Tambour as your tambour. If you got 2 bards you will most likely cast Dance of Magic (Dance of Wizardy later). To give people speed you will use Moving March (Swing March later). And last but not least, to keep their mana up you will use Mana Cycle and on 90+ Mana Orbit.
(Chapter 3): Party Setup
Your party will mostly be setup the same way. However, if you're missing a wizard or something other you always have alternative party setups. Sometimes also the monster where you are training on have influence, because of their spawn rate/level/etc. In this chapter I will list all main/alternative party setups with their own reasons.
Main setups
4 Wizards, 2 Warriors, 1 Cleric, 1 Bard
This is a setup which is one of the most often used. If you are using this setup, the party gaints/champions should be killed fast enough, so you don't need any warlock. You only got 1 cleric and bard so they should be doing their job good otherwise you will fail. This party setup can be the fastest ingame if you do well.
3 Wizards, 2 Warriors, 1 Cleric, 1 Bard, 1 Warlock
This is almost the same setup as the one above, the only change is that we've got a Warlock instead of an extra Wizard. A warlock will help with the debuffs to make it easier to kill party giants/champions. Also with their DoT skills they can make the party gain zerker some much faster. This can also be a very fast party setup if you look at experience.
3 Wizards, 2 Warriors, 2 Bards, 1 Cleric
This is the setup where you would get an extra bard instead of an extra wizard. This will gain you the ability to get a dance up which most likely would increase the magical damage of the wizards.
(Chapter 4): Party Places
As a party you will never stick to the same monsters. You will party on monsters depending on the avarage party level. Mostly you will party a monster every 7-9 levels on higher levels. Those are the monsters who have the best spawns so they are the best to party. Note that the levels I'm stating doesn't always have to be correct.
(Level 8-12): Wolfs (5), Barpoles (8), Archers (7)
This will most likely be the first place where you will find some parties. The best spot is in the camp above the Forest Of Sorrow. It's a pretty good place and you will stay here till like level 12. The monsters are ranging from level 5 to like level 10.

(Level 12-16): Polimopos (15)
This is the second place you will go party, and this will be hard when you're level 12. You should have a good stable party with atleast a cleric since those Polimopes aren't shit. It's a pretty good spawn-rate and if you have a good party you will enjoy the lovely exp.

(Level 16-19): Nemea's Lion (17), Selene's Lion (19)
After Polimopes you will go to the lions in the Jupiter temple. They have a good spawn and are pretty hard. But you should be able to manage with your new 3D weapon + gear.

(Level 19-22): Megalopes (21), Crab (23)
Now the real job begins, at the crabs. It's at a beach and people really need eachother now. Wizards will die very fast and warriors have the ability to tank. Also Warriors get pain quota now.

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I'm always help for one of those things:
- Grammar/spelling mistakes
- Wrong information about party'ing
- High-level party places (40+)





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