Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

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Atibu
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Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Atibu »

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Last edited by Atibu on Mon Oct 23, 2017 4:21 pm, edited 4 times in total.

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by jyushinshuu »

so its finally back eh? I guess I should give silkroad one more try, hope this will last for more than 2 months. Cheers! so bots won't work 100% here right?
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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by _Dutchy_ »

Me love you long time!
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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Rawr »

Everything looks great so far. Now all that's left is a changelog of the base skills and I'll be content. :sohappy:

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by jyushinshuu »

yup we need more info's about skills and other stuff that has been modified, or is it the same as before? also skill extensions are the same as before?
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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Atibu »

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Last edited by Atibu on Mon Oct 23, 2017 4:21 pm, edited 1 time in total.

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by sibiumarius »

i hope it will last and not lagging :)

the sv looks great , the only problem will be that it will have low player base cuz of NO BOTS ALOWED :)
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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by jyushinshuu »

so sbot won't work this time right? cuz it would be unfair if it would. Also please post the skill changes asap so that we could plan our character build ahead of time before the server opens.
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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by _Dutchy_ »

sibiumarius wrote:i hope it will last and not lagging :)

the sv looks great , the only problem will be that it will have low player base cuz of NO BOTS ALOWED :)



You mean more players right ? because i fail to see how an automated program can be counted as a player oO would fall into the category of a NPC. Just saying.
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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Atibu »

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Last edited by Atibu on Mon Oct 23, 2017 4:21 pm, edited 1 time in total.

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Hideoki »

good luck guys, looks epic! wish i had a pc/laptop to play too!
Server: Sparta - Inactive
IGN: Hideoki
Level: 9x
Build 120% Pure Int S/S + Pure Force and 100% sun whore lol

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Hideoki »

good luck guys, looks epic! wish i had a pc/laptop to play too!
Server: Sparta - Inactive
IGN: Hideoki
Level: 9x
Build 120% Pure Int S/S + Pure Force and 100% sun whore lol

PServer: Salvation - Active
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Build: Full Int Light/Cold/Bich level 70

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Atibu »

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Last edited by Atibu on Mon Oct 23, 2017 4:21 pm, edited 1 time in total.

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by jyushinshuu »

so basically the skills were like 90% same as final skills of old venture? like Cold/Light/Fire Attack/Defense buff were increase a little bit? afaik Int was OP back then especially spear. also warlocks.
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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by ltsune »

Finally! Only been waiting for this for like... months :sohappy:

Website looks fantastic by the way! I'm really liking the ancient skills as well!
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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Qynchou »

jyushinshuu wrote:so basically the skills were like 90% same as final skills of old venture? like Cold/Light/Fire Attack/Defense buff were increase a little bit? afaik Int was OP back then especially spear. also warlocks.


It was balanced. Comparing original warlock to a warlock on venture its debuffs are greatly decreased while having a little more damage output.
Im positive that currently everything is more or less balanced, but if it does turn out that spear is overpowered we might do slight changes.

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by jyushinshuu »

Just make default % of Lightning magical inc.buff. Since int is a little OP in old venture. cuz if you tweak Heuksal it will also affect Glaiver which only few people take that build.
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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Bartic »

I really like the look of those golden monsters. They are so... Pretty.
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[SuddenDeath*PlsMeRectal]
TickleMeAnal

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by sibiumarius »

Bartic wrote:I really like the look of those golden monsters. They are so... Pretty.


Me too tickle tickle , it reminds me of 2moons/dekaron :X:X:X
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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Qynchou »

jyushinshuu wrote:Just make default % of Lightning magical inc.buff. Since int is a little OP in old venture. cuz if you tweak Heuksal it will also affect Glaiver which only few people take that build.

Youre right, thats a good idea.

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Panu »

I've always been in favor of tweaking classes after noticing that something was wrong, as done on Salvation, instead of buffing/nerfing classes right off launch.

Ex.
Patch 1: Reduce damage on Prick and Daredevil; Observe balances/imbalances.
Patch 2: Prick now hits for 10k instead of 100k damage, Pick damage raised by 5%.

Rise and repeat.

Also I forgot to ask about the 'Gold Invasions'. Will these rare monsters be the same constant level as they reappear throughout gameplay? Such as for those who are capped, the 'Gold' monsters that fit for their level range will only spawn here and there, that way these monsters don't accidentally kill lowered level people.
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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Qynchou »

Panu wrote:I've always been in favor of tweaking classes after noticing that something was wrong, as done on Salvation, instead of buffing/nerfing classes right off launch.

Ex.
Patch 1: Reduce damage on Prick and Daredevil; Observe balances/imbalances.
Patch 2: Prick now hits for 10k instead of 100k damage, Pick damage raised by 5%.

Rise and repeat.

Also I forgot to ask about the 'Gold Invasions'. Will these rare monsters be the same constant level as they reappear throughout gameplay? Such as for those who are capped, the 'Gold' monsters that fit for their level range will only spawn here and there, that way these monsters don't accidentally kill lowered level people.


There are several golden monsters in the game and all of them are set level and difficulty. Say a golden bonesoldier will not appear in bunwang fields.

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Rawr »

Atibu wrote:-Soul Spear shares cooldowns

Y U DO DIS?

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Changing skills after launch is a horrible idea. The reason I never bothered with Venture is because of the constant changes, the same goes for Salvation.

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Tasdik »

I like how everyone copied Salvations/my idea about bard kb.

You are welcome, world.

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Bananaman »

so wait wait wait wati 13-9-2013. . .

so its opens tommrow?!


oooooh

ooooooooooooh

ooooooooooooooooooooooh



. . .I'll be there bibas.

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Kamiko »

Yeah, sod Myth. This server looks alright, and finally a cap where Chinese are decent!

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by Qynchou »

Im mostly responding on epvp since most people are asking questions there but for some new info on the skills would be that some extensions are longer, warriors got some new extensions. Given the fact that youre limited to 12 extension quests the higher the extension level the more significant bonus youre going to get. I think its pretty logical that if you do wish to invest into 1 skill it should be worth it. The 12 limit might be raised a little in the future, or other ways will be added.

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by fckerr »

havent played sro since Salvation but this looks so tempting. argh! college vs Venture!

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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by ltsune »

fckerr wrote:havent played sro since Salvation but this looks so tempting. argh! college vs Venture!

Venture for sure :sohappy:

But seriously, though, University started just two weeks ago for me as well, so there's plenty to see to these days. I'll be on Venture whenever I can, though - just because I know the server is going to be amazing!
Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active
PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive
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Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills

Post by _Dutchy_ »

ltsune wrote:
fckerr wrote:havent played sro since Salvation but this looks so tempting. argh! college vs Venture!

Venture for sure :sohappy:

But seriously, though, University started just two weeks ago for me as well, so there's plenty to see to these days. I'll be on Venture whenever I can, though - just because I know the server is going to be amazing!


Well i know wich guild your going to join already :sohappy: and no you don't get to pick! we pick you! lmao.
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