any 60 cap servers
Posted: Wed Mar 18, 2015 6:23 pm
Are there any good 60 cap servers that aint too unbalanced in terms of exp/drop rates but are also stable
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[SD]Master_Wong wrote:nostalgia mostly haha up to 80 cap was fairly balanced though
[SD]Master_Wong wrote:The main reason i rather 60 over 80+ is because after 70 the curve in terms of exp per kill changes drastically, you can party play or solo to 60 after that it becomes a bit of a job if you want to continue playing solo.
But i found things rather balanced back in 60 cap days a level 55 could kill a level 60 for instance now you cant do stuff as levels mean a lot more in later game
ltsune wrote:[SD]Master_Wong wrote:The main reason i rather 60 over 80+ is because after 70 the curve in terms of exp per kill changes drastically, you can party play or solo to 60 after that it becomes a bit of a job if you want to continue playing solo.
But i found things rather balanced back in 60 cap days a level 55 could kill a level 60 for instance now you cant do stuff as levels mean a lot more in later game
Fair point.
I just heard from him on Skype. He said that he would indeed be developing the servers as a 60-cap server.
ltsune wrote:[SD]Master_Wong wrote:The main reason i rather 60 over 80+ is because after 70 the curve in terms of exp per kill changes drastically, you can party play or solo to 60 after that it becomes a bit of a job if you want to continue playing solo.
But i found things rather balanced back in 60 cap days a level 55 could kill a level 60 for instance now you cant do stuff as levels mean a lot more in later game
Fair point.
I just heard from him on Skype. He said that he would indeed be developing the servers as a 60-cap server.
Sae wrote:ltsune wrote:[SD]Master_Wong wrote:The main reason i rather 60 over 80+ is because after 70 the curve in terms of exp per kill changes drastically, you can party play or solo to 60 after that it becomes a bit of a job if you want to continue playing solo.
But i found things rather balanced back in 60 cap days a level 55 could kill a level 60 for instance now you cant do stuff as levels mean a lot more in later game
Fair point.
I just heard from him on Skype. He said that he would indeed be developing the servers as a 60-cap server.
Wait - he changed the entire plan because one person on the forum said so?
Anyways, more info please? Honestly, this seems like just another legit server pipe dream.
Baconz wrote:Would be interesting to know more about the server, but as it I still in development, understandable if there is not much information available
Monte wrote:Protectors spawn all over the map to avoid botting (There are no bots available which got the "ignore protector function", furthermore they don't get affected by AOE spells)
Uniques drop silk items
All known bugs have been fixed (this includes both dupe bugs WITHOUT disabling stall/stall network)
Lempi wrote:Monte wrote:Protectors spawn all over the map to avoid botting (There are no bots available which got the "ignore protector function", furthermore they don't get affected by AOE spells)
Uniques drop silk items
All known bugs have been fixed (this includes both dupe bugs WITHOUT disabling stall/stall network)
It's cute that you're so naive. Pretty much every bot has the option to ignore specific mobs and having loads of mobs dotted around the world that legitimate players need to avoid will hinder gameplay, not help it.
Lempi wrote:Monte wrote:Protectors spawn all over the map to avoid botting (There are no bots available which got the "ignore protector function", furthermore they don't get affected by AOE spells)
Uniques drop silk items
All known bugs have been fixed (this includes both dupe bugs WITHOUT disabling stall/stall network)
It's cute that you're so naive. Pretty much every bot has the option to ignore specific mobs and having loads of mobs dotted around the world that legitimate players need to avoid will hinder gameplay, not help it.
Uniques dropping silk items? Single most stupid thing any server ever does, ever. It makes it so that people camp low level uniques 24/7 rather than jobbing/pvping - You know, actually playing the game. Then those people with builds that can easily kill uniques end up getting the kill every time and all of a sudden the economy is FUBAR due to the flood of silk shit.
All known bugs fixed. Good one, haven't laughed that hard in weeks.
Monte wrote:Lempi wrote:Monte wrote:Protectors spawn all over the map to avoid botting (There are no bots available which got the "ignore protector function", furthermore they don't get affected by AOE spells)
Uniques drop silk items
All known bugs have been fixed (this includes both dupe bugs WITHOUT disabling stall/stall network)
It's cute that you're so naive. Pretty much every bot has the option to ignore specific mobs and having loads of mobs dotted around the world that legitimate players need to avoid will hinder gameplay, not help it.
Uniques dropping silk items? Single most stupid thing any server ever does, ever. It makes it so that people camp low level uniques 24/7 rather than jobbing/pvping - You know, actually playing the game. Then those people with builds that can easily kill uniques end up getting the kill every time and all of a sudden the economy is FUBAR due to the flood of silk shit.
All known bugs fixed. Good one, haven't laughed that hard in weeks.
Well, I see you're the cool guy here. Anyway, let's go through your points step by step.
Since I use isro and not ecsro or vsro or any else files there are 2 working bots: Sibi Bot and a very very old DB bot without any loop function. The Sibi bot is just a better keypresser, the DB is a little bit better but the version that works differs nearly in nothing than a working item grab filter. Congratulations.
Uniques dropping silk items is nothing new indeed. Did I claim that's my idea anywhere? Anyway, there's a kill fetcher in the DB which records every unique kill, what I didn't mention so far is that hunting uniques is allowed for the specific target group only. If a unique spawns you'll see a text "TG has appeared. Characters below Lv. 32 are allowed to hunt her", "Uruchi has appeared. Chars below Lv. 52 are allowed to hunt him" and Isyutaru is open for anyone obviously. Another point that we're (me and the community) discussing right now is to make the unique spawn time more random by setting it to spawn every 1 - 4 days, so it's something special. I always hated it when low level uniques got slain by camping high level characters and this won't happen on this server.
And all known bugs are fixed, this contains status point bug, scroll bug, pet spawn bug, exchange dupe bug, skill edit bug, stall dupe bug. If you don't believe me feel free to pm me and I'll give you an account to try it out yourself.

[SD]Master_Wong wrote:The botting issue on pservers is minus dont ruin the world for us with protectors
silk drops from uniques could ruin balance not that i think its out the question to do it just nothing level relevent.
increased exp & sp rate i highly suggest against if anything i would lower it to .75% rather then 1.5% this means in your limited server things last just a tad longer.#
[SD]Master_Wong wrote:Monte im a well known vet of this game i hope you take my verdict seriously.
Monte wrote:2. Unique silk drop / silk balance
Uniques drop silk items and to be honest myself and most of the others would like to keep it this way. I can understand your worries regarding balance issues, but I'm pretty confident that we won't face silk balance problems on my server. The silk items that are dropped by uniques are for example globals, repair hammer, skin change scroll, skill edit potion, gender switch tool, pet clock; over-powered silk items have been deleted anyway. Another thing is that you won't get loot if you're like ~12 level above the unique. Further you can purchase some of the silk items at NPCs. The silk drop from uniques should be considered as a little gimmick and not as a game relevant aspect.
[SD]Master_Wong wrote:Monte im a well known vet of this game i hope you take my verdict seriously.
hitokiri wrote:[SD]Master_Wong wrote:Monte im a well known vet of this game i hope you take my verdict seriously.
Its good to see that your ego is still as inflated as I remember. What a ridiculous thing to say.
Anyways, Monte, your plans sounds pretty good so far. And its nice to see someone who can actually respond to suggestions, or a "vet's" very serious verdict, in an intelligent/logical way. Depending on my schedule when this releases I'd probably check it out. Keep it up.