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kSRO lvl 100 cap development (Aug releasing)

Posted: Thu Jun 14, 2007 3:37 am
by juntakashi
taken from cSRO forum once again...if any 1 can translate Korean better, feel free 2 correct tis post

http://kr.silkroad.yahoo.com/userpg/web ... ?WebMDiv=1

from the above site, 秦始皇陵(Chin Tomb i think those stone ghost place, OR maybe its a new place...unsure of that) is underdevelopment and lvl 90-100 mob will spawn there, equipment higher than 9th degree will drop there AND lvl 100 Unique will spawn there as well...BOSS White Snake (juz a translation name)

lvl 100 cap will be released in kSRO EARLIEST by August
as for cSRO....it will be opening 6-9th degree Euro equipment 1st...and then 100 cap...so if 100 cap for kSRO is Aug-Sept...cSRO will be ard start of next year

Re: kSRO lvl 100 cap development (Aug releasing)

Posted: Thu Jun 14, 2007 3:54 am
by Silver0
juntakashi wrote:taken from cSRO forum once again...if any 1 can translate Korean better, feel free 2 correct tis post

http://kr.silkroad.yahoo.com/userpg/web ... ?WebMDiv=1

from the above site, 秦始皇陵(Chin Tomb i think those stone ghost place, OR maybe its a new place...unsure of that) is underdevelopment and lvl 90-100 mob will spawn there, equipment higher than 9th degree will drop there AND lvl 100 Unique will spawn there as well...BOSS White Snake (juz a translation name)

lvl 100 cap will be released in kSRO EARLIEST by August
as for cSRO....it will be opening 6-9th degree Euro equipment 1st...and then 100 cap...so if 100 cap for kSRO is Aug-Sept...cSRO will be ard start of next year


Correction

6-9 euro

then fortress wars

then 100

for cSRO

Posted: Thu Jun 14, 2007 3:58 am
by juntakashi
kSRO has fortress war now? wats fortress war actually?

Posted: Thu Jun 14, 2007 4:28 am
by HyorunmarouZ
Caste Siege, Forstress Wars or whatever you call it, is part of Legend VI and so are the new chinese skills updated to lvl 90 AND the Euro gear up to 9th deg

As far as i know...
Caste Siege, allows a guild to control a Fort, other guilds can declare the war and take over the fort. These forts will be asigned to a city (Jangan, DW, etc). When the guild has power over this city, it can control the prices of the trade items, and other stuff. They become like the governors of the city. And to beat them, the opposite guild must destroy some items and when those are destroyed, the settled guild lose it's power and it is passed to the winners.

Posted: Thu Jun 14, 2007 2:31 pm
by MrOrion
game gonna great but we have to find bot in ksro :P everywhere botter :banghead:

Posted: Mon Jun 18, 2007 1:58 pm
by stockatansky
Here some artwork from the cave

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